NWN2 Feed Back and Patch Discussion Thread

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Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: apoppin
OK, who is the Cluster F@c&, Charlie-Foxtrot here now? :p

i always thought it was Atari .... rushing this project out the door ...

do they only have a couple of people working on patches or are the Devs really incompetent?
:confused:

Latest I heard with the patch ,it was not apoppin WHQL approved so was recalled ;).

There must be serious technical issues for the patch to be recalled,makes you wonder how they test these patches nowadays if at all.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
the game is not "apoppin WHQL approved"

i AM looking forward to it being actually playable without serious ending bugs and party AI screwups

and an expansion, definitely ... a year or two after after it is released

and user made content in a well-running engine

is this too much to ask ... for fifty bucks?
:confused:

and yes, it is pretty bad to recall a patch
:roll:

but not surprising ... given the state of the game


poor neverwinterland
-sounds like michael jackson's ranch
:Q

:D



 

you2

Diamond Member
Apr 2, 2002
6,711
1,739
136
I haven't played since 1.03. Are there any good modules (yet) to download?
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
The Planescape mod is still a month and a half away :(

I'm having fun in the original campaign with patch 1.04. Party AI still isn't very bright but nothing else to complain about as of the middle of Act II.

Sand: eek, it's one goblin with a rusty knife! Better cast Haste, Spell Mantle and Horrid Wilting!

(my guy): ahah, Dave changed focus to Sand, now I can drink all of the potions in my inventory. Barksin, yum! :hic:
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: apoppin
do they only have a couple of people working on patches or are the Devs really incompetent?
:confused:

Last I heard (I believe I read this on the NWN2 forums, but there is a good chance that I am wrong about this or just repeating some random troll post that I read), the patch team is down to five guys (the NWN2 live team), a publisher has the rest of Obsidian working on the Alien RPG, but that is a big IIRC.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
The Alien RPG sounds retarded to me.

The Planescape Trilogy from Rogue Dao better be good.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Atari announces an expansion pack! I am in shock, but typical cloning of EA strategy, launch expansion packs to introduce more bugs before the current ones are resolved:

http://nwvault.ign.com/

NEW YORK ? April 12, 2006 ? Atari, Inc. (Nasdaq: ATAR), one of the world?s most recognized brands and a third-party video game publisher, today announced the development of the next chapter in the Neverwinter Nights saga ? Neverwinter Nights? 2: Mask of the Betrayer. Developed by Obsidian Entertainment, the expansion to the award-winning Neverwinter Nights 2 is set in the DUNGEONS & DRAGONS® Forgotten Realms® universe created by Wizards of the Coast, a subsidiary of Hasbro, Inc. (NYSE: HAS). DUNGEONS & DRAGONS is under license from HPG, the licensing division of Hasbro. Neverwinter Nights? 2: Mask of the Betrayer will be available in North America in Fall 2007.

In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. Surrounded by a horde of evil spirits, the player embarks on an epic adventure that reveals his true destiny.

?Atari?s commitment to the Neverwinter Nights franchise and the enormous community is strong,? said Nique Fajors, Vice President, Sales, Marketing, Atari, Inc. ?We are on track to release the Neverwinter Nights 2 expansion pack this Fall, less than one year since the launch of Obsidian?s outstanding sequel, and are confident the new features will deliver a role-playing experience that further engages and satisfies fans.?

Set in harsh, spirit-rich Rashemen, near the powerful nation of Thay, Neverwinter Nights 2: Mask of the Betrayer will present players with an exciting new campaign; epic levels; dozens of new feats and spells; new races, base classes and prestige classes; new companions; new weapons, armor and crafting options; hordes of new monsters; and enhanced modding tools.

?Neverwinter Nights 2: Mask of the Betrayer?s engrossing campaign will conclude the storyline that began in the original Neverwinter Nights 2 and focus on combat, exploration and classic D&D dungeon-crawling,? said Feargus Urquhart, CEO, Obsidian Entertainment. ?We?re also making new advances in story and character development as well as improving upon the acclaimed companion Influence System used in both Star Wars: Knights of the Old Republic 2: The Sith Lords and Neverwinter Nights 2.?

The Neverwinter Nights franchise has sold more than three million copies worldwide, is translated into 10 languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide? Neverwinter Nights: Hordes of the Underdark? and Neverwinter Nights 2 have created more than 5,000 modifications to the original game using the award-winning toolset included with the full game that allows players to create their own universes, quests and storylines.

Neverwinter Nights 2: Mask of the Betrayer is scheduled for release in Fall 2007. More information about Neverwinter Nights 2 can be found at www.nwn2.com, which includes user forums, project news, development updates and more.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Rasheman is Minsc's homeland, should be interesting. Wonder how many characters from NWN2 will be in the expansion?

Whatever else you may say against OE and NWN2, at least they have made more than 1 patch. Had this been your typical EA game, NWN2 would have had only a single patch, then been declared 'finished'.

Now, I've got two games on my list for Fall 07, the Medieval 2 Expansion and this. And conveniently launched right when my more difficult classes start and at the height of the running season in PHX. :(
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
you are still missing my point

i really *am* looking forward to a fully-mature NWN2, a patched an stable expansion or two and the user made content

i was just *burned* by buying it on Day One ...
that's all

:)

when everything is "right" ... as MOST of it was ... until the Finale ... it is quite a beautiful world with a decent Party AI and really nice 'effects'

OK?

blame Atari
 

wetech

Senior member
Jul 16, 2002
871
6
81
Originally posted by: DaveSimmons
The Planescape mod is still a month and a half away :(

I'm having fun in the original campaign with patch 1.04. Party AI still isn't very bright but nothing else to complain about as of the middle of Act II.

Sand: eek, it's one goblin with a rusty knife! Better cast Haste, Spell Mantle and Horrid Wilting!

(my guy): ahah, Dave changed focus to Sand, now I can drink all of the potions in my inventory. Barksin, yum! :hic:


The first thing my RDD does whenever I change focus is use his 1 level of Bard to cast countersong on someone and then breath fire at the 1 guy the entire party is fighting.
 

Dethfrumbelo

Golden Member
Nov 16, 2004
1,499
0
0
As long as Infogrames is in charge I have every expectation of more half-finished garbage. After recently replaying PS:T and BG2, it's clear that NWN2 isn't even close to that level of quality. The characters and story are blander than cold cream of wheat and everything is dumbed down to the point of being painful. It looks more like a console port.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: Bateluer
Whatever else you may say against OE

I have nothing against Obsidian, those guys are ex Black Isle Studios and are top notch. Everything I say is directed at Infogrames (Atari). They are the ones that forced Obsidian to cut corners because they needed the sales from it to stay afloat, they are suffering because of their EA like business tactics.... which ironically enough.... keeps EA at the top, I do not get it.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Neverwinter Nights 2 ? Version 1.05.912 Patch Notes
April 17th, 2007

NEW FEATURES

General
--A beta implementation of Multi-Select is now available as an option in both the DM Client and main game client. By default, Mouse 4 will select the entire party, and Mouse 5 or holding CTRL+Left Click will enable lasso selection of party members. We are planning to continue to revise and improve our Multi-Select functionality in future patches.
--There is now an ?Advanced Options? button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server?s homepage, if it has one, and one intended to directly point to the server?s latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user?s Browser and direct them to the URL specified.
--There is now a 4th parameter to the DisplayGuiScreen() script function that allows a user to define the name fo the *.xml file to load if the 'ScreenName' can't be found inside the INIs already. This will allow custom GUI creators to add GUIs (Using the ui\custom\ folder) and not need to edit the INIs stored in ui\default to make the game able to load them.
--Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
--Players can now adjust the scale of their player models in the character creation process.
Scripting
--A bDisplayFeedback=TRUE parameter was added to both ActionGiveItem and ActionTakeItem. Changing it from the default of TRUE to FALSE will keep the feedback strings from appearing in the chat window when these script functions are used.
--2DAs queried by script functions are now cached. This should increase performance of scripts that frequently reference 2Das.
--Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
Toolset
--Within the appearance.2da, NWN2_Scale has now been split into three columns: NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users to scale creature appearances non-uniformally through the appearance.2da.
--The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
--There is now an option to have the TAB key insert 5 spaces instead of a TAB character in the Script Editor.

BUG FIXES

General
--The Quick Cast menu was blocking movement clicks for its entire area ? even parts that were not visible. Players can now click through any non-visible part of the Quick Cast menu.
--Feats will now properly show their cool down timer countdown.
--The Chat Window is no longer cleared after an area transition.
DM Client
--The DM Chat toggle could previously not be turned back on after it was turned off. This has been fixed.
Effects/Spells
--Certain multiclass characters could lose spells from their hotbar after making area transitions. This will no longer occur.
--The Reflex save for Defensive Roll can now happen multiple times per day.
--Manyshot was previously always applying the full attack bonus and penalty to hit, regardless of the character?s BAB. This has been fixed.
--Female Drow Clerics would be previously be forced to pick a new deity at level up if they had selected Lolth during character creation. This has been fixed.
--Spears now give the proper 3x critical damage multiplier.

Toolset
--Several words that previously were incorrectly being highlighted by the syntax highlighter will no longer be highlighted.
--The GetIsPartyTransition() flag for triggers always returned true, regardless of what was set in the toolset. This has been fixed.
--The DescID column in NWN2_Dieties.2da can now accept a string enclosed in quotation marks in addition to a STRREF.

Bug Fixes from 1.05 Beta
--Augment Healing and Summoning were not selectable. This has been fixed.
--The functionality of the Height and Girth sliders has been improved and allows for more attractive results now.
--The TAB key inserting 5 spaces rather than a TAB character is now optional in the script editor.
--Barter and Trade will now work from the Radial menu in Multiplayer.
--Spears are now giving the proper 3x critical damage multiplier.

2DA Changes
The following 2DA files have been changed in v1.05:

appearance.2da
baseitems.2da
classes.2da
cls_atk_1.2da
cls_atk_2.2da
cls_atk_3.2da
cls_bsplvl_arctr.2da
cls_bsplvl_eknight.2da
cls_bsplvl_harper.2da
cls_bsplvl_palema.2da
cls_bsplvl_wprst.2da
cls_savthr_barb.2da
cls_savthr_bard.2da
cls_savthr_cler.2da
cls_savthr_cons.2da
cls_savthr_dru.2da
cls_savthr_fight.2da
cls_savthr_monk.2da
cls_savthr_pal.2da
cls_savthr_rang.2da
cls_savthr_rog.2da
cls_savthr_sorc.2da
cls_savthr_wild.2da
cls_savthr_wiz.2da
damagelevels.2da
feat.2da
hen_companion.2da
hen_familiar.2da
iprp_damagecost.2da
iprp_srcost.2da
keymap.2da
placeables.2da
racialtypes.2da
spells.2da

In addition, the following 2DA files have been added in v1.05:

cls_featmap_arctr.2da
cls_featmap_eknight.2da
cls_featmap_harper.2da
cls_featmap_palema.2da
cls_featmap_wprst.2da
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
I just finished the game using patch 1.04, and didn't run into any bugs or crashes.
(Gaming rig: X2 4200+, 2 GB RAM, 7900GT, XP Home, clean install of NWN2 + patch 1.04)

It was a lot of fun despite the weak spellcaster AI (eek, 1 goblin, I'd better use all of my level 9 spell slots to kill it!!).

Nothing spectacular and no Planescape: Torment, just a solid B-grade RPG with good production values including a real voice actor cast instead of Oblivion's 3 people for 100 voices.

 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=563372&forum=109

1.06 Beta patch up.

Quote:
Neverwinter Nights 2 ? Version 1.06 Beta Patch Notes
May 2nd, 2007

** PLEASE NOTE: THIS IS A PRE-RELEASE BETA VERSION OF PATCH 1.06. THIS BUILD HAS NOT GONE THROUGH A FULL TESTING CYCLE, AND SUPPORT FOR THIS PATCH IS NOT AVAILABLE VIA ATARI CUSTOMER SUPPORT.
IF YOU ARE NOT COMFORTABLE RUNNING PRE-RELEASE SOFTWARE, YOU CAN REVERT BACK TO 1.05. PLEASE SEE OUR WEBSITE FOR MORE INFORMATION AT Click Here.

If you would like to report any issues with this build, please visit the Official Neverwinter Nights 2 forums at Click Here. Please indicate in the subject of your posting that you are using the 1.06 BETA.

NEW FEATURES

Custom Content
--Several new UI customizability features. Among them, users can now set textures on UI objects via script, and users can set the state of progress bars via script.
--Spells that have multiple casting modes can now be cast from items (i.e., protection from evil, meteor swarm).
Scripting
--Many new script functions have been added.
---- SetGUIObjectTexture()
---- UIObject_Misc_ExtractData()
---- UIObject_OnRadial_DisplayCustomRadial()
---- UIObject_Input_ActionTargetScript()
---- GetInfiniteFlag()
---- SetInfiniteFlag()
---- GetKeyRequiredFeedbackMessage()
---- SetKeyRequiredFeedbackMessage()
---- GetPickpocketableFlag()
---- SetPickpocketableFlag()
---- GetTrapActive()
---- SetWillSavingThrow() (Used for Doors and Placeables only)
---- SetReflexSavingThrow() (Used for Doors and Placeables only)
---- SetFortitudeSavingThrow() (Used for Doors and Placeables only)
---- SetLockKeyRequired()
---- SetLockKeyTag()
---- SetLockLockDC()
---- SetLockUnlockDC()
---- SetLockLockable()
---- SetHardness()
---- GetHardness()
---- GetAreaSize()
---- SetUseableFlag()
---- GetPlaceableLastClickedBy()
---- SetGUIProgressBarPosition()
---- IntToObject()
---- ObjectToInt()
--Placeables now have an ****** event. This event will fire whenever a user clicks a placeable, regardless of whether the user can currently path to it.
--EffectSetScale() can now be used to scale creatures non-uniformally along different axes.
--SpeakOneLineConversation() now has a volume parameter that understands Whispers and Shouts.
--GetAttribute() now takes a parameter called nBaseAttribute=FALSE. If made TRUE, then the value returned will be the creature's BASE attribute instead of total.
--CreateItemOnObject() now has a 4th parameter that allows users to set the tag of the created item.

Toolset
--Undo and Redo now work for Terrain, Grass, and Water painting.
--There are several new hot keys that alter Brush size and pressure in the toolset:
[ Brush size down 1
Shift + [ Brush outer size down 1
] Brush size up 1
Shift + ] Brush outer size up 1
- Pressure down 10%
Shift + - Pressure down 25%
= Pressure up 10%
Shift + = Pressure up 25%

--The Flatten tool has been modified to more gradually slope between its inner and outer height. Additionally, a Pressure setting has been added to the tool to determine how rapidly it applies the change, and the Inner value is now capped at 0 instead of 1.
--A new Cliff_08 texture has been added.

BUG FIXES

General

--?Greater Weapon Specialization (Light Hammer)? will no longer show up as ?Greater Weapon Specialization (Flail)?
--The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter: -moduledir <module name>
--Specular Lighting has been improved. Shiny objects should now look better than before.
--Trees and Objects that fade no longer lose their directional light shadow when faded out.
Scripting
--ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
--EffectHeal() can now restore the HP of doors and placeables.
--SetTrapActive() now works on Doors and Placeables as well as triggers.
--SetOrientOnDialog() now functions properly.
--ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.

Effects/Spells/Domains
--Bestow Curse now reduces all of the target?s ability scores by 3 rather than 2.
--Energy Drain no longer allows a saving throw.
--The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.

2DA Changes
The following 2DA files have been changed in v1.06 Beta:
--ambientmusic.2da
--appearance.2da
--crafting.2da
--disease.2da
--doortypes.2da
--iprp_monsterhit.2da
--soundset.2da
--spells.2da
--visualeffects.2da


*** Please remember to clear out your override folder before using any new patch. ***
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Going to test it out, usually Obsidian's rollback patches work well, so I should be fine.

UPDATE: They appear to have "upgraded" securom, protectionID detects it as an unknown version of SecuROM 7.x where the one with 1.05 was SecuROM 7.21.

Also, Circle of Protection from evil works correctly now!