Originally posted by: shortylickens
Originally posted by: apoppin
Originally posted by: shortylickens
Well, I suffered through it just because of the good D&D battles, (which of course were a pain because you cant control your team worth a damn) and now I am stuck at the end.
Dont intend to restart it unless I can get some help.
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why do people say this?
supporting NPCs always get "stuck" ... even happened occasionally in KotOR ... where they simply fail to follow you [for example, thru a door], or stand there stupidly.
isn't that when you hit the space bar; change your unresponsive NPC to lead and point it in the right direction?
i use *pause* ... a LOT

it ain't cheating? is it?

:shocked:
it may be 'slow' but it is a very 'sure' way of doing battle in D&D games ... *absolute control* of each party member
{this is what i hate about D&D battles ... the lack of 'fluidity' that Oblivion type games have (although you
can overuse pause also}
I can only assume you never played Baldurs Gate 1 or 2.
They do not ALWAYS get stuck. And you dont have ABSOLUTE control over them.
I agree you should pause a lot to issue orders, but its still a pain to control them. Doesnt help there is no speed adjust like in BG2.
And any time you change to another character, all the other fools drop what they're doing and run to stand next to them. Again, not something that happened with Baldurs Gate.
You also cant completely disable the AI and give real orders one at a time. That puppet mode is a joke, certainly not as good as disabling AI in BG. That was only one click on the main screen.
I think I must sound a bit repetative, but BG 1 and 2 were the closest thing to real D&D and now we have to settle for 2nd rate products because game companies cant get along.
Thanks for the above info on destroying the shrines and stuff. I dont recall Ammon Jerro saying anything about them but then again, there was so much talking at the end I cant remember much of anything.