Is Nvidia doing 100% pure brute force rendering in the games or are they using a form of interpolation to cut down on processing times?
This update sounds like they're basically using normal rasterized mirroring where they can so as to minimize how much they're having to use the ray tracing hardware. I think the interpolation is more what the DLSS stuff is, and I believe that's not really being done yet in this game. Supposedly some denoising or something (which I believe is part of the DLSS algorithm development, but its not actually using the hardware that's intended for that on the RTX cards in this game, they're doing their own version - probably just because DICE operates that way).
The failure is in thinking these big block buster games that continue to marginalize the people who play them will have a big enough user base to solidify a marginal showing of ray tracing. Meanwhile, ancient CS:GO, pubg, and fortnite dominate because they're fun and accessible to everyone.
Big companies who've been around too long get arrogant and disconnected with their consumers and they make epic mistakes like this. This makes way for new and fresh blood thank God.
I agree with the last part, but I think there will continue to be a place for these blockbuster titles from the major publishers/devs/etc. I think the future of this stuff (especially a game like Battlefield where it touts the number of concurrent players) is cloud processing. This provides a more level playing field for everyone, and they can throw lots of power to max the visuals while still getting good framerates. While this could be a downgrade for some (namely the people always buying the latest greatest, running 120Hz+ monitors, but for many - console gamers, many PC gamers, it'd be an upgrade if they can minimize latency and offer good consistent framerates but with maxed out visuals that would only lose based on the resolution they'd be compressed to before streaming). I think shorter term maybe we see them do some hybrid approach (store high res textures and other things that eat up tons of bandwidth locally).
But basically this way, people have to worry less about spending hundreds for new graphics cards and stuff, just pay a monthly subscription. Probably even tiered, with different options, maybe they offer things in increments of resolution and framerate, and they just try to pool people on similar settings in the same instance (so maybe there's people that just want pretty graphics, they do 4K30, but others want 1080p120; have like 720p/1080p/1440p/2160p, and then 30/60/90/120, or maybe even be able to offer 10 or even 5 increments for people with variable refresh rate capable hardware, or like a range where they guarantee a minimum but it can go up to another amount if bandwidth allows).
They'd have on site servers for competitions. Maybe license it for like internet cafe/Arcade situation, where if they have the hardware (like Nvidia Teslaboxes), and then alternate games on different days or something, with certain games getting like a week or month promotion when they come out. That'd be especially interesting for VR (where it'd have the hardware to make it shine, with maxed out visuals, high framerates, and then the higher than consumer quality VR headsets and tracking stuff, it'd be providing the environment too).