- Jun 8, 2003
Optimizations will also be coming from Denoiser and filter improvements which will play a large part on more specular surfaces that occur in snow maps such as the Frozen Lake. BVH or Boundry Volume Hierarchies which allows ray tracing to be faster and efficient in triangle intersections. The devs also found a bug to be the culprit behind major performance dips with RTX when destroying objects. Since Battlefield V comes with lots of destructible environments, the removal of the bug increases the performance by a huge factor, allowing the ray tracing hardware to be utilized much more efficiently. This also applies to foliage and vegetation which have been optimized to use ray tracing properly as too many rays were falling on them.
- 60 FPS at 2560×1440 with DXR Raytraced Reflections Set to Ultra on an RTX 2080 Ti
- 60 FPS at 2560×1440 with DXR Raytraced Reflections Set to Medium on an RTX 2080
- 60 FPS at 1920×1080 with DXR Raytraced Reflections Set to Medium on an RTX 2070