Their marketing called it the 'super driver'. Over-promised and under-delivered big time. Should of been called the 'Rome 2 SLI enabled super driver' :whiste:
No need to be sensitive over it. It was hyped big time. Ended up being nothing more than an SLI profile for Rome 2 and some standard driver update increases.
I like driver updates too. But the hype this was given was empty PR. This is nowhere near being a 'super driver'.
You sure do have an odd anti-nvidia sentiment lately. Why? Is this common among Toronto residents? What is it with those Toronto'ans. Kidding aside, like I said, most of the over-hyping was fan and website based. The claims made in their charts highlight increases in specific games. In the end. It's a driver, and it's free. Some games DO have large increases whether you call it hype or not.
🙂. I'll take it. It's all good.
Also, it should be mentioned. Many mantle titles - nvidia does and already did have the lead, so they have been doing decent work on the MT aspect of the driver. Did nv increase BF4 performance by a large amount since launch with MT enhancements? Yes. (Granted, AMD performs super well in BF4 specifically) Does NV have the lead in Thief? Yes. Does NV have the lead presumably in the Nitrous demo now? Yes. These claims highlighted their work on MT and DX11, while not claiming to do the same thing that Mantle does. But they did make some large gains, Again. I'll take it, free performance. That isn't diminishing Mantle of course.
The direction Mantle is taking with CPU efficiency needs to happen. Bravo on AMD for helping make that happen, they did good work there. It will happen for everyone with DX12, hopefully we can get a beta form this winter. We'll see though.
Now DX11 MT features (and NV's newest driver) may not bring the same benefits to lower CPUs; Nvidia also never made such a claim. Tamasi in his presentation has stated that DX11 still has limitations compared to Mantle. Was his statement overhype there? He flat out said that DX11 still has limitations, even if they're hard at work on MT aspects of their driver. Then again as I mentioned earlier if it was a Mantle situation you would get benefits in one game. Well here we have the common API with increases in many games. Common API. Many games. Versus Mantle and one game or two games. This is the benefit of a common API - we have a driver, which, for SOME users, gave a sizable increases in multiple games instead of just one game which some people may or may not even like. Nobody got 20% in every game, clearly anyone expecting that was misguided expectations. But sizable games in several games are to be had for many users. DX12 isn't quite here yet, but I do look forward to the continued progression of MT efficiency enhancements in DX12. Because common API, common adoption for everything. Not just one game.