Deders
Platinum Member
You are cpu limited big time.
Yeah was thinking that. I don't suppose anyone midgame could test this scenario with a more powerful CPU just to get an idea of what kind of improvements I could expect from an upgrade?
You are cpu limited big time.
any improvements on the 3Dmark front?
Nvidia beta driver boosts performance up to 64% in DirectX games, while AMDs Mantle looks on sadly from the wings
http://www.extremetech.com/gaming/1...hile-amd-mantle-looks-on-sadly-from-the-wings
a simple google search is all you need to do for more info on this...https://www.google.com/search?q=337...j7&sourceid=chrome&espv=210&es_sm=93&ie=UTF-8Has anyone else noticed the Shader Cache setting in the control panel?
http://i62.tinypic.com/2dvjxoh.png
a simple google search is all you need to do for more info on this...https://www.google.com/search?q=337...j7&sourceid=chrome&espv=210&es_sm=93&ie=UTF-8
well... with the single driver they nullified Mantle advantage in 2 out of 3 Mantle games - Star Swarm and Thief.
Not to mention whole other slew of improvements.
Folks from Oxide must be feeling real silly now - making a demo and showcasing entire new API when competition does all that through a freaking driver.
Or perhaps they didn't implement it all that well?
I don't want sound harsh when it comes to AMD, because they are the ones that got things rolling.
And when properly implemented Mantle will surely beat any NV DX specific optimization(like it does in BF4).
But it does feel like AMD is great for everyone except for themselves.
And it makes you wonder if they chose a good path; 3-4 years of R&D for a new API when competition does almost as good with mere driver release. While improving their DX path along the way.
IMHO they need new games featuring their API ASAP. + even stronger dedication to DX, else DX gap with NV will widen.
Anyway this has to be the most exciting period in recent GPU history. Competition is that good :thumbsup:
Nvidia beta driver boosts performance up to 64% in DirectX games, while AMDs Mantle looks on sadly from the wings
http://www.extremetech.com/gaming/1...hile-amd-mantle-looks-on-sadly-from-the-wings
All in all, while this new driver is better than the previous ones released by the green team, it is not up to what AMD achieved with Mantle. Although there are improvements that will help a lot of gamers on a number of CPU bound titles, this new driver does not put AMDs API to shame. Mantle was able to double the performance of AMDs GPUs when used with low/mid tier CPUs, something that this driver does not even come close to.
They didn't nullify anything unless you only look at max fps and average fps. That is why their slides and almost all of the review sites are only showing us average and max fps numbers. It's funny because that's what AMD did when they released Mantle, but they should have prodded the review sites to show min fps and frame time improvements as well as average and max fps. Until a site or anyone produces benchmarks that show 20-100% increases in minimum fps and about halves frame times, this Nvidia driver release is entire normal in the progression of drivers. Except that Nvidia marketing went to town trying to claim it could compete with a next gen API with driver optimizations. AMD does these general driver optimizations periodically. Remember the memory management re-write AMD did for GCN? No different except that AMD's marketing doesn't hammer the mundane stuff like it's the second coming of Jesus.
nVidia is now faster in BF4 - the best case of Mantle.
No clue why certain people try to say otherwise. Fact is with a 4-core Intel processor there is literally no difference between Mantle and nVidia-DX.
nVidia is now faster in BF4 - the best case of Mantle.
No clue why certain people try to say otherwise. Fact is with a 4-core Intel processor there is literally no difference between Mantle and nVidia-DX.
I'm trying to recall at which point and time that NV specifically stated that this driver was supposed to precisely create the same increases that Mantle can in certain scenarios. Oh, wait. They didn't.
Much like everything else, most of the hype was fan based and website generated. Nvidia did their slides to demonstrate increases in key games, at no point in their slides did they state that their driver would do everything and anything Mantle does. It increases CPU efficiency and does just that, because DX11 has always had MT optimizations - those optimizations are incredibly difficult to implement from what I've read. This is partially the reason why AMD has not implemented it at all, but i'm not saying that in a negative connotation. Simply, it has taken NV years as a work in progress to get their MT drivers better and better and AMD still has not implemented MT (to my knowledge, I could be wrong, but this was true in 2012-2013). Anyway back to the driver. The driver does work with more than 1-2 games surprisingly enough. If it were Mantle, it would be one game and one game alone with an increase. With that stated, there are sizable increases in numerous games here. I'll take it. It's free, and it's driver, and it increases performance. Alrighty, sounds good to me.
No, it isn't mantle and nvidia never said that "this driver will over-take Mantle and make Mantle obsolete". These were fan based musings. Anyway, sure, you can Mantle does more in some respects. But that's true if you play one game. Looking over this driver, I see increases in multiple games. Imagine that. Common API. Multiple games. Many games. Not one game. Mind blown.
While some of the increases aren't incredible, some of them are fairly high. Some games are showing pretty sizable increases. I'll take it, like I said, sounds good to me. But if some fans of the other side want to poo poo on that fact, I don't quite get it. The 7970 had a pretty awful driver situation at launch and later released their performance driver for multiple games. That happened something like..6 months after? If I recall. It's just free performance, even if it doesn't increase every game by 20%. Clearly anyone expecting 20-30% jumps in every game had improper expectations. I do look forward to seeing what DX12 can do, hopefully we will get some beta form near the end of this year. In the meantime, AMD will have plenty of time to do their thing with Mantle. Which is fine by me.
Can someone here run Metro:LL bench with these new drivers and post a picture of the graph? I want to see if it still looks like hot garbage on Nvidia cards.