nvidia Adaptive Vsync is pure marketing Bull !

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96Firebird

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Nov 8, 2010
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Your name here is... interesting.

You've given us way too much information. What video card is this?
 

Anteaus

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Oct 28, 2010
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Adaptive V-Sync works well as long as you stay predominately above 60 FPS or below 60 FPS. If your system is just powerful enough to stay near 60, v-sync will tend to keep turning on and off, causing hitches and freezes. The problem I have with it is that it defaults to Adaptive V-sync, which can cause headaches for those who don't understand why it's happening.

I would just force v-sync on all the time and forget about it.
 

headhumper

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Dec 11, 2012
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Adaptive V-Sync works well as long as you stay predominately above 60 FPS or below 60 FPS. If your system is just powerful enough to stay near 60, v-sync will tend to keep turning on and off, causing hitches and freezes. The problem I have with it is that it defaults to Adaptive V-sync, which can cause headaches for those who don't understand why it's happening.

I would just force v-sync on all the time and forget about it.
What you are saying is that Adaptive Vsync has no point because if you are over 60fps than regular Vsync work just fine capped at the monitors represh rate and if it goes under 60fps it also works perfectly in my experience.
 

Anteaus

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Oct 28, 2010
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What you are saying is that Adaptive Vsync has no point because if you are over 60fps than regular Vsync work just fine capped at the monitors represh rate and if it goes under 60fps it also works perfectly in my experience.

Not everything Nvidia puts in their drivers is purely for gamers. Adaptive V-sync has many uses, particular in some 3D desktop scenerios where it's detrimental at low frame rates but necessary to eliminate tearing at high frame rates.

Basically, it has a point but not in a way you as a gamer would necessarily find useful. My problem with Adaptive V-sync is that it is the default mode even though it is still a bit buggy and easily confused.

It might be one of the more contrived features, but it's not marketing bull because it does what it's designed to do which is help improve the experience of the casual gamer/user. If they get tearing, they don't always know how to fix it.

In short, if you don't like adaptive V-sync, don't use it. :)
 

headhumper

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Dec 11, 2012
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Not everything Nvidia puts in their drivers is purely for gamers. Adaptive V-sync has many uses, particular in some 3D desktop scenerios where it's detrimental at low frame rates but necessary to eliminate tearing at high frame rates.

Basically, it has a point but not in a way you as a gamer would necessarily find useful. My problem with Adaptive V-sync is that it is the default mode even though it is still a bit buggy and easily confused.

It might be one of the more contrived features, but it's not marketing bull because it does what it's designed to do which is help improve the experience of the casual gamer/user. If they get tearing, they don't always know how to fix it.

In short, if you don't like adaptive V-sync, don't use it. :)

Well I don't use it I never stopped using good old regular Vsync as it never stopped working for me perfectly. What you are saying about how Adaptive Vsync is not for gamers I do not buy one bit otherwise they would not have marketed it so hard on their GeForce gaming series of GPUs. Adaptive Vsync is busted and IMO I proved it in the video I posted above in the OP.
 

ICDP

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Nov 15, 2012
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Tearing is a result of going over the refresh rate of your monitor. Adaptive vsync stops the game going above 60 FPS (in the case of a 60Hz monitor) and eliminates the tearing as a result. It also stops the framerates tanking in increments when the FPS drops below the monitor refresh rate. Without triple buffering enabled the FPS would take a massive hit and FPS would only run in the following range (for a 60Hz monitor) 60, 30, 20, 15, 12, 10. This of course causes massive stutter when the FPS jumps in such large increments.

Prior to adaptive vsync you absolutely had to use triple buffering to stop this massive FPS fluctuations. The problem is that triple buffering introduces massive mouse lag, it can be reduced to very acceptable levels IMHO but is always there. Essentially you had to pick the lesser of two evils.

Adaptive vsync is a brilliant solution to this problem and works far better than either of the above options IMHO. I do do still get some small amount of tearing but nothing as bad as without adaptive vsync. I think Nvidia introducing this feature has been great for most gamers. Of course your mileage may vary.
 
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headhumper

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Dec 11, 2012
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Tearing is a result of going over the refresh rate of your monitor.

If you watched the video I posted you will notice the framerate never goes above 40fps and yet there is massive amounts of screen tearing. The ipod 4 did not do justice to how god awful the tearing was.
 
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SirPauly

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Apr 28, 2009
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Vsync is not enabled for lower framerate and adaptive V-sync doesn't eliminate all tearing; it's sort of a balanced setting between V-sync on and off.
 
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wand3r3r

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May 16, 2008
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Props for attempting to demonstrate the issue you've encountered. It's kind of hard to pick up with the shaky and grainy video but I guess I can see something.

Someone else with more knowledge about the setting can try address the question though.
 

Ferzerp

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Oct 12, 1999
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If I understand correctly, the complaint is that tearing occurs when fps is below the refresh rate. This is the expected behavior as when fps is below refresh rate, that is when vsync is off.

How else would it behave?
 

headhumper

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Dec 11, 2012
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If I understand correctly, the complaint is that tearing occurs when fps is below the refresh rate. This is the expected behavior as when fps is below refresh rate, that is when vsync is off.

How else would it behave?
When normal Vysnc is on it never tears.
 

toyota

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Apr 15, 2001
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When normal Vysnc is on it never tears.
point of it is to reduce the stuttering by disabling vsync when you drop below refresh rate. its your choice as to whether you want stuttering or absolutely no tearing because you cant have both if dropping below refresh rate.
 

headhumper

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Dec 11, 2012
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point of it is to reduce the stuttering by disabling vsync when you drop below refresh rate. its your choice as to whether you want stuttering or absolutely no tearing because you cant have both if dropping below refresh rate.
Yes you can just turn on regular Vsync it's worked for years until nvidia spewed out this propaganda with they adaptive Vsync.
 

boxleitnerb

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Nov 1, 2011
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Yes you can just turn on regular Vsync it's worked for years until nvidia spewed out this propaganda with they adaptive Vsync.

What is your problem? Either you get massive fps drops (depending on the game, some games have triple buffering built-in) with normal vsync and no tearing or you have no fps drops and tearing with adaptive vsync.

Everything works like it should. Problem is you don't understand the best use case for adaptive vsync. It's if you're mostly at 60fps but sometimes drop below that. If you're always below 60, it is of course useless.

I would suggest you do your research next time before posting ;)
 

headhumper

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Dec 11, 2012
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What is your problem? Either you get massive fps drops (depending on the game, some games have triple buffering built-in) with normal vsync and no tearing or you have no fps drops and tearing with adaptive vsync.

Everything works like it should. Problem is you don't understand the best use case for adaptive vsync. It's if you're mostly at 60fps but sometimes drop below that. If you're always below 60, it is of course useless.

I would suggest you do your research next time before posting ;)
Most people like vsync because it keep the frame rate LOCKED to your monitors refreshrate therfore insuring smooth gameplay and IQ with no image tearing.
 
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