Considering the utter lack of traction (without NV paying for it) that hardware PhysX has, it certainly doesn't seem to have done them any favours. Now, part of that is the console issue, but having only a medium level of support as an option on PCs is hardly beneficial either.Certainly not suicidal. It is one thing to block ~80% of the market- what you are talking about amounts to what is likely less then 1%(actually likely less then one tenth of one percent). If it's stupid or not depends on if it drives more sales for them or loses sales and how that relates to the costs associated with supporting the configuration down the road(in terms of additional funding required for driver development). Blocking 80% of your potential customer base is stupid, particularly when that same base is the ones most likely to want your highest margin items(right now Intel has a clear lead in gaming).
He said "for something cool" (presuming he meant hardware PhysX and not the software that obviously isn't relevant in a discussion of PhysX and GPUs).So you are saying devs will never use DirectX11? PhysX runs on far, far more systems then it does.
DX11 is used to make prettier graphics, which don't fundamentally change gameplay. Current PhysX is predominantly related to the same thing (except in maybe 2 games), mainly because software PhysX (the stuff that runs on far, far more systems, as you put it) can't do some of the interesting things which might be possible with hardware accelerated PhysX, so it's relegated to doing DX11 type things (making stuff look prettier), which wouldn't really be considered "something cool" when other games are using software physics engines for terrain deformation and exploding buildings. Sure, floating paper and waving banners might look pretty, but blowing up the ground and smashing a building to pieces is cool. And that's not what hardware PhysX is being used for in 90% of situations/games.
Is the list on the NV website a comprehensive list of all hardware PhysX games to date, or are there more that it hasn't been updated with? (I see Metro 2033 is not on the list so it seems somewhat out of date).
It would be interest to see how many games support GPU PhysX, how many were given money by NV, and how many use it for actual gameplay things, rather than adding graphical improvements.