I'll try to understand you better, then, and correct me if I'm wrong. I'm starting to find this discussion quite interesting although I'll try to avoid using Shift or Caps Lock too much.
Jeez Zenoth, the only reason I brought up how good or bad Borderlands story may be is simply out of utter disbelief that people were actually comparing stories between a run-n-gun FPS, a large world RPG and a hack-n-slash RPG as justification for why the run-n-gun FPS will suck.
I see, but I do hope that you didn't believed that I as well was trying to "justify" it that way because I thought that RAGE would "suck" exactly for those reasons. I'm just saying, you know. I for one do not believe that RAGE will suck, I'm just saying that it is comparable to the Fallout series (not just Fallout 3) and Borderlands.
Now you've spent several paragraphs attempting to justify Borderlands story which I really don't care about because it simply isn't a story driven game. You might think Diablo has a good story, but it isn't story driven either, and if another game was based around Satan trying to escape I wouldn't slam it for being similar to Diablo because frankly the games aren't that fucking unique! When someone rips off an actual unique and generally interesting story, I may actually get infuriated and agree with some of these ridiculous posts.
I think that you've missed some of my own points. I can't do anything about it really if you perceived my reply as a "justification" for Borderlands' story, but I can assure you that I did not "attempt to justify" its story, as if it didn't have one, nor had the right to have one. It's not "justification" or defense of its story, it's merely affirming that it is present, but that beyond its existence that if it ends up being good or bad is simply a matter of personal tastes, which is why I mentioned that some people ought to believe that other games even those made by id Software have "better stories", even though we know that their games are never story-driven (although they do, on paper, have one).
And, I'm sorry if you believe so (and please let me know, because I'm legitimately unsure of it, hence why I'm wondering), but if you do believe that RAGE will be "story-driven" then I hope you've prepared some air-bags, because it's going to hit some really tick and stubborn wall really, really fast when you'll be playing it. Or, will it? Let's presume for a moment that "story-driven" simply means that the game's scripted events that can open up the next maps so that you can progress until the game's credits runs on a story, then that would mean that the game is story-driven even though the story in question can be eluding, right? If that is the case then *drum rolls* ...Borderlands is story-driven, and so was many others that you would surely assume aren't story-driven.
I said above that RAGE won't be story-driven, well, yes, it will on a technical point of view, since it has a story, and its story "drives" the events of the game to trigger, but the same happens in Borderlands, and thousands of other games out there, as you surely know. Now I'm wondering if we actually have to define what "story-driven" means, either to you, to me, or if there's a universal definition for all gamers...
Frankly, I don't give a shit if Borderlands' story is better than Doom's story either because Doom's story didn't matter!
Hence why I'm wondering... so I'll just reiterate, and actually ask as a proper question; do you actually believe that the story in RAGE will matter?
It could have been to catch a rolling donut that keeps falling down various levels of hell. Whether Borderlands had a better story than Doom does not equate whether either game was better or similar to the other because NEITHER GAME WAS STORY DRIVEN.
I do not believe that games "have" to be story-driven to be compared. Now, you're telling me here quite clearly that it doesn't matter if whether Borderlands had a better story then DOOM's, because even if similarities are technically found once compared that it still doesn't matter since in the end they both aren't story-driven, whatever their respective stories are. Which means that in such a case the comparisons had to be related to their stories to start with, but for all we could care about we could always end up comparing their respective soundtracks. Frankly, I don't see the link between being able to compare games, and the games being compared being story-driven or not, now
that doesn't matter.
Really, your 2nd paragraph simply agrees with me, that comparisons between Rage and Borderlands are visual and not story based. So you basically just agreed with my original post. Thanks!
Slow down... slow down, you must have missed the part that you quoted yourself, as seen below:
You said: "There are many legitimate comparisons between all three games at least in its visual presentation and setting, but beyond that they are similar in terms of contexts as well, it cannot be denied. What can be perceived differently is to what extent comparisons can be done, but they can be done, and that's the main point."
Ok, first, I'd like to see where in that paragraph I typed myself and you happened to quote (and most likely read as well) that I've mentioned that I believe that the comparisons actually do stop at the visuals and never touch their actual stories? Word by word, do you see any of that? I said at least in its visual presentation and setting, but BEYOND that (there, I think that's the part that you must have tripped on) they ARE similar in terms of contexts as well (I'll explain more of that in a moment).
Then, you quoted yourself, which I'm quoting below:
I said: "I understand the Borderlands comparison slightly more, both these games have buggies you drive around in, both have potentially similar hubs, both have similar mad max style bandits and the town demoed in the Rage trailer has the same theme as the main hub in Borderlands. The thematic similarities are present."
So what are you arguing exactly?
You've read my wall of text, right? I was arguing (mainly) about the fact that Borderlands has a story, that's it, and that it being good or not was subjective, simply because you replied to someone else, asking in astonishment basically where was the "good story" in Borderlands, because you happened to play with other players and that you steam-rolled the game and most likely skipped everything and anything concerning its existing but eluding story-line. But then yes I went beyond that point and attempted to explain that RAGE has more similarities than meets the eye from that video, which I do believe you're not aware of for the moment, because I do assume (and do correct me if I'm wrong) that you haven't played, or perhaps never completed Fallout 3, is that correct? If not for Fallout 3, then perhaps not the original or its sequel, yes? No?
Your big comparison between Fallout and Rage.... drum roll... they both contain fallout shelters. HOLY SHIT. I don't honestly know if Rage contains similar fallout shelters as the vaults in Fallout, I'm simply taking your word on that.
You're taking my word on that for what reason? Is it because you indeed never played any of the Fallout games for some time? Or completed any of them? And, secondo, I could go on and on when it comes to comparisons, you have listed more than just the vaults yourself, and I myself just stopped there, it doesn't mean that it indeed stops there, yet you seem to assume right here that it looks like both games can't be compared beyond the fact that they both have vaults (and piles of rubble, too).
However, you realize Fallout didn't invent fallout shelters right?
Yes? Are you taking me for an imbecile? Because I feel some palpable tension right there, so let me pop-up some of mine as well from this point, I like being on equal grounds, if you don't mind...
You realize they actually existed? You sound so silly using this as some sort of example. This is like saying the games are similar because they both contain refrigerators. Seriously?
Now you do look quite silly yourself here. First of all, you think that the Fallout series would have had to actually invent the fucking principle itself of sheltering people in vaults before a nuclear fallout for people like me to actually have the right to fucking compare games? I don't give a rat's ass if Fallout didn't "invent" it or if a bunch of freaking 6,000 years-old Neolithic farmers constructed one before I could play the damn game. I'm just trying to make that part clear. So, my apologies if I do use that as "some sort of an example", because IT IS A FUCKING EXAMPLE... ok, just one, out of a couple of others. And, no, it is not like saying that if both games contained refrigerators that they would automatically be similar, you made that one yourself but ended up looking silly in the process, although that's perhaps my own perception, others may agree with you (good if that can make you feel better).
And finally your big nail in the coffin is that Id Software never really creates good stories. Wow. Slow down captain obvious. So if Id Software makes good and bad games and none of them ever really have good stories. Then I think the important thing to remember is that story really doesn't matter for a good run-n-gun game. Ultimately, gameplay is the king of whether this game succeeds. Which is why I can't stop wondering WHY YOU ARE ARGUING ABOUT STORY WITH ME ON AN ID SOFTWARE GAME.
I don't know why I'm arguing about story with you on an id Software game... perhaps because YOU REPLIED TO gorcops, and I quote:
Are you joking? Borderlands had a good story? I played it with 4 people and we steam rolled that game. Whatever story was there was cursory at best and only there to drive the game play. Maybe having to play through the main story so many times caused my memory to forcefully wipe any meaningful dialogue and plot points.
First, if you didn't care about its story you wouldn't make such a point about it, but above all, you wouldn't have said that whatever story was there was cursory at best and ONLY THERE TO DRIVE THE GAME-PLAY, when in fact your own arguing relates to Borderlands' story being irrelevant exactly because it's NOT story-driven, even though you claimed that if there was one that it IS DRIVING THE GAME-PLAY which in the end kinda - just kinda - happens to be a FUCKING STORY-DRIVEN game! And I'm NOT the one saying that!
For crying out loud, without a story, there's no triggered events and that stupid Claptrap at the start wouldn't open up the gate in a scripted scene because the fucking story freaking drives the damn game. Do we actually have to come up with our own self-satisfactory definitions of what story-driven is now? Really? If for whatever reason you come up and reply to this one telling me that it wasn't what you meant and that I misunderstand you to an incomprehensible extent then PLEASE let me know, tell me what I'm not getting right (you, or anyone else here actually caring about this "debate", just leave your pop-corn for a moment and actually intervene because I'm pretty sure that he'll come back telling me that I completely lost it and that I don't understand him).
In the end, you know what? What really doesn't matter is whether or not RAGE ends up being story-driven or not. In the end we DO... yes WE DO agree on ONE thing here, impressed? You should be, if you read to this point. Is the fact that game-play is king. Hence why I'm wondering why you replied to that guy in astonishment that he thought that Borderlands had a good story, because if you really don't care about stories especially when it comes to that game and for RAGE then I believe that you wouldn't have replied to him in the first place, at least not to tell him that.
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But... one last thing, before I'm done here, I'm going back to your own original post and I'm quoting:
So let's get to the common trend of the thread, that Rage is nothing more than a mix of Fallout 3 and Borderlands. Holy shit you guys are fucking blind. I went into the video actually looking for similarities and couldn't even come to the same agreement. As far as I can tell, the Fallout 3 comparison is based off of 1 or 2 shots in the entire video showing misc piles of rubble that Fallout 3 had in spades. Fair enough, but that is like saying 2 games from 2004 were the same because they both had warehouses containing fucking boxes. Give me a break.
I'll take a bit more time and actually list "some of the similarities", and they do go beyond piles or rubble, vaults and bandits. What RAGE has that Borderlands and Fallout/Fallout 2/Fallout 3 have (but did not necessarily "invent", as if it mattered to start with for the mere purpose of comparisons to find similarities that do matter beyond rubble and refrigerators...)
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Arks / Vaults
- Differentiated to an extent by the sizes and functions (Fallout's "Vaults" originally served as experiments, while being able to contain a much larger number of inhabitants than for RAGE's Arks, etc). Are they "the same"? Absolutely not.. just saying, in case anyone comes and tells me that I would have pretended that those similarities made them essentially the same, which is not the case, we're talking about similarities here. In fact, as stated in the video, the Ark ITSELF apparently emerges from the ground, when in Fallout the player/inhabitants just "leave" the Vaults by accessing upper levels from various methods, mostly simply by walking up stairs for some time... and ending up having to open up the single vault's blast door, if it can be done at all, to be able to go outdoor. With that said, in RAGE, when you step outside, you're essentially "alone". In Fallout you're also alone (initially), and in Borderlands as well (connected to the wasteland setting).
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Wasteland / General Setting
- Post-apocalyptic event in two of the three games mentioned so far (and others could fit in comfortably as well, but we'll stick with Fallout 3, or the series itself, and RAGE for this, since Borderlands presents no actual post-apocalyptic event per se, even though it does look almost the same as if it was the case) caused a massive depopulation of the area(s) in which the games take place, and beyond. The wasteland setting brings the inevitable unmaintained, uncared for, neglected infrastructure that happened to completely or partially stand still during and for a time following the main catastrophic event. The survivor's society is profoundly changed, and from those changes mostly emerges warring bands/factions, scattered communities and settlers, scavengers, etc. And there's of course reforming pseudo-official/national military power/organization/government that is always seemingly (and technically) more equipped and usually more determined than the "survivors" in doing whatever they want to for a greater purpose or an "ultimate plan", such as Fallout's "Enclave", Borderlands' "Crimson Lance" and "Atlas", or RAGE's "Authority" (as mentioned in the video).
During the first ten seconds of the video that one NPC character says: «
[...]hitting the authority where it hurts[...]», which clearly refers to the actual "group" that is being mentioned in the video later on, "The Authority". I would (safely, I'm sure) assume that "hitting them" is the basis of the game's story once more details unfold, the similarities would then fit with Fallout 3's where you basically hit the Enclave where it hurts, too, and in Borderlands where you hit the Crimson Lance where it hurts as well (although a bit as an indirect nuisance that you happened to be able to hurt since they were on your way, while your main goal was to just go in that alien vault, with the rest being part of history thanks to the unbelievably anti-climatic poorly-executed ending). Again, as mentioned in the video concerning "The Authority", they are trying to control the wasteland and set/force the direction of mankind, which happens to be pretty much what the Enclave wants to do in the Fallout universe (not just Fallout 3, the Enclave hates anyone born outside of the Enclave's grasp and controlled regions, they wouldn't hesitate to exterminate them, and if you're very lucky and get captured you end up as a slave), and pretty much happens to be what Atlas wants to do in Borderlands (via the Crimson Lance, if I recall correctly).
Are they "exactly the same" scenarios? No. Are they "similar"? Yes. Are there any other games on the market in which you the player have to take on the guns (or swords, whatever) and your courage to defeat some tyrannic or oppressing faction/government/single antagonist that seemingly wants to "control" something at some point? Of course, plenty, hundreds, probably thousands, the entire gaming industry's story library is roughly composed of that kind of story-telling. The point isn't to figure out whom invented the concepts, however, it is simply to look for similarities.
And, finally (according to what's available from the video only, and I'm sure there will be more once the game comes out), in RAGE, there is the "Resistance" which of course fights against the "Authority". They, the resistance people, find you. They know (according to the video's commentaries, again) that Ark survivors happen to be "special" because like that old man NPC mentions at some point there's all those little computers inside them. Now, that is a nice similarity with what happens in Fallout 3 (and previous ones as well to other extents), when during the course of events (early in) in Operation Anchorage you basically "activate" a virtual reality simulation of the events of the invasion of the Chinese forces of Alaska thanks to... *drum rolls*... your Pip-Boy. And, of course, all across the wasteland (well, in most of the settlements) the wastelanders know that the "Vaulters" are special because most of them do possess that technology.
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Government's Involvement
- In RAGE, as stated in the video, when the government finds out about the asteroid they initiated a program, the "Eden Project". In Fallout's case, the government also initiates a program for their vaults in the alarming possibilities of a nuclear holocaust on the horizon. Is the point about wondering whether or not "others" than governments would have been able to "do it" anyway? No, the point is pointing at similarities, that's it. Here Borderlands can stay in bed, it has no comparisons to make (it's an alien planet, there's a single vault, and it wasn't created by a government).
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Driving / Vehicles
- For once, in this case, Fallout can stay out of the ring, it's about Boderlands this time. In Borderlands you can drive vehicles (basically only one, still, you drive it) for mere transportation purposes, or to use them to help you do your quests faster, or simply "do quests" per se as well for those that do require the vehicle. And since the actual vehicle combat is boring in Borderlands I'd presume that most players did use the vehicle mainly to just transport themselves around faster, rather than to use if for combat outside of its need due to a quest requiring one, and that's certainly where RAGE will be better in comparison, amongst many other aspects (but anyway, beyond that the similarities exist).
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Mutants
- To be completely honest, the only thing that comes to my mind for that one when it comes to RAGE is why? Why mutants for RAGE? Is it because they have to exist in a post-apocalyptic setting? In Fallout, even though yes it's a game (I.E it doesn't have to "make sense", I know that, but still...) the mutants exist for a reason that is directly related to the events of the game's story, and it does make sense on a story-line standpoint from the game's own universe (I.E the actual nuclear fallout and the resulting radiation, and last but not least the FEV virus). But, in RAGE, there's no nuclear war, or radiation fallout, or nuclear winter, there's an asteroid that hits the Earth, and only one hundred years later mutants happen to exist, and they are seemingly organized as well.
Now, I don't know RAGE's whole story, of course, but if they do have an in-game (and explained in the game, of course) reason as to why there are mutants then I do hope that they don't come up with some sort of another virus. Not exactly because it was done in Fallout already and meaning that id Software suddenly wouldn't have the "right" to use such a reason if they really wanted to, that's not the point. But because if mutants exist in RAGE beyond their apparent need to be there simply because it's a post-apocalyptic setting then, at least for me, it would create that sense of déjà-vue, not that it would affect every other gamers out there, of course, especially those who have never played Fallout in the first place to even be aware of such similarities.
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I'll stop here for the similarities. Is the fact that there's similarities means that suddenly RAGE "sucks"? Not at all, but I never said that anyway (I'm saying, just in case it would have appeared to be as such for some unexplainable reason). I, for one, cannot wait for RAGE and I know I'll enjoy it, but there are similarities and some aspects of its setting and story (being "driven" by it doesn't matter) that just aren't unique, and some of them just won't "matter" since it's an open-ended world in which you basically do whatever you feel like, and the last time I played a game like was I didn't particularly care about its story since I thought it wasn't important, even though it was there to actually drive the game on a technical standpoint (I.E the story and events can't progress if you don't actually follow the "main" quests chain, which also happen to apply to Borderlands, as a short reminder). A
Anyway, now I think that I've had my fare share of typing for now, feel free to care for any of this.