What a ridiculous thread. For reference, I read the entire thread first and then decided to watch the actual trailer before writing what was on my mind. Before watching the video, I honestly had some valid responses to people, however once I watched the video, and realized just how silly and obviously inaccurate some of the claims were (it looks like borderlands 2). The more I watched, the more I kept thinking one thing. The only person I completely agree with in this thread is RisenZealot, I absolutely hate PC Gamers these days.
Before I sidetrack into all the things wrong with these responses, I will take a slight detour to also note that I agree with you KeithTalent, it is an absolute shame nobody will make a vibrant amazing world to play an interesting FPS in. Something like the world of Flashback, that amazing majestic world full of odd futuristic devices. My opinion of this is that people try to avoid bringing you to a successful future world because it opens too many doors. Next thing you know you have to create a thriving utopian society and it is just too much work. You have to spend time on NPC interaction and shit like that that Bethesda loves to get bogged down in. Creating a destroyed world is one of those cheat tactics that makes it so you don't have to avoid explaining why there is only 4 NPC vendors. Even games that are successful at having functioning societies often come off as chores. If you asked me the least enjoyable part of any Bethesda game or Mass Effect, it is exploring the damn towns, once they get beyond a certain size they just become work. Obviously it isn't impossible and Ratchet and Clank is a very good example, the series has always been heralded for their amazing locales.
But we are talking about Id Software here. Speaking of which, I can't believe some people are bitching about grays and browns. You do realize Id Software defined the colors gray and brown. You do realize they are practically the soul reason for the trend? You do realize for as much as they could potentially steal from Borderlands, Borderlands has already stolen that much more from them (if we are going to look at it as stealing).
So let's get to the common trend of the thread, that Rage is nothing more than a mix of Fallout 3 and Borderlands. Holy shit you guys are fucking blind. I went into the video actually looking for similarities and couldn't even come to the same agreement. As far as I can tell, the Fallout 3 comparison is based off of 1 or 2 shots in the entire video showing misc piles of rubble that Fallout 3 had in spades. Fair enough, but that is like saying 2 games from 2004 were the same because they both had warehouses containing fucking boxes. Give me a break. Outside of that nothing in this game looks like Fallout 3 or as BAD as Fallout 3 for that matter. I'm going to segway for a second here and just say how goddamn fantastic this engine looks and I honestly can't believe nobody could notice it doesn't look like the 2001 graphics that both borderlands and Fallout 3 contain. While Borderlands was cartoony, both contained absolutely basic and simplistic architecture while Rage contains more of the complex structures first seen in Doom 3. This isn't a surprise however, Bethesda's games have been sacraficing details for large scale environments for ages now. The surprise is that people actually can't tell the difference?
I understand the Borderlands comparison slightly more, both these games have buggies you drive around in, both have potentially similar hubs, both have similar mad max style bandits and the town demoed in the Rage trailer has the same theme as the main hub in Borderlands. The thematic similarities are present. However, we already know the gameplay between these 2 games is nothing alike. Borderlands is a goddamn Diablo clone and this is a real FPS and thank god for that because Borderlands combat was so mind numbingly simple that I'm not sure I could play through a clone of it. FPS/RPG hybrids fall flat on their face when they replace shooting and weapon damage with skills and dice rolls. Nothing feels less satisfying than sniping an enemy in the face 12 times in a row without any major physics (knockback, etc) because that is how many damage rolls it takes to kill them.
Outside of the gameplay, the goddamn graphics between these 2 games could not be further apart. I mean seriously. Really. Can you not see the differences?
I can't promise this game will do anything unique or difference. But if you can't see the POTENTIAL for a lot of good things here then you are either completely blind or trolling.
What I saw: worth while buggy combat (Borderlands buggy combat was shit), the best indoor graphics since Doom 3 / Prey, very tactile combat and the potential for an outdoor environment that might (depending on size and scope) compete with Crysis 1.