New Rage video (with unseen footage)

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RisenZealot

Member
Jun 8, 2011
81
0
0
I didn't notice overly shiny textures, but I certainly noticed flat and blurry textures everywhere throughout the environments. The games graphics do next to nothing for me, I really don't understand the hype.
It deserved a 2 in my opinion, you have every right to disagree, but I thought it was horrible. It's not my fault every game now a days gets a 9 either, the review curve has just been getting super skewed lately, where anything that gets less than 8 is considered bad. If more games were getting the 5's and 6's they deserved, the low scores Duke got would fit a bit better.

Ok even though I know reviews based on a scale of 1-10 aren't exactly meant to be taken this way I have to ask the question anyway.

To me I take the number out of 10 and kind of convert that into a percentage of other games. So for example if a game got a 5 I would say it's more fun to play then 50% of the other games but is less fun to play then 50% of the others.

Using that I can not fathom how people who feel the 2 is justified for Duke Nukem could honestly say that 80% of the games out there are better.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
I'm starting to hate all pc gamers but myself. I swear 9/10 of you are whiny little girls who didn't get the white pony for her birthday...

It can't be said enough that THIS is the reason we are seing more and more games go console only and at the most simply get ported over to us.

Take the latest Duke Nukem reviews. Is it a grand game? No, it's not by any means but it's also not some flaming pile of turd that deserved scores of 2/10 either. The fact is most pc gamers now are holier then though everything shalt be perfect or we will run back to our moms basement and cry ourselves to sleep. That way, we will get up fully rested to blast you and your immature devs to hell and back on the forums lol.

It's going to be a lonely and miserable life for you if you hate everybody with a different opinion than yours.

Here's your binky if you still feel like crying about it

Pacifier.jpg
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
can u tell me even one original thing this game has? just one?


Well it uses that little anarchist symbol in the RAGE title... that's kind of new and neat right? I mean it kind of shows that there's going to be some anarchy and unrest right in the title... brilliant!

Rage_logo.jpg



Oh, wait... no. It's not really that special after all.

BORDERLANDS-LOGO.png



Good god it's like they barely even tried.

border-rage.gif
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
can u tell me even one original thing this game has? just one?

Rage uses the newest Id Tech 5 engine that allows for almost infinite textures, impressive draw distances, and 60 fps. This engine uses extreme data compression that has been in development for ten years and the next version will allow for real time ray tracing of geometry. It just doesn't get much more unique then that. That's a shooter with advanced graphics that plays at 60 fps for the fastest clickfest possible.

What else they might have that is unique about the game remains to be seen since it hasn't been released. I suggest if that isn't enough for you that you wait for the reviews.
 

rstrohkirch

Platinum Member
May 31, 2005
2,434
367
126
I was curious but it seems Rage was announced before Borderlands. I wonder how much borderlands influenced their production.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Well it uses that little anarchist symbol in the RAGE title... that's kind of new and neat right? I mean it kind of shows that there's going to be some anarchy and unrest right in the title... brilliant!

Oh, wait... no. It's not really that special after all.

Good god it's like they barely even tried.

Oh my God, you missed your calling. Fox news and the Southern Baptist church are looking for people with your specific talent for gross oversimplification, stereotyping, and sweeping generalizations. If they aren't interested I'm sure we can find you job as a carnival barker.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Oh my God, you missed your calling. Fox news and the Southern Baptist church are looking for people with your specific talent for gross oversimplification, stereotyping, and sweeping generalizations. If they aren't interested I'm sure we can find you job as a carnival barker.

You can trash me all you want, but the pictures don't lie.

8744486.jpg
 
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GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Looks like a damn fun game. Graphics look fantastic and modern, but nothing next level.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
I was curious but it seems Rage was announced before Borderlands. I wonder how much borderlands influenced their production.

You might as well ask how much Id's original Doom and Quake influenced Borderlands. This is another Id software product in those traditions and you can expect a classic corridor shooter with nonstop clickfest action punctuated by a little story telling, a little weapons upgrading, a little fortune hunting. It may give you a few alternatives in which path to take, but it isn't an open world and the engine doesn't support anything like a Fallout 3 game.
 

RisenZealot

Member
Jun 8, 2011
81
0
0
It's going to be a lonely and miserable life for you if you hate everybody with a different opinion than yours.

Here's your binky if you still feel like crying about it

Pacifier.jpg

No not really. As I said I'll be enjoying video games while you cry and moan to your mother about how nothing is original anymore.

Besides I said I am starting to hate other PC gamers. My life won't be sad or lonely at all. Can't say I'd miss people like you in the least. Not to mention the fact there are numerous others anyway :)

So thank you sir but you can keep your binky.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Obviously you've never seen what photoshop can do. This is the modern age old man and pictures can lie all they want.

Good point. There must have been some amazing photoshop work done on the screenshots some of you guys have seen, because I don't see the good looking game people are talking about.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Good point. There must have been some amazing photoshop work done on the screenshots some of you guys have seen, because I don't see the good looking game people are talking about.

You need to look at the details and put it in context for it to make sense. Again, this is the first game with almost infinite textures which allow for virtually every scene to have unique looking objects and backgrounds with high textures. No more repetitious coffee cups, desks, boxes, etc. Games like the original Crysis got around this problem using palms trees which naturally all look the same anyway and don't require high resolution.

This same data compression trick also allows for impressive draw distances so that distant object look right at every distance and just get better looking the closer you get like they do in the real world. It may not have the instant wow factor of a still shot or Crysis trailer, but it is nonetheless impressive to those of us who know damned well what to look for. Everyone else will just have to play to game first in order to understand what we are excited about.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
This is another Id software product in those traditions and you can expect a classic corridor shooter with nonstop clickfest action punctuated by a little story telling, a little weapons upgrading, a little fortune hunting. It may give you a few alternatives in which path to take, but it isn't an open world and the engine doesn't support anything like a Fallout 3 game.
I don't see how Rage resembles a classic Id shooter. It looks a lot more like Bioshock in the shooting department, with driving and cities thrown in. Not that I'm entirely opposed to that, but I don't see how you got that impression.
 

Stumben2

Member
Jan 13, 2006
76
0
0
Looks like borderlands 2.

I wonder what the deal is with driving. Does your car get destroyed, are they hard to maintain?

Or is it like borderlands where you spawn them endlessly?
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
I don't see how Rage resembles a classic Id shooter. It looks a lot more like Bioshock in the shooting department, with driving and cities thrown in. Not that I'm entirely opposed to that, but I don't see how you got that impression.

Don't judge a book by its cover. The artwork, plot, and some of the minor dynamics might resemble other games, but at heart this is still a classic run-n-gun corridor shooter. Carmack was insistent on maintaining 60 fps even though most modern games only demand half that. The only reason for having that high a frames per second is so you can aim while moving at high speed. Some hard core Quake fans try to get 120 fps or more out of their rigs just give them that slight edge over the competition.

The Id Tech 5 engine was specifically designed for just this kind of game play dynamic. It uses advanced data compression so if you do something like turn around quickly it doesn't have to spend a lot of time pulling up new data from the hard drive and it won't stutter as often or as noticeably. They could have just limited the graphics textures, but people always want better graphics so this design allows for both graphics improvements and a high number of frames per second.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I have mixed feelings about this game. Part of me sees it has just another mediocre, grey-and-brown, post-apocalyptic monster shooter. But who knows. Maybe Id has the potential to make a really GOOD grey-and-brown post-apocalyptic monster shooter. :) And as long as it's fun, then I'll play it.

While we're talking about Borderlands, I quite enjoyed Borderlands. It's one of the most satisfying shooters I've ever played. My only complaint with it is that the enemies didn't "react" to getting shot by the bullets at all, until they actually died. DNF had this problem too. I think Gearbox doesn't understand how to make enemies look more "sensitive" to getting hit.

In RAGE, on the other hand, I saw enemies reacting and stumbling around every time they get hit by a shotgun blast, etc. So in this way it already one-ups Borderlands.

Also, reading this thread I saw one or two people complaining about how it doesn't use DX11... lol. It's an OpenGL game. It doesn't use any DirectX at all. (Which is pretty awesome, because basically OpenGL = Native Linux and Mac versions.)
 
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skace

Lifer
Jan 23, 2001
14,488
7
81
What a ridiculous thread. For reference, I read the entire thread first and then decided to watch the actual trailer before writing what was on my mind. Before watching the video, I honestly had some valid responses to people, however once I watched the video, and realized just how silly and obviously inaccurate some of the claims were (it looks like borderlands 2). The more I watched, the more I kept thinking one thing. The only person I completely agree with in this thread is RisenZealot, I absolutely hate PC Gamers these days.

Before I sidetrack into all the things wrong with these responses, I will take a slight detour to also note that I agree with you KeithTalent, it is an absolute shame nobody will make a vibrant amazing world to play an interesting FPS in. Something like the world of Flashback, that amazing majestic world full of odd futuristic devices. My opinion of this is that people try to avoid bringing you to a successful future world because it opens too many doors. Next thing you know you have to create a thriving utopian society and it is just too much work. You have to spend time on NPC interaction and shit like that that Bethesda loves to get bogged down in. Creating a destroyed world is one of those cheat tactics that makes it so you don't have to avoid explaining why there is only 4 NPC vendors. Even games that are successful at having functioning societies often come off as chores. If you asked me the least enjoyable part of any Bethesda game or Mass Effect, it is exploring the damn towns, once they get beyond a certain size they just become work. Obviously it isn't impossible and Ratchet and Clank is a very good example, the series has always been heralded for their amazing locales.

But we are talking about Id Software here. Speaking of which, I can't believe some people are bitching about grays and browns. You do realize Id Software defined the colors gray and brown. You do realize they are practically the soul reason for the trend? You do realize for as much as they could potentially steal from Borderlands, Borderlands has already stolen that much more from them (if we are going to look at it as stealing).

So let's get to the common trend of the thread, that Rage is nothing more than a mix of Fallout 3 and Borderlands. Holy shit you guys are fucking blind. I went into the video actually looking for similarities and couldn't even come to the same agreement. As far as I can tell, the Fallout 3 comparison is based off of 1 or 2 shots in the entire video showing misc piles of rubble that Fallout 3 had in spades. Fair enough, but that is like saying 2 games from 2004 were the same because they both had warehouses containing fucking boxes. Give me a break. Outside of that nothing in this game looks like Fallout 3 or as BAD as Fallout 3 for that matter. I'm going to segway for a second here and just say how goddamn fantastic this engine looks and I honestly can't believe nobody could notice it doesn't look like the 2001 graphics that both borderlands and Fallout 3 contain. While Borderlands was cartoony, both contained absolutely basic and simplistic architecture while Rage contains more of the complex structures first seen in Doom 3. This isn't a surprise however, Bethesda's games have been sacraficing details for large scale environments for ages now. The surprise is that people actually can't tell the difference?

I understand the Borderlands comparison slightly more, both these games have buggies you drive around in, both have potentially similar hubs, both have similar mad max style bandits and the town demoed in the Rage trailer has the same theme as the main hub in Borderlands. The thematic similarities are present. However, we already know the gameplay between these 2 games is nothing alike. Borderlands is a goddamn Diablo clone and this is a real FPS and thank god for that because Borderlands combat was so mind numbingly simple that I'm not sure I could play through a clone of it. FPS/RPG hybrids fall flat on their face when they replace shooting and weapon damage with skills and dice rolls. Nothing feels less satisfying than sniping an enemy in the face 12 times in a row without any major physics (knockback, etc) because that is how many damage rolls it takes to kill them.

Outside of the gameplay, the goddamn graphics between these 2 games could not be further apart. I mean seriously. Really. Can you not see the differences?

I can't promise this game will do anything unique or difference. But if you can't see the POTENTIAL for a lot of good things here then you are either completely blind or trolling.

What I saw: worth while buggy combat (Borderlands buggy combat was shit), the best indoor graphics since Doom 3 / Prey, very tactile combat and the potential for an outdoor environment that might (depending on size and scope) compete with Crysis 1.
 

sandorski

No Lifer
Oct 10, 1999
70,852
6,388
126
What a ridiculous thread. For reference, I read the entire thread first and then decided to watch the actual trailer before writing what was on my mind. Before watching the video, I honestly had some valid responses to people, however once I watched the video, and realized just how silly and obviously inaccurate some of the claims were (it looks like borderlands 2). The more I watched, the more I kept thinking one thing. The only person I completely agree with in this thread is RisenZealot, I absolutely hate PC Gamers these days.

Before I sidetrack into all the things wrong with these responses, I will take a slight detour to also note that I agree with you KeithTalent, it is an absolute shame nobody will make a vibrant amazing world to play an interesting FPS in. Something like the world of Flashback, that amazing majestic world full of odd futuristic devices. My opinion of this is that people try to avoid bringing you to a successful future world because it opens too many doors. Next thing you know you have to create a thriving utopian society and it is just too much work. You have to spend time on NPC interaction and shit like that that Bethesda loves to get bogged down in. Creating a destroyed world is one of those cheat tactics that makes it so you don't have to avoid explaining why there is only 4 NPC vendors. Even games that are successful at having functioning societies often come off as chores. If you asked me the least enjoyable part of any Bethesda game or Mass Effect, it is exploring the damn towns, once they get beyond a certain size they just become work. Obviously it isn't impossible and Ratchet and Clank is a very good example, the series has always been heralded for their amazing locales.

But we are talking about Id Software here. Speaking of which, I can't believe some people are bitching about grays and browns. You do realize Id Software defined the colors gray and brown. You do realize they are practically the soul reason for the trend? You do realize for as much as they could potentially steal from Borderlands, Borderlands has already stolen that much more from them (if we are going to look at it as stealing).

So let's get to the common trend of the thread, that Rage is nothing more than a mix of Fallout 3 and Borderlands. Holy shit you guys are fucking blind. I went into the video actually looking for similarities and couldn't even come to the same agreement. As far as I can tell, the Fallout 3 comparison is based off of 1 or 2 shots in the entire video showing misc piles of rubble that Fallout 3 had in spades. Fair enough, but that is like saying 2 games from 2004 were the same because they both had warehouses containing fucking boxes. Give me a break. Outside of that nothing in this game looks like Fallout 3 or as BAD as Fallout 3 for that matter. I'm going to segway for a second here and just say how goddamn fantastic this engine looks and I honestly can't believe nobody could notice it doesn't look like the 2001 graphics that both borderlands and Fallout 3 contain. While Borderlands was cartoony, both contained absolutely basic and simplistic architecture while Rage contains more of the complex structures first seen in Doom 3. This isn't a surprise however, Bethesda's games have been sacraficing details for large scale environments for ages now. The surprise is that people actually can't tell the difference?

I understand the Borderlands comparison slightly more, both these games have buggies you drive around in, both have potentially similar hubs, both have similar mad max style bandits and the town demoed in the Rage trailer has the same theme as the main hub in Borderlands. The thematic similarities are present. However, we already know the gameplay between these 2 games is nothing alike. Borderlands is a goddamn Diablo clone and this is a real FPS and thank god for that because Borderlands combat was so mind numbingly simple that I'm not sure I could play through a clone of it. FPS/RPG hybrids fall flat on their face when they replace shooting and weapon damage with skills and dice rolls. Nothing feels less satisfying than sniping an enemy in the face 12 times in a row without any major physics (knockback, etc) because that is how many damage rolls it takes to kill them.

Outside of the gameplay, the goddamn graphics between these 2 games could not be further apart. I mean seriously. Really. Can you not see the differences?

I can't promise this game will do anything unique or difference. But if you can't see the POTENTIAL for a lot of good things here then you are either completely blind or trolling.

What I saw: worth while buggy combat (Borderlands buggy combat was shit), the best indoor graphics since Doom 3 / Prey, very tactile combat and the potential for an outdoor environment that might (depending on size and scope) compete with Crysis 1.

Whoah, back up the donkey for a second. Comparisons with FO3/Borderlands was about the Story.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Whoah, back up the donkey for a second. Comparisons with FO3/Borderlands was about the Story.

What the fffffffffffff are you sure? People were comparing gifs. That didn't sound very storyish. Borderlands had a story? Shutup. It was like, some dude in a goddamn vault wanted to get out. I don't even remember it. And how do we know from that video that the story is anything like Fallout 3 which had a pretty unique story on it's own. We think it is about a dormant AI that wants to take over society?

Did I watch the right trailer?
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
What the fffffffffffff are you sure? People were comparing gifs. That didn't sound very storyish. Borderlands had a story? Shutup. It was like, some dude in a goddamn vault wanted to get out. I don't even remember it. And how do we know from that video that the story is anything like Fallout 3 which had a pretty unique story on it's own. We think it is about a dormant AI that wants to take over society?

Did I watch the right trailer?

Somebody wasn't paying attention in Borderlands. It's a spectacular story that details the faults of human greed. The emotions you feel at the end as you reach the vault you spent hours working towards, only to have it shut in your face... you're sitting in a pile of money and fantastic technology already, yet you wanted more. The tragedy is when you constantly chase wealth, you'll never be happy.

No story? I'm sorry sir... but if you have to be spoonfed "proper" dialog to get it then I feel sorry for you.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Somebody wasn't paying attention in Borderlands. It's a spectacular story that details the faults of human greed. The emotions you feel at the end as you reach the vault you spent hours working towards, only to have it shut in your face... you're sitting in a pile of money and fantastic technology already, yet you wanted more. The tragedy is when you constantly chase wealth, you'll never be happy.

No story? I'm sorry sir... but if you have to be spoonfed "proper" dialog to get it then I feel sorry for you.

Are you joking? Borderlands had a good story? I played it with 4 people and we steam rolled that game. Whatever story was there was cursory at best and only there to drive the game play. Maybe having to play through the main story so many times caused my memory to forcefully wipe any meaningful dialogue and plot points.

Feel sorry for me all you want, that shit wasn't PST - I'm damn positive of that.