BFG10K
Lifer
- Aug 14, 2000
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Letdown? To whom? The title was a commercial success.After the Doom3 letdown ...
Letdown? To whom? The title was a commercial success.After the Doom3 letdown ...
Originally posted by: Acanthus
i dont understand why anyone expected doom to be anything other than doom.
Originally posted by: mAdMaLuDaWg
Originally posted by: Acanthus
Originally posted by: apoppin
where?just like they saw when we first showed Doom 3, that John Carmack still has a lot of magic left."
After the Doom3 letdown ... i am not going to be first in line to buy 'his' game on whatever engine ... his engines are seriously cool, however
--and i think he just wants to get in on the 'DX10 money'
edited
Doom 3 is *STILL* one of the best engines out there.
I thoroughly enjoyed the game, i dont understand why anyone expected doom to be anything other than doom.
You have got to be kidding me? Doom 3 was crap, the engine was crap, the game was crap... it should have been named crap 3. I was stupid enough to buy it on launch day, there is no way in hell I'll make the same mistake again.
Have you played HL2 yet... nuff said..
Originally posted by: mAdMaLuDaWg
Originally posted by: Acanthus
Originally posted by: apoppin
where?just like they saw when we first showed Doom 3, that John Carmack still has a lot of magic left."
After the Doom3 letdown ... i am not going to be first in line to buy 'his' game on whatever engine ... his engines are seriously cool, however
--and i think he just wants to get in on the 'DX10 money'
edited
Doom 3 is *STILL* one of the best engines out there.
I thoroughly enjoyed the game, i dont understand why anyone expected doom to be anything other than doom.
You have got to be kidding me? Doom 3 was crap, the engine was crap, the game was crap... it should have been named crap 3. I was stupid enough to buy it on launch day, there is no way in hell I'll make the same mistake again.
Have you played HL2 yet... nuff said..
I'll stand for a lot of things, but I won't have that abomination of a game be called Doom. I was a Doom nut back in the day and to say that Doom 3 was *any* kind of a successor to Doom 1 and Doom 2 is a slap in the face to those games.Originally posted by: Acanthus
Doom 3 is *STILL* one of the best engines out there.
I thoroughly enjoyed the game, i dont understand why anyone expected doom to be anything other than doom.
Originally posted by: BladeVenom
What was so great about Doom3?
The textures looked plastic
The polygon count was low, everyone had pointed heads
The number of characters in the game at one time was low
The environments were small with no open places
The A.I. was pathetic
The physics were average
Maybe the horrible gameplay and poor level designs helped mask the bad features?
Originally posted by: destrekor
Originally posted by: Sureshot324
Originally posted by: Looney
Originally posted by: Schadenfroh
Good news for gamers and OpenGL:thumbsup:
.
Do you really think the next engine will be OpenGL? Especially now with Vista and DX10.
That's actually more of a reason to use opengl. You can still use all the DX10 features in OpenGL, and you can do it in Win XP, Linux, or any other operating system. With DX10 you're locked into Vista, and a lot of people are sticking with XP for now.
Microsoft ain't going to be happy
Originally posted by: destrekor
Originally posted by: BladeVenom
What was so great about Doom3?
The textures looked plastic
The polygon count was low, everyone had pointed heads
The number of characters in the game at one time was low
The environments were small with no open places
The A.I. was pathetic
The physics were average
Maybe the horrible gameplay and poor level designs helped mask the bad features?
i absolutely have always hated the Doom3/Quake4 engine. It was also unoptimized when released, considering the defects you mentioned. It's not a problem now since current gen video cards chew up the D3 engine easily. but yea, it was a worthless engine. No wonder the UE2.0/2.5 and Source engines were licensed much more, with the UE2 engine series seeing the most licensing, of course.
the only thing it excelled at, as Extelleron stated, was the lighting in the engine. That was great for what existed at the time.
Originally posted by: Smilin
Originally posted by: destrekor
Originally posted by: BladeVenom
What was so great about Doom3?
The textures looked plastic
The polygon count was low, everyone had pointed heads
The number of characters in the game at one time was low
The environments were small with no open places
The A.I. was pathetic
The physics were average
Maybe the horrible gameplay and poor level designs helped mask the bad features?
i absolutely have always hated the Doom3/Quake4 engine. It was also unoptimized when released, considering the defects you mentioned. It's not a problem now since current gen video cards chew up the D3 engine easily. but yea, it was a worthless engine. No wonder the UE2.0/2.5 and Source engines were licensed much more, with the UE2 engine series seeing the most licensing, of course.
the only thing it excelled at, as Extelleron stated, was the lighting in the engine. That was great for what existed at the time.
The polygon count you speak of isn't as simple as what you would think. There were actually a great number of polygons used for the lighting effects then a simpler set used for geometry. You could see real shadows from lips on a face that would interract with dynamic lights moving around yet the mouth itself may have been flat for geometry purposes (that's how it ran on the hardware of the day when other games had to wait years to do the same). Some games may have looked as good in screenshots but nothing looked as good in full motion.
The thing you monkeys are forgetting is that doom 3 pulled of realtime shadows on an ATI 9700pro. Every time the industry shows some "oooh-aaahhh" graphics engine it's using features that Carmack was able to do years before. Unreal was the first non-id 3D engine worth a crap and that came out years after GLQuake (or non-gl quake for that matter that pulled it off with software rendering only).
Commander keen was one of the first examples. It seemed simple but no other game for the PC could do it. You could only see fluid scrolling (meaning the game didn't "pause" then move the next screen into place) on Arcade games using non general purpose CPUs. That sh!t was some genius programming. So was Wolfenstein, so was Doom, So was quake (1st 3d), So was quake 2 (first hardware accelerated), So was quake 3 (name any game that isn't borrowing carmacks shaders), so was Doom3 (no prerendered static lighting, scaled polygons, bump mapping, per polygon weapon hit zones), so is ETQW (unlimited texture sizes & every pixel worth of game surface has a different physics property). I'm as excited about Crysis as the next guy but look it's going to be out half a decade after Doom 3 and still cripple $700 graphics cards.
If you can't recognize the beauty of these games then you're nothing more than Bubba-beer-belly hootin and hollerin at a fine wine tasting.
Originally posted by: Pacemaker
I can see the artistic value in Doom 3, but I prefer Valve's texturing to Doom's. It's pretty much personal preference, but in Doom 3 everything is smooth and shiny. I prefer the grittier look of Half-life 2.
I can appreciate why people like the way Doom 3 looks. I find most modern games look good, but the game play is what really makes me want to play them. I have to give other games the nod on that over Doom 3.
Originally posted by: CP5670
Neither of those engines were all that great, at least in the way they were implemented in those particular games. D3's lighting looked heavily overexposed and washed out while HL2 was at the other extreme, with not much in the way of lighting at all. Both also had stuttering issues of different types, although D3's problem was much worse. I think Far Cry had soundly beaten them both graphically, and a few months in advance too.
Originally posted by: shortylickens
Thats exactly how I feel. Felt that way about Quake 3 as well.Originally posted by: Bateluer
Doom 3 was a lousy game, but a damn impressive engine.
And the Quake 3 engine was used in a CRAPLOAD of games outside of Id.
I keep hoping for a KOTOR 3 with a slightly newer engine like Unreal 2 or Crytek or Source.
Originally posted by: Shadowknight
What id reall needs to do to shock the world is to release an actual game, instead of charging $50 for a tech demo. I'm lookin' at you, Doom 3.
