Originally posted by: CP5670
Far Cry's indoor sections were a mixed bag, but some areas were easily superior to anything in D3. It had a rudimentary form of parallax mapping from what I remember, similar to what was seen later in SCCT, and the HDR (after the HDR parameters were properly adjusted) made a lot of indoor sections look excellent.
I'd love to see a screenshot of an area you think is "far superior" to Doom3's engine. I can think of examples such as the draw bridge in Doom3 and the teleportation cube in Prey that were both done with the Doom3 engine. There is also a room in prey that forms as you walk into it, or was it tears apart, not sure which. But I'll pretend there is something equally as impressive as that or the organic flesh effects of Quake 4 and Doom 3 or the fog effects in Quake 4 in FarCry. There is a wall in Doom 3, within hell, that tears apart brick by brick. Or the scene where the bull demon busts through a metal door by continually denting it inwards.
And I really never had any skipping issues with Doom 3. Unfortunately, I can't google that issue at all from where I'm at, but I'm guessing you are blowing it out of proportion.
