Most impressive open world game 2015

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Most impressive game of 2015 from a technical standpoint

  • Dying Light

  • Just Cause 3

  • The Witcher 3

  • Batman Arkham Knight

  • Fallout 4

  • Metal Gear Solid V The Phantom Pain

  • Assassin's Creed Syndicate

  • Mad Max

  • GTA V

  • Other (please specify)


Results are only viewable after voting.

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I can't say gta5 is a victim of the matrix cops syndrome. I've outmaneuvered them and outran them eventually in some of the most mundain cars on 1 and 2 stars. The thing is with 4 and 5 stars, they are given very fast cars and armored cars. So sure, their supped up super car can probably catch up to mine if I am not top speed, but at least it is their super car doing it and not their run of the mill patrol cars. My biggest problem was always the damn helicopter.

For me the biggest problem was how you can go out to the desert and snipe someone driving by on the highway and magically the police can find you. There should be more of a stealth element at work IMO.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I think they made the right decision, at least for now. Too many drawbacks with the E3 lighting and details that can backfire such as:

1) Makes the console versions look very inferior, which is bad for selling PS4 and Xbox One units plus the console versions of the game itself. Games like this rely on hype to increase awareness and generate interest..

Wait, so you support downgrading PC versions to keep the consoles propped up? That's very interesting...
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Wait, so you support downgrading PC versions to keep the consoles propped up? That's very interesting...

Talk about jumping to conclusions. Nowhere did I say I "support" anything..

I merely said that the devs from their standpoint, made the right decision. It doesn't make good business sense to have wildly disparate quality between the versions of the platforms you are targeting. Some differences are to be expected of course, because they have to exploit the strengths of each platform.

All talk of consoles aside, bringing E3 level graphics to the PC version is nonsensical at this stage because:

1) Only about 2 or 3% of PCs are capable of running the game at those settings.

2) Even the ones that can run the game at those settings, won't have good performance because of API limitations.

From what I've seen of the beta testing, Snowdrop engine doesn't really have good AFR scaling with DX11, so you need DX12 to really address the performance issue.

So in conclusion, it's better to release the E3 graphics when they implement DX12 into the engine..
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
How am I jumping to conclusions? You said you think they made the right decision. The first one you highlighted is because it would make the consoles inferior. Which would be bad for selling PS4 and Xbox One these are your words not mine.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
How am I jumping to conclusions? You said you think they made the right decision. The first one you highlighted is because it would make the consoles inferior. Which would be bad for selling PS4 and Xbox One these are your words not mine.

Because it's one thing to imply that I personally support their actions, and another to say that they made the right decision from a business standpoint, which is what I actually meant.

I don't care about the consoles at all. The only console I own is a PS3, and it's only used for playing blurays.. That said, we are still early into the consoles' life cycle, so developers and the IHVs (Sony and Microsoft) still need to convince people that they are powerful and capable of bringing next gen visuals to the masses..

It's in the last stages of their life cycle when it becomes publically acceptable to criticize them for their shortcomings and deficiencies and look towards the next generation..
 
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Fire&Blood

Platinum Member
Jan 13, 2009
2,333
18
81

That's not what I meant. QTE's and "fake" QTE's are bad but a subject for a different topic.

In this thread the focus is on visuals, I was referring to the graphics changes between game reveal and actual release. The Division's assets are just the latest victim:
dfgdsreskt.jpg


In game lighting, particles and car details took a serious hit:

sdfsdflqshy.jpg
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,333
18
81
The E3 demos like for the Division and the Witcher 3 are almost always either completely canned footage (some dude on stage pretending to play a game), or real time footage with as many performance taxing elements (like the A.I) removed that they can get away with without anyone noticing, whilst leaving all the eye candy intact.

And whilst PCs exist today that are capable of running both the Witcher 3 and the Division at E3 quality, those PCs are very much in the minority. It would take a high end SLI machine with an Intel hexcore/octa CPU to run the Division at E3 quality, and even then 60 FPS isn't assured because DX11 limits the processing power that is available..

From what I can tell, the E3 version used dynamic global illumination as the main lighting source, had much more detailed geometry, more objects in the scene, more detailed shaders..

I could let it slide if they take it easy with the reveals to begin with. Obviously the game can look a lot better than it does and in 2016, for a lot less than it took to run in 2013. It doesn't happen often but games have been disabling settings if hardware can't run it.

I don't have a PC that could run it properly, assuming it takes a 980ti to run Division @E3 settings @1080p yet I would still welcome others to have the option since they have the hardware. PC games used to have uber settings without people getting uber mad about them.

I remember when gamers had realistic expectations from hardware. I didn't run Crysis properly until I bought a 7950 and I didn't spend the first five years of owning the game crying about it either. On the other end of the scale, I played Far Cry with my 7800GT SLI setup but I always knew that no matter what, a game will come along and crush my hardware.

The console angle unfortunately makes sense. 4K single GPU arrives with Volta, consoles will wait until a 4K GPU is cheap enough for a $400 box. I'm hopeful this disparity until next consoles catch up can attract a project to show it off. At some point, the publishers should get tired of enforcing parity, especially with this gen. Still, AAA games aren't likely to break the ice with pushing PC but The Vanishing of Ethan Carter came out of nowhere, maybe more do so in the future. I still expect COD sequels to drop frames regardless of hardware but some studios will take advantage.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Man, I know the Division isn't a 2015 title, but after playing the open beta, I must say that it blows every single one of the games in the poll out of the water from a technical perspective....including the Witcher 3.

Snowdrop engine is perhaps the pinnacle of DX11 game engines. The sheer amount of detail coupled with the enormous scale and seamlessness is very impressive. :thumbsup:

And it even runs well. I'm getting mostly 60 FPS at 1440p on an overclocked GTX 980 Ti (1493/8000) with every single setting maxed out, except for shadows which I have on high. PCSS has a hefty performance hit on this title as there is so much detail in the environment.

Also, there is some dynamic global illumination used, but not everywhere of course as it's still too expensive to be used all over..

Agreed, The Division announces a new era in graphics. It's just mind blowing how impressive it is.

At first it didn't seem like an open world game but then I was able to go into manholes and find underground sewer tunnels, there are alleys behind buildings that are fully detailed, some of the interiors are fully detailed with real 5 story walk ups. It is really open world. I had to preorder it .
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Agreed, The Division announces a new era in graphics. It's just mind blowing how impressive it is.

At first it didn't seem like an open world game but then I was able to go into manholes and find underground sewer tunnels, there are alleys behind buildings that are fully detailed, some of the interiors are fully detailed with real 5 story walk ups. It is really open world. I had to preorder it .

Didn't half the reviews say gameplay wise it will get old quickly? I just can't get excited about eye candy anymore.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Didn't half the reviews say gameplay wise it will get old quickly? I just can't get excited about eye candy anymore.

Maybe it will it's mostly cover shooter. What was surprising and unexpected for me is how fleshed out NYC in the game is. It's like Gears of War but way more open.