Mortal Kombat X

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purbeast0

No Lifer
Sep 13, 2001
53,635
6,509
126
They did make it seem that way didn't they? I guess all the first copies will get the extra character.

Hey since I know you have a stick for this game on XB1, would you tell me the button layout you use for the vewlix setup on the stick and how it works out compared to using the controller? Mortal Kombat always had a unique layout and I felt vewlix setups or the double rows didn't feel right. If the arcade stick setup isn't ideal without an MK specific stick I might end up with this on PS4(for what I feel is a superior d-pad), but if it works well I'll go XB1. I have a PS3 stick that can work on PS4 though but I like the TE2 better for it's more solid feel.

I'm actually hearing good feedback about the game from those who got it early and might get it myself(not much info on netcode yet but some people say it's fine).

im not a fan of the default button layout at all. x/y are the punches, a/b are the kicks. then block is the rt. it just feels not right. then lt is switch stances, rb is interact, and lb is throw.

what im going to do is make the middle buttons the punches/kicks, then the bottom left button block. that way i can just block with my thumb. i don't care about the "throw" button because the lp/lk buttons pushed same time also throw. i'll probably make that lt or lb. i plan to make stance switch X so that i can press X + A to do the xray move. then i'll probably make interact the lb or lt button, whichever one i don't make the throw button.

i think that is what i did for mk9 or something similar and it worked out fine.

in general, holding block is going to take a lot to get used to again.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
So you like the LP/HP and LK/HK buttons to be in a row vs the traditional HP above the LP. Maybe that's why it always felt weird to me, gotta get used to a new way to play.

Can you map block to two buttons? Thinking maybe I could do the following so it's similar to the normal MK layout. I read that MK9 didn't let you map the same function to more than one button though.

Punch1--Block--Kick1--Interact
Punch2--Block--Kick2--Switch Stance
 
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purbeast0

No Lifer
Sep 13, 2001
53,635
6,509
126
So you like the LP/HP and LK/HK buttons to be in a row vs the traditional HP above the LP. Maybe that's why it always felt weird to me, gotta get used to a new way to play.

Can you map block to two buttons? Thinking maybe I could do the following so it's similar to the normal MK layout. I read that MK9 didn't let you map the same function to more than one button though.

Punch1--Block--Kick1--Interact
Punch2--Block--Kick2--Switch Stance

yeah i tried doing it like you are sayign initially, but that didn't feel right with the new moves and stuff. the problem it's no longer high/low like it used to be. it's now front/back (which doesn't make much sense to me imo lol, but that is for another discussion) so i just got used to it.

just checked, doesnt' look like there is a way to map block to more than 1 button.
 

purbeast0

No Lifer
Sep 13, 2001
53,635
6,509
126
nope haven't tried it nor do i plan to. the dpad on the x1 controller is terrible for killer instinct so i don't even see a point in trying it out on this game, especially since i have a te2.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
nope haven't tried it nor do i plan to. the dpad on the x1 controller is terrible for killer instinct so i don't even see a point in trying it out on this game, especially since i have a te2.

Yeah fair enough. I think I'll get this on PS4 because as you said the d-pad is not that good for fighters on the XB1, and on the chance I have two players locally I think I'll be better off on PS4. I do also have a stick that will work for this game on PS4 so I have that covered.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
If you the d pad you need to get it on ps4, I can't believe the D pad they used on the xbone controller, it really is bad.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
If you the d pad you need to get it on ps4, I can't believe the D pad they used on the xbone controller, it really is bad.

It's bad for fighting games in general maybe but it's a lot better than the 360 was. I've only experienced it in Street Fighter and Killer Instinct where circular movements don't work that well and it's a little clicky. Mortal Kombat always had tapping and down, forward type movements where circular motions and hitting corners didn't matter as much. So I thought maybe it would be ok there, but thinking about it a bit I think I'll have an easier time overall personally with the PS4 controller. Not just for the dpad but for hitting the triggers if necessary and the shoulder buttons. The XB1 controller, at least from what I've experienced poersonally doesn't work well when you need to hit the triggers or shoulder buttons as compared to directly to the PS4.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
I'm pumped for this game. There were quite a few people streaming it last night on the ps4 and the game looked great
 

purbeast0

No Lifer
Sep 13, 2001
53,635
6,509
126
i feel like this game has WAY too many moves. i'm working on a mobile app for this game and have been looking through the moves lists for the players, and holy crap, it's ridiculous how many moves each player has, and then each player has 3 variations, and some of them are COMPLETELY different moves lists.

like kenshi has basically 3 different sets of special moves that are only available in variations, but then you have some where they share a lot of common special moves with an extra here and there. but overall, the moves lists are huge for characters in this game. that is one thing that i don't like about it. although, i'm sure you don't HAVE to konw all moves to be good. it just reminded me of tekken moves lists where they have like 100 moves, but you only use a handful of them.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
i feel like this game has WAY too many moves. i'm working on a mobile app for this game and have been looking through the moves lists for the players, and holy crap, it's ridiculous how many moves each player has, and then each player has 3 variations, and some of them are COMPLETELY different moves lists.

like kenshi has basically 3 different sets of special moves that are only available in variations, but then you have some where they share a lot of common special moves with an extra here and there. but overall, the moves lists are huge for characters in this game. that is one thing that i don't like about it. although, i'm sure you don't HAVE to konw all moves to be good. it just reminded me of tekken moves lists where they have like 100 moves, but you only use a handful of them.

Yeah I know what you mean. If you do get that app going I'd be interested in using it myself. Be easier than trying to look up a website or flip through a hundred pages I print out.
 

purbeast0

No Lifer
Sep 13, 2001
53,635
6,509
126
i havent played online yet, but justin wong was saying the netcode is terrible and it's between marvel and sf4.

and sf4 is complete garbage after playing killer instinct. oh well i'll probably sell it once i finish my app.
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
i havent played online yet, but justin wong was saying the netcode is terrible and it's between marvel and sf4.

and sf4 is complete garbage after playing killer instinct. oh well i'll probably sell it once i finish my app.

Well that sucks. :( Why couldn't they just purchase the netcode from Microsoft (KI)?
 

Majcric

Golden Member
May 3, 2011
1,409
65
91
This freakin sucks as I won't get to purchase the game unless the online play IS FEESIBLE.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Lol there is a dlc pack that unlocks the whole krypt for $20. Why even have the krypt? Also some of the dlc packs give you easy fatalities. Why even play the game? Lol
 

purbeast0

No Lifer
Sep 13, 2001
53,635
6,509
126
i hate the way the krypt is in this game. it's 1st person and you walk around. it isn't quick to access stuff like mk9. and it's not obvious which krypts you have opened.
 
Sep 29, 2004
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With all the add on crap you pay for and now the easy fatality "DLC", I'm just going to watch 60 minutes of gameplay on YouTube and never buy this title.

Ya, I'm the guy that is fed up with not getting 100% of a game when I spend 100% of my $60. Maybe in the $5 dust bin some day.
 

purbeast0

No Lifer
Sep 13, 2001
53,635
6,509
126
eh, it's all about time = money. to unlock all the krypt will take a lot of time. some people would rather pay money to do it. i see nothing wrong with that at all.

the easy fatality also doesn't add anything that you can't get if you don't pay for it. instead of doing back,forward,back,forward,fp ... maybe you press fp to do the fatality. again, just goes to time = money. maybe some people don't want to spend the time memorizing fatalities. but, that does beg the question, why not just make this an option in game instead of charging for it lol?

but it is kind of amusing how the business model for this game seems to be unraveling.
 
Sep 29, 2004
18,656
68
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but it is kind of amusing how the business model for this game seems to be unraveling.

I'm worried that as time passes more and more companies are going to copy the business model to the point of consumer annoyance. And only when consumers "revolt" will developers stop finding ways to charge a few bucks here and there for things that should be free.

But people today are probably shelling out $100 for Forza. So, they'll eventually try to make the 'high end" cost $120 next time.
 

purbeast0

No Lifer
Sep 13, 2001
53,635
6,509
126
I'm worried that as time passes more and more companies are going to copy the business model to the point of consumer annoyance. And only when consumers "revolt" will developers stop finding ways to charge a few bucks here and there for things that should be free.

But people today are probably shelling out $100 for Forza. So, they'll eventually try to make the 'high end" cost $120 next time.

i dont know 1 person who has shelled out $100 for forza. do you have links to the numbers showing how many people are shelling out $100 for it?
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
Anyone else have trouble with the Kombat pack last night? It didn't seem to be working, and going to the xbox store from inside the game always took me to the samurai skin pack instead of the Kombat pack. Then if I selected the Kombat pack again I could go to it's page, where it would only allow me to "manage" it rather than install it. Going to the manage screen only showed the samurai pack. I never got it to work.

Edit: Nevermind. From what I can tell the Kombat pack is really just a season pass consisting of 4 DLCs that will be released in two week intervals. It didn't really explain that very well in the xbox store though.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
i havent played online yet, but justin wong was saying the netcode is terrible and it's between marvel and sf4.

and sf4 is complete garbage after playing killer instinct. oh well i'll probably sell it once i finish my app.

I watched some of play last night and it looks like the servers were just getting hammered hard. That might have effected the net play.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The whole thing for the easy fatalities boils down to one thing for me. I enjoyed knowing the moves in previous fighting games. Being able to pull off the fatality was icing on the cake. Kind of like a motocross winner doing a big whip on the last jump to show off or a fighter pilot doing a flyby. I feel the same about being able to pull a big combo to an ultra in killer instinct. Doing it with easy button combos would lessen the impact and make it feel worthless to me. I guess I just remember how many times I failed to do a fatality and how long it took me to master the button combo and distance from the opponent.

I have read many conflicting reports about the net ode and online play. Some people say it's smooth and some people think it's not that good. I dunno who to believe right now.