What I experienced wasn't exactly lag in the traditional sense. It was more like a constant delay that was intentionally put there as a buffer to prevent the hitching and stopping associated with actual lag. Perhaps the game automatically increases/decreases that buffer according to the connection quality though. I only played 6 matches against one person before going to bed, so it could be better against someone else.
Your bashing it and haven't tried online yet?
Everyone is different when it comes to input lag/delay. I myself haven't had a issue yet.
everyone is different in that some people don't even realize it is there. as mentioned, i didn't even know the DLP i had been playing SF4 on for months had any input lag until i played on a lagless monitor, then went back to the DLP. holy crap i could not believe how much lag it had. now i'm super sensitive to it. and i used to play sf4 online for hours straight on that DLP (and online introduced even more input lag).
i also used to think sf4 was awesome online until i played sf3 online (uses GGPO) and now killer instinct. now sf4 feels underwater to me.
so yeah, that is why you see so many varying reports on the netcode, and that is why i believe the naysayers over the ones saying they don't feel lag. if they didn't feel any lag, then everyone would be talking about how the netcode compares similarly to killer instinct, which is far from the case.
yes ... mk9 had a constant input lag, no matter if you were playing with your neighbors or someone across the country. it obviously got worse the worse the connection was. the best connection possible had input lag. and it was not minor either (minor in the fighting game sense).
then on top of that you would get the stutter/hiccup stuff randomly too, or if you just faced a bad connection opponent it would be even worse.
sounds like it's basically the same netcode that was "enhanced" a little bit or some crap. either way, it sounds like it's piss poor.
and the problem is, mk (in general the past few versions) are very sluggish in their very nature due to the animations. so combining that on top of this input lag makes for a very "underwater" feel when playing online.
lol but i should stop talking about it i guess considering i have yet to go online with mkx, but i just know what to expect when i do go on because i've played pretty much every fight in the past 5 years online (including mk9 and injustice).
I totally understand what you mean by "underwater". I am highly sensitive to input lag so I'll probably be pulling my hair out on why I can't time my moves properly lol. I know with shooters it is the difference between a kill and a death sometimes. I remember trying to play Marvel vs Capcom on dreamcast with the broadband adapter and got the same feeling like everything was slower than I was moving the controls.
I just played 3 more games online and no issue what so ever. So I'm guessing this is gonna vary wildly depending on what the user is use to.
yep, unplayable online.
just played some matches with my buddy who i play KI with all the time and it's like he is in the same room as me. mkx was terrible. you cuold tell immediately in the character select screen. it was laggy as shit selecting characters.
such a let down, i'll give it more of a chance as i have more free time, but i'll probably get rid of it while it's still worth something.
If you used the xray after the trance it would be a 60% damage combo easily