Mortal Kombat X

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Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
How did the ping look before you started the match?
I just got back home so I'm gonna try it out against some other people here in a few. I'll play with a different person every match and see if I can spot this lag/delay.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
What I experienced wasn't exactly lag in the traditional sense. It was more like a constant delay that was intentionally put there as a buffer to prevent the hitching and stopping associated with actual lag. Perhaps the game automatically increases/decreases that buffer according to the connection quality though. I only played 6 matches against one person before going to bed, so it could be better against someone else.

yes ... mk9 had a constant input lag, no matter if you were playing with your neighbors or someone across the country. it obviously got worse the worse the connection was. the best connection possible had input lag. and it was not minor either (minor in the fighting game sense).

then on top of that you would get the stutter/hiccup stuff randomly too, or if you just faced a bad connection opponent it would be even worse.

sounds like it's basically the same netcode that was "enhanced" a little bit or some crap. either way, it sounds like it's piss poor.

and the problem is, mk (in general the past few versions) are very sluggish in their very nature due to the animations. so combining that on top of this input lag makes for a very "underwater" feel when playing online.

lol but i should stop talking about it i guess considering i have yet to go online with mkx, but i just know what to expect when i do go on because i've played pretty much every fight in the past 5 years online (including mk9 and injustice).
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
Your bashing it and haven't tried online yet?
Everyone is different when it comes to input lag/delay. I myself haven't had a issue yet.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
Your bashing it and haven't tried online yet?
Everyone is different when it comes to input lag/delay. I myself haven't had a issue yet.

everyone is different in that some people don't even realize it is there. as mentioned, i didn't even know the DLP i had been playing SF4 on for months had any input lag until i played on a lagless monitor, then went back to the DLP. holy crap i could not believe how much lag it had. now i'm super sensitive to it. and i used to play sf4 online for hours straight on that DLP (and online introduced even more input lag).

i also used to think sf4 was awesome online until i played sf3 online (uses GGPO) and now killer instinct. now sf4 feels underwater to me.

so yeah, that is why you see so many varying reports on the netcode, and that is why i believe the naysayers over the ones saying they don't feel lag. if they didn't feel any lag, then everyone would be talking about how the netcode compares similarly to killer instinct, which is far from the case.

and yeah, i haven't tried it myself, but i know a few people who i game with constantly online who have told me that the netcode is a huge letdown. it's good enough for me. but i will be online either tonight (while downloading goro) or over the next few days to confirm my suspicions.

i would be SUPER happy if it plays awesome online. i want it to play well online because that is basically all i want to do in the game, play real people.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
everyone is different in that some people don't even realize it is there. as mentioned, i didn't even know the DLP i had been playing SF4 on for months had any input lag until i played on a lagless monitor, then went back to the DLP. holy crap i could not believe how much lag it had. now i'm super sensitive to it. and i used to play sf4 online for hours straight on that DLP (and online introduced even more input lag).

i also used to think sf4 was awesome online until i played sf3 online (uses GGPO) and now killer instinct. now sf4 feels underwater to me.

so yeah, that is why you see so many varying reports on the netcode, and that is why i believe the naysayers over the ones saying they don't feel lag. if they didn't feel any lag, then everyone would be talking about how the netcode compares similarly to killer instinct, which is far from the case.

Thing is that even if you don't have any experience with other online fighting games for comparison, you can still compare it to playing the game locally. You should notice something in that case. In Killer Instinct it's easy to forget you're playing online. In Mortal Kombat X you never forget it. It's still fun and playable. You can't deny that it's a qualitatively different experience though.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
yes ... mk9 had a constant input lag, no matter if you were playing with your neighbors or someone across the country. it obviously got worse the worse the connection was. the best connection possible had input lag. and it was not minor either (minor in the fighting game sense).

then on top of that you would get the stutter/hiccup stuff randomly too, or if you just faced a bad connection opponent it would be even worse.

sounds like it's basically the same netcode that was "enhanced" a little bit or some crap. either way, it sounds like it's piss poor.

and the problem is, mk (in general the past few versions) are very sluggish in their very nature due to the animations. so combining that on top of this input lag makes for a very "underwater" feel when playing online.

lol but i should stop talking about it i guess considering i have yet to go online with mkx, but i just know what to expect when i do go on because i've played pretty much every fight in the past 5 years online (including mk9 and injustice).

I totally understand what you mean by "underwater". I am highly sensitive to input lag so I'll probably be pulling my hair out on why I can't time my moves properly lol. I know with shooters it is the difference between a kill and a death sometimes. I remember trying to play Marvel vs Capcom on dreamcast with the broadband adapter and got the same feeling like everything was slower than I was moving the controls.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
I totally understand what you mean by "underwater". I am highly sensitive to input lag so I'll probably be pulling my hair out on why I can't time my moves properly lol. I know with shooters it is the difference between a kill and a death sometimes. I remember trying to play Marvel vs Capcom on dreamcast with the broadband adapter and got the same feeling like everything was slower than I was moving the controls.

yeah i mean, fighting games are all about quick decisions and reactions, and when you can't react to something, it can get very frustrating. like i remember in mk9 it was painful to even anti-air someone, even though you clearly tried to do it in time, but the input lag f'ed you.
 

Madia

Senior member
May 2, 2006
487
1
0
For those of you who preordered did you get the Goro code with the disc or from the place you pre-ordered? I pre-ordered from Dell but I never was emailed a code and none came with the game.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
It should of been inside the case. I did mine digital so I got mine that way but I heard people who didn't pre order got the code on the inside of the case
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
i didn't even preorder, but it had the sticker with goro on the front and had a code inside of it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It depends where you buy it from. Places like target and Walmart have the code packed in. GameStop prints it on the receipt
 

Madia

Senior member
May 2, 2006
487
1
0
Thanks. I emailed both Dell and Warner Bros. about it so hopefully one of them will give me the DLC code.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I am very tempted by this game right now. I really liked MK9, but I admit that I mostly dedicated my time (with MK9) to complete the campaign and finish the "story" tower with I believe three characters. Then I stopped playing for various reasons (all non-related to the game itself, I still really like MK9 to this day).

Now, the thing is I wanted to avoid as many "spoilers" as I could concerning MKX's campaign / story. But because of my [apparently successful] attempt at not seeing and hearing too much about it I sort of find myself confused. I did deliberately allow myself to watch a video review of it just a moment ago. Now, the irony is that after watching the review I sort of still don't quite understand the "where and when" about MKX's story.

Since I won't have that much time to play the game I would then like to know just a little tidbit more about that aspect of the game before I proceed with the purchase. The problem is I'm usually not that much of a fan of spinoffs of well-established previous lore and canon events. So, what I would like to know, first of all, is just when does the story takes place? Does it follow MK9's retelling of MK3's ending? (That might sound confusing, but to make it clear, MK9 was in and of itself a "retold" MK1, MK2 and MK3 story put together, ending the game with what was essentially a retold ending within the campaign's MK3 setting). In other words, is MKX a direct sequel to MK9? Or is MKX a "retold" MK4? Or is MKX some sort of a spinoff / off-track / new-canon / new beginning / "new MK1" reboot of the franchise à-la Tomb Raider 2013?

That's what I don't quite get so far. If anyone could please just clarify that aspect of the game I would be grateful. I do not want obvious spoilers (believe me, I like MK enough to not want spoilers from what many would consider "just a fighting game"). I just want to know if there's any factual, established information about MKX's campaign when it comes to its relation / relevance with any of the previous (if any) MK games to date.

Thanks.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
MKX story is a new canon timeline in the game universe. They did a time travel reboot where events were changed in the past by raiden sending himself a message through time in order to prevent the events of Armageddon.

Recap of the story up to mkx. It starts right after 9 and spans 25 years.

To catch up, here's the shortish version of Mortal Kombat's storyline: Shang Tsung and Goro held a tournament where if they won one more time, Earthrealm would be doomed. Liu Kang defeated them and saved the world. Shao Kahn held another tournament in his realm of Outworld where if he won, Earthrealm would be doomed. Liu Kang defeated him and saved the world. Shao Kahn invaded Earthrealm anyway. Liu Kang defeated him and saved the world. Shinnok escaped Hell and tried to kill all of Earthrealm's gods. Liu Kang defeated him and saved the world. Shang Tsung and Quan Chi teamed up, killed Liu Kang, and tried to resurrect an unbeatable army that once belonged to an ancient, long-dead emperor of Outworld called Onaga. Onaga came back from the dead thanks to a gullible old man named Shujinko, smote Shang and Quan, and tried to take over the realms. Shujinko defeated him and saved the world. Then a giant pyramid showed up out of nowhere and everyone from every game got in a big, violent race to the top in a battle royale over who got to wield ultimate power.

After a hell of a lot of bloodshed, the only ones still alive were Shao Kahn and a half-dead Raiden. Realizing that all reality was screwed, Raiden sent back a message to his younger Mortal Kombat 1 self that, "He must win!" Younger Raiden had no idea what that meant and with limited visions of the future, he tried to change history. This ended very, very badly as by the time of the third game, he got nearly all the good guys killed. Sure, he stopped Shao Kahn in the end, but it was a pyrrhic victory since the only heroes left alive were himself, Johnny Cage, and Sonya Blade.
 
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Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I see...

I have read your spoiler tag part, and you summed up the major events of all major titles very well, with the ending of MK9 by your last sentence. So MKX starts exactly there at that point, and from it creates a new timeline. I suppose that in a way MKX could be considered a "new MK1" to some degree (but to cement that thought I would have to actually see and play MKX's actual campaign), since it's not exactly a direct and continuous sequel to MK9 (nor is it a prequel to anything either). Well, I must say that my curiosity starts to get the better of me. I absolutely loved how MK9's campaign was structured and paced. Even though, of course, a lot of it was corny and cheesy, it was still enjoyable and entertaining (especially when one considers that it was a campaign to nothing else than "just a fighting game", how many other fighting game franchises can claim to have a proper campaign? Exactly.).

Looks like I'll buy it then. I hope that my MadCatz SFIV Gamepad will be good enough for it (it was for MK9, I assume that it should be for MKX as well).

Thanks cmdrdredd.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
yep, unplayable online.

just played some matches with my buddy who i play KI with all the time and it's like he is in the same room as me. mkx was terrible. you cuold tell immediately in the character select screen. it was laggy as shit selecting characters.

such a let down, i'll give it more of a chance as i have more free time, but i'll probably get rid of it while it's still worth something.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
I just played 3 more games online and no issue what so ever. So I'm guessing this is gonna vary wildly depending on what the user is use to.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
I just played 3 more games online and no issue what so ever. So I'm guessing this is gonna vary wildly depending on what the user is use to.

yeah but whether the player is "used to" input lag or not, it's still there and basically unacceptable.

try this.

go into single player training mode and just move around the character select screen and watch how responsive it is.

now do the same in an online match.

if you don't notice a big time delay (big time as in fighting game standards, where frames are huge), then you simply don't care about it. and unfortunately, due to the input lag issues, playing online can't really be taken seriously.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Yeah the network is better than injustice but it's still not up to where it should be. At this point I think every company who does any type of online play should make sure it is as good as possible. I don't think they did that here. With broadband being standard and just about every console being connected to the internet, it should be a priority to make the game lag free. I guess maybe with a fighting game it is more difficult.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
On a side note, here's a Quan Chi combo I came up with. It's a bit flashy and unnecessary because it takes a whole meter bar to pull off as shown in the video.

https://onedrive.live.com/redir?res...132&authkey=!AFTxIZZ93IOL7fg&ithint=video,mp4

You could probably get better damage by substituting an X-ray after the trance if you have full meter anyway. It's pretty economical if you use a regular air drop instead of the ex version at the end though.
 

Majcric

Golden Member
May 3, 2011
1,409
65
91
yep, unplayable online.

just played some matches with my buddy who i play KI with all the time and it's like he is in the same room as me. mkx was terrible. you cuold tell immediately in the character select screen. it was laggy as shit selecting characters.

such a let down, i'll give it more of a chance as i have more free time, but i'll probably get rid of it while it's still worth something.



Thanks for the confirmation. Will not purchase until this is fixed, or at least until it is dirt cheap. Luckily, I have an amazing version of GTA 5 to keep me occupied.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
If you used the xray after the trance it would be a 60% damage combo easily

Well I'd have to put the trance right after the first set of punches to keep all of my meter for the X-ray. That's the only place it will reach without being the ex version. It actually ends up doing exactly the same damage with much less chance of me dropping the combo with the xray. It gets more interesting when you only have one or two bars of meter. With one bar you have to put a portal kick or portal slam after the ex ground burst to finish the combo. But that only does 28-29% damage. I can get the same damage without using meter with another combo that starts the same way, is much easier to pull off, and pops them up in uppercut range at the end. Sometimes I feel like I'm just running in circles to get back where I started with these combos. You can craft something that looks impressive, but in the end the simpler combo that ends in an uppercut that you can do over and over with your eyes closed is the one to use.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
I haven't really worked on getting a bad ass combo down yet, mainly been playing the story on my spare time.

That combo is nice tho
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
just fyi, you can upload directly to youtube now. much better than uploading to onedrive. i actually can't even view that video i get an error trying to load that link.