Mortal Kombat X

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smackababy

Lifer
Oct 30, 2008
27,024
79
86
yep, unplayable online.

just played some matches with my buddy who i play KI with all the time and it's like he is in the same room as me. mkx was terrible. you cuold tell immediately in the character select screen. it was laggy as shit selecting characters.

such a let down, i'll give it more of a chance as i have more free time, but i'll probably get rid of it while it's still worth something.

So glad I didn't buy this and waited. I'm not a huge MK fan in general, but every fighting game is welcomed (unless it's a 3d fighter!) additions to the library. Watching people, they said it is basically below MVC3 (which was bad) and nowhere near SF4 levels of netplay, let alone KI.

It is rather disappointing that in 2015 developers still don't understand there is good netplay technology, and it certainly isn't what they've been using.
 
Sep 29, 2004
18,656
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Yup,. I'll get this when I can get the game and all the characters for under $10. The irony is that if they didn't do the stupid more character costs more model, I'd probably have gotten it as a day one purchase. So they can take the extra $50 they will never see that is in my pockets and suck it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You still won't buy this game for $10


Exactly and I don't understand the attitude. This has been the norm for almost 10 years now going way back to the 360, where dlc was released pretty commonly. If someone wants the game they will buy the game because extra dlc doesn't make the game. People who complain about it endlessly likely weren't going to buy it anyway and just want to rant online. I see it all the time.


The link worked fine on my S5


Played fine on my iPhone as well.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Exactly and I don't understand the attitude. This has been the norm for almost 10 years now going way back to the 360, where dlc was released pretty commonly. If someone wants the game they will buy the game because extra dlc doesn't make the game. People who complain about it endlessly likely weren't going to buy it anyway and just want to rant online. I see it all the time.

And the idea has been around a lot longer than that. I remember buying a "speech pack" for Ultima 8. It was a day one "DLC"...
 

shabby

Diamond Member
Oct 9, 1999
5,782
45
91
Quan Chi: Johnny Cage i have found you
Cage: did you bring cupcakes?
Quan Chi: No... death

Love it!
 

VashHT

Diamond Member
Feb 1, 2007
3,352
1,433
136
I beat the story for this over the weekend, I was pleasantly surprised at how good it was. Not really "good" in the sense that it was a well written story, but good because it was the right amount of ridiculous cheese for the series and overall really polished.
 

Madia

Senior member
May 2, 2006
487
1
0
I just beat the story mode and thought it was well done but enjoyed MK 9's story more. This seemed a little like Mortal Kombat: The Next Generation with the large focus on the character's children. Also, the main villain was rather blah. I did do a good job of introducing the characters and the worlds though. Perhaps next time they should make it less linear and allow you to select different characters to play the chapters. Or create an alternate story where you play as the villains.

I haven't really picked a character to get good out so I've avoided online play so far but from what I have played I've enjoyed and it is the best Mortal Kombat game to date.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
Yeah I know what you mean. If you do get that app going I'd be interested in using it myself. Be easier than trying to look up a website or flip through a hundred pages I print out.

not sure if you have android or ios, but it's on the play store now:

https://play.google.com/store/apps/details?id=com.AndrewStanton.MKXGuide

ios was submitted monday so should hopefully be available the next few days. i'm working on a "combo creator" as well and hope to finish it today or very soon, on ios, then port it to android.

EDIT:

here is a screen shot of how it will work, definitely going to be done today.

uDA1mK6.png

otp5hRh.png
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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I switched from Android to iOS last year with the 6+ release. I'll look for it though.

I just beat the story mode and thought it was well done but enjoyed MK 9's story more. This seemed a little like Mortal Kombat: The Next Generation with the large focus on the character's children. Also, the main villain was rather blah. I did do a good job of introducing the characters and the worlds though. Perhaps next time they should make it less linear and allow you to select different characters to play the chapters. Or create an alternate story where you play as the villains.

I haven't really picked a character to get good out so I've avoided online play so far but from what I have played I've enjoyed and it is the best Mortal Kombat game to date.

The engine for this game has a few quirks to get used to but it's really in depth. Didn't know what to expect having been away from the series since UMK3 back in the day. I find it very good as a fighting game and a lot of fun to watch as well as learn. I don't like some of the modifiers used in the towers but they add an element of surprise and keep you on your toes. Just sucks when your loss is due to falling Tarkatan heads or a portal that opened up at your feet randomly lol. The Krypt idea I hated at first. I felt it a chore to open tombs to unlock moves etc. After playing a bit I no longer feel it's a chore but a reward for doing the faction war and tower challenges.
 
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purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
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cool. it should go live hopefully tomorrow or next few days for ios.

i finished the kombo kreator today too. here's the screens of the final version:

http://imgur.com/4IbK2JF,rUVoB9y,le7BZtu,HuRGXJT

need to port it to android this week, hopefully i have time to get it done quick. i know what i have to do exactly so hopefully it goes smooth.

i also added the ability to keep the screen always on (user request) and i also made it so when you first load up the app, it takes you to prefs screen to pick the button layout you want.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
That looks really nice. Will definitely help me figure out Kenshi better. I started with Scorpion but he's too punishable. His moves are high risk. Still like the character though.

I have a hard time consistently landing combos in this game especially linking things together with specials. If you don't input everything back to back to back pretty quickly you will drop a combo which is annoying as hell. I'm used to having small window of opportunity to perform the next move. Not so in this game. It's one of the quirks I was alluding to in my previous post. Like when I do Scorpion's 1,1,4,db3,1,1,bf1,1,2,3,bf1 (subsitute the last 1,2,3 for an uppercut or another combo) I have a very hard time consistently landing the teleport and spear after the port. Mostly because you actually have to input the combo before you see the animations performed. So really you input the special immediately after you press the last attack button for your combo and don't wait for the animation on screen. I'm still not really used to that, especially on a fast character like Scorp. I practice and practice but get frustrated, I do turn off negative edge (release check) too because it actually screws up some characters combos by releasing a move you didn't want.

Has anyone figured out how to unlock Dark Emperor Liu Kang skin? I've looked online and people say you have to keep doing the tower challenges but it never unlocks for me in I don't know how many runs through.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
i actually have put 0 time into MKX :( just been busy with the kid and spending some free time working on that app. i really don't know if i will either since online play isn't viable. i don't want to dig into something that i can't compete against others in. i couldnt care less about single player and story mode and all that stuff. i just want to play another real life person and have a competitive match.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
i actually have put 0 time into MKX :( just been busy with the kid and spending some free time working on that app. i really don't know if i will either since online play isn't viable. i don't want to dig into something that i can't compete against others in. i couldnt care less about single player and story mode and all that stuff. i just want to play another real life person and have a competitive match.

When the other guy has decent internet I find it to be quite playable. I can pull off basically all my combos even though the input delay is always a bit noticeable.

I just played a king of the hill match earlier against a really cheesy scorpion player who was beating everyone and tea bagging after every victory. He had beaten me earlier the same way he had beaten everyone else, but I was paying attention to his patterns. When he had distance he would do a stun move that you have to block low to avoid, followed by a simple 5-6 hit combo, or a low poke to get you blocking low, followed by an overhead attack that only lands when you're blocking low. It was all very simple, but he could pull it off like clockwork. Mix in a bunch of random teleporting and that's basically his battle plan. I think that's the way it's always been with cheap scorpion players since the mk9 days too. Good to see that tradition lives on i guess. Oh man did it feel good to see him rage quit right before I did the fatality on him.

Killer instinct may be a lot smoother, but it never felt as challenging and tactical as this game does. I've been studying a Kung Jin combo that's going around right now. Pretty easy one meter 14-16 hit 41% damage combo that has a nasty low hit in the startup portion followed by an overhead that gets so many people online. Block in the right pattern however, and it's heavily punishable. It's funny to see someone who has probably trained for hours to be able to pull that combo off flawlessly suddenly be presented with someone who knows the blocking pattern, and realize that they cant really do anything else well now. Should have worked on their fundamentals a bit more I guess.

I suppose all I'm saying is to not write off the game because of the input delay. You can play in a way that more than just random mashing and hoping. You can feel other players learning from you and adapting, forcing you to pull out new tactics. You can be more than frustrated at it if you give it a chance.
 
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purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
with input lag, there are things that work online that simply aren't viable offline. that is just a fact of the matter. things aren't as reactible online as they are offline, you can't hit confirm because of the input delay, etc. there are multiple things that just make it "different".

there is a reason that guy did a bunch of random teleports - because online, you can't really react block most of them. you have to block in anticipation of it, which is retarded.

and to me that "difference" makes the game not fun.

if you can have fun with it, go for it. but to me, it's not fun at all (what i have played so far, which is 2 online matches) and it's pretty much unacceptable to me. what i find unacceptable others find "good enough" or "playable" and hell, some people think it feels no different than offline. those people, it's clear they have never played any GGPO game or KI.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
with input lag, there are things that work online that simply aren't viable offline. that is just a fact of the matter. things aren't as reactible online as they are offline, you can't hit confirm because of the input delay, etc. there are multiple things that just make it "different".

there is a reason that guy did a bunch of random teleports - because online, you can't really react block most of them. you have to block in anticipation of it, which is retarded.

and to me that "difference" makes the game not fun.

if you can have fun with it, go for it. but to me, it's not fun at all (what i have played so far, which is 2 online matches) and it's pretty much unacceptable to me. what i find unacceptable others find "good enough" or "playable" and hell, some people think it feels no different than offline. those people, it's clear they have never played any GGPO game or KI.

I am pretty much in the same boat. When I play a game, I do it to play "well". I dislike not having the ability to punish things like random teleports. It does nothing but instill bad habits into players IMO. And, this wouldn't have been a huge deal if we didn't have the technology to have vastly superior online play (GGPO).
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Yeah the scorpion spammers do it because online lag makes it safe. If they were playing a match offline they would get stomped. I said before that scorpion is an unsafe character. His moves are super punishable if you wiff. People use him because it's easy to spam and win online.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
I play the game online with 3 friends, 2 are local the other lives in Wisconsin and I'm in ohio. Sometimes I notice the input delay but most of the time I dont.

I have a blast playing online, was worth the buy for me
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I play the game online with 3 friends, 2 are local the other lives in Wisconsin and I'm in ohio. Sometimes I notice the input delay but most of the time I dont.

I have a blast playing online, was worth the buy for me

For casual play it's fine, but if you try to get serious with online matches in the game it becomes something of a joke and for me, frustrating.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
A little combo I've been practicing for Kenshi. Can't do it 100% but it's pretty decent when it works. 10 hit, 35% dmg, 1 bar of meter

https://www.youtube.com/watch?v=a5Jo-kjbHaE

That looks impressive, but difficult. Here's one I'm working on with Erron black.

https://youtu.be/zfLBSPGUteI

The combo counter only goes to 27%, but near as I can tell the bleeding from the EX version of that finisher causes about another 11-12% damage. That makes it close to a 39% one meter combo. If you don't EX the last part it only does 33-34%. Still not bad for no meter though. There are other versions of it that do more damage, but I went with the overhead to low opener because it seems so much more likely to avoid a block.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
With the kenshi combo you can tag an ex to another combo string for a bit more damage but then you use two bars. Rather save a bar for a breaker or to add to something later. Don't like to burn two bars on one combo string. I tried adding different combo variations to the ending but the damage wasn't that much different. If you aren't doing a corner juggle the damage really falls off because you can't string enough hits together.

This particular combo has tricky timing because you have to catch a falling opponent with a d1 attack at just the right moment and the game is wonky when you go from f32 to bf3 so you gotta do it seemingly way before you should for the throw to register.