Mirror's Edge

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error8

Diamond Member
Nov 28, 2007
3,204
0
76
Redid the training and walked the beam and I had to keep the balance, but I don't recall any wind sound. I just walked on it and pressed A and D so that I won't fall.
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: error8
Redid the training and walked the beam and I had to keep the balance, but I don't recall any wind sound. I just walk on it and pressed A and D so that I won't fall.

I agree, I think that reviewer may have mistaken the normal traffic and wind sounds for the wind knocking him off the beam. (replayed it myself)
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Originally posted by: nRollo

You're always telling me how much you game every day with old games, why can't you just choose to play these old games and use FRAPs to make some videos for us to compare to the many PhysX videos posted on YouTube?
Yep, I?m actually playing through the original Descent right now, so I?m not going to alter my schedule just to upload some physics videos. Not all games have all of the physics effects throughout the entire game because a game that is nothing but a wind tunnel would be stupid.

If you want videos try YouTube.

 
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SlitheryDee

The game was meh at best IMO. Maybe I just suck or something, but there were points where I just died repeated over and over until I finally got some little something right and proceeded two or three steps only to step off the edge of a building and die again. Obviously they knew this was going to happen or else they wouldn't have made the restart system the way they did. Other parts I died two or three times and then the best way to proceed would become apparent and suddenly it was too easy. I had imagined performing fantastic stunts by stringing moves one after the other for most of a level when it turns out the game plays more like "run, run, jump" (die and repeat) *stop and look around* "wallrun, jump, pipe crawl" (die and repeat) *stop and look around* "swing jump, climb pipe" (die and repeat) *stop and look around* "run into enemies" (die, die, die, die, die, die) "bust open door" *end level*. Most of the time I didn't feel like I was doing anything special. The whole momentum thing made me think that I was supposed to be maintaining a fluid pace, but practically everything you do kills the momentum. Each section was short and the ones that took time only managed to do so by being extremely frustrating
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: nRollo
I don't understand BFG. You're always telling me how much you game every day with old games, why can't you just choose to play these old games and use FRAPs to make some videos for us to compare to the many PhysX videos posted on YouTube?

That would end the argument for good, seems a reasonable request as you're the one stating these old games have comparable physics effects.

What do mean that you'd have to play the games to get to the effects? Are the physics in these games sprinkled through them like "boss" levels? If so, that would be a difference in current PhysX that has physics effects throughout.

As far as the wind goes, the reviewer was likely talking about the balance beams where the wind will blow you off. Haven't played non PhysX, so I don't know if this happens in that. In any case, I do know that subways and helicopters generate wind that interacts with flags, debris, and smoke. That is not in the non PhysX version

I'd sure like to see those old physics effects that look just as good as today's BFG, could you maybe do a review for ABT comparing them to current? Tell you what- I'll buy you a copy of UT3 so you could post videos of the old time physics, and videos of the PhysX physics and people could see you were right. I'm your buddy BFG- I want to help you show the world the old cpu accelerated physics were "just as good". :)

i like you to name a single game you actually finished - this millennium. You are simply not qualified to discuss this with BFG and you never reply to a single argument he makes but continually change the subject when you are cornered. You haven't even compared ME with and without PhysX :p


rose.gif


 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
0
0
For the record, I got the game, and it's unplayable on my (admittedly aging) 8800GTX with PhysX support turned on (completely smooth otherwise).

Interesting/intense, if frustrating, game so far :).
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
Anyone have any tips on beating Ropeburn? His pipe flashes for like a nanosecond - training was so long ago I don't even remember how to disarm. It's E right? I hit my E key the whole time and he has hit me every single time. I've tried all the other buttons too but nothing.. what am I supposed to do?
 
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SlitheryDee

Originally posted by: abaez
Anyone have any tips on beating Ropeburn? His pipe flashes for like a nanosecond - training was so long ago I don't even remember how to disarm. It's E right? I hit my E key the whole time and he has hit me every single time. I've tried all the other buttons too but nothing.. what am I supposed to do?

You're supposed to catch the pipe. I used an xbox controller so I couldn't tell you which key it is on the keyboard. I don't recall having much trouble with him though. Have you tried the reflex time thingy?
 

error8

Diamond Member
Nov 28, 2007
3,204
0
76
Originally posted by: abaez
Anyone have any tips on beating Ropeburn? His pipe flashes for like a nanosecond - training was so long ago I don't even remember how to disarm. It's E right? I hit my E key the whole time and he has hit me every single time. I've tried all the other buttons too but nothing.. what am I supposed to do?

No, it's the right click. I had the same problem as you, but I redid the training and I solved it. You can do that too, since it's not going to affect your last saved checkpoint.
 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
0
0
I have to admit, I'm (slightly) pleasantly surprised with the game. It's probably the most original title I've played in the past year or so.

I'm the kind of person who hates having to play through areas where I'm fighting people more than once, thought, so I've had my share of annoyances :-X.
 

thecoolnessrune

Diamond Member
Jun 8, 2005
9,673
583
126
I've been really enjoying the game, even though I've only played the console version. I had more fun playing through it the second time because I knew the mechanics, knew what she was capable of and therefore could expand my horizons to different routes and using faster moves to accomplish the same thing. Like instead of stopping and turning to make a jump directly to my right I learned instead to wallrun, turn, and then jump, allowing me to keep my momentum.

I also learned that tackling all the dudes with guns aint worth it :p I just blast through most of em.. In that level at the end where you're in an large orange multilevel circular area with guys coming up through the bottom I learned its best to go to a certain spot on each floor and do a running jump to a plant area on the opposite side. I pretty much just bounced my way down and ran right for the carousel door between two soldiers. FAR better than trying to disarm every motherf* on the way down.
 

marmasatt

Diamond Member
Jan 30, 2003
6,576
22
81
Add me to the legions of people who cant figure out how to get this game going. Is it something with having an ATI card but the game uses Nvidia Physx? I've done the new drivers, the patch, the modifications of the TDENGINE file and I still can't get past the splash screen.

<-- Windows 7, e8400, 4 Gigs memory, 4870 (512 meg) with the latest Catalyst drivers and patch. Chose the "Run as if this were Vista" baloney. WTF? And I should not have to go through all of this to play a brand new retail game....And a month after release at that?

I don't know, I'll just live vicariously through the Youtube videos for now I guess. :D
 

error8

Diamond Member
Nov 28, 2007
3,204
0
76
Originally posted by: marmasatt
Add me to the legions of people who cant figure out how to get this game going. Is it something with having an ATI card but the game uses Nvidia Physx? I've done the new drivers, the patch, the modifications of the TDENGINE file and I still can't get past the splash screen.

<-- Windows 7, e8400, 4 Gigs memory, 4870 (512 meg) with the latest Catalyst drivers and patch. Chose the "Run as if this were Vista" baloney. WTF? And I should not have to go through all of this to play a brand new retail game....And a month after release at that?

I don't know, I'll just live vicariously through the Youtube videos for now I guess. :D

You're using Windows 7, so it's understandable why the game is not working. It's a beta OS, so nothing is granted.

I've played the game with the system in sig and it ran like a charm. But this was on Vista. ;)
 

marmasatt

Diamond Member
Jan 30, 2003
6,576
22
81

Yeah, I hear ya. But I have YET to find a single application that won't work one way or another on W7. And the EA forums don't indicate it has anything to do with the OS. It's happening to tons of people......
 

marmasatt

Diamond Member
Jan 30, 2003
6,576
22
81
Geez, I finally got this game going after reading multiple forums. Even EA couldn't provide any help. It's a problem with sound card drivers/game DLLs for me. I hope this helps someone else. Answer:

HERE
 

9mak9

Senior member
Dec 3, 2007
494
0
76
Is there anyway to Map out the game controller? I am using the basic logitech controller and I want to have movement on the left stick and look around on the right stick. But when I do that I have to push the stick down to go forward and I cannot get used to it. The only way pushing up becomes moving forward is when it is on the right stick which is also annoying.
 

9mak9

Senior member
Dec 3, 2007
494
0
76
Now I'm trying the keyboard and mouse but I cannot seem to climb up ladders...I have to walk up and press backwards to grab on and then when I try to go up she just slides down...
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
Hiya folks,

I picked up ME over the weekend, as it was only $20 on Steam and I'd heard enough good things about it to want to see it for myself. I haven't been disappointed: the game is easily worth the $20, although it does have its shortcomings. It's basically a precision racer, but as your course is rarely clear, your momentum is constantly interrupted and that ruins the flow. I've had some fun trying to improve my times on the standalone races, and I love that you can download other peoples' ghosts to race against.

The Story mode is somewhat unimpressive, and my least favorite thing about the game is combat. As mentioned earlier, you get the feeling that it'd be far cooler to melee enemies, but you're discouraged from doing so by how boring the lackluster slide/jump kicks are, and how easily you die.

Anyway. It's worth $20, so pick it up. OH, and let me know if anyone wants to compete for times on the Races... that might be fun, although I don't know whether we can actually race each other or just race each others' ghosts...
 

jonks

Lifer
Feb 7, 2005
13,918
20
81
Just got this as it came with my vid card. Played for about an hour, I've had enough.

My thoughts echo Tycho at Penny-Aracde:

"The campaign in Mirror's Edge doesn't work for me...The main problem is that I love what they've done with the art and with the style of play, but when they start hounding me with these snipers and S.W.A.T. motherfuckers it quickly becomes a game I don't want. I guess the idea is to make it more exciting, but I was already having fun. So, it's as I suggested earlier. I'm hooked on the basic mechanics, and I'm mostly interested in improving my technique against the environment. They've accomplished some very interesting things, here: you'll play this game like any other at first, especially when it plants you in some office hallway like you've seen a million other times. Then, it detonates the linearity you've come to expect from those spaces. Big ideas."

So props for the idea, too bad about the execution. The horrible combat was the killer for me. Still, looking forward to the sequel if they can smooth out those problematic wrinkles. Really wanted to like the game but oh well.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
one thing i noticed with this game is when it came to parts when you wield a gun, the aiming control with mouse was really bad. it was as if the aim was trying to lock in on its own and not accurate of user input. anyone else notice this? i'm guessing this was done for people who play with controllers, but mouse users had to fight the aim control frequently.