Mirror's Edge

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zerogear

Diamond Member
Jun 4, 2000
5,611
9
81
Its worth renting... sort of, I played PS3 version, but it got to a point I just threw up my hands and said that's it, and returned the game.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Originally posted by: paperfist
Originally posted by: ZzZGuy
Originally posted by: ArmchairAthlete
Or maybe it's because people are likely to just steal it on PC if a PC version is available? Saw something on gamasutra about devs talking about how PC piracy eats into their console sales (don't even think that was from EA specifically).

Mind you I'm a PC gamer too, but I'm just speculating on why there might be a delay (not that other publishers don't do the same on PC like with GTA).

EA is hostile towards PC gamers, it pretty much boils down to that. Their DRM is not meant to stop piracy but to kill the PC second hand market, despite what people like to believe they are not so stupid as to not realize every game out there is pirated and the harsher they get with DRM the faster it'll get cracked/leaked then cracked.

And you are probably right, the delay of this game for the PC is probably meant to boost sales some how. This game falls short by PC standards with liner levels and little to no replay value. It IS however awesome to rent and play thorough once which means renting it for a console (played through about half of it). The controls are also geared towards a game pad (and it works well once you get the feel for it). The only way this could work for the PC is they make this incredibly easy to mod with much bigger maps that have many paths along with new enemies and improved combat

I also suspect that this game will have a higher percentage of piracy because those who buy PC games will stay away &/or get the console version, while people who pirate will just download it to see what it is like. EA will scream piracy when they doomed it for PC because of the low standards of console games they use. Then there is the console piracy, now I'd like to see some numbers on that.

EA is hostile toward everyone but their shareholders ;)

That said I have an awful lot of games installed on my HD made by EA. I'm not a big fan of their tactics, but to say they are hostile to the PC is a bit harsh. I'm not sure what you are saying about the second hand market, unless there's an issue with their newer titles then I haven't had a problem selling my older EA games.

They delay PC games for the exact reason mindcycle said. It protects all their console sales and when that hype dies down they sell it to the PC market and hope for the best.

We'll never see any console piracy numbers till the cash cows dry up.

Originally posted by: Borealis7
Parkour = pizza-faced kids with emo haircuts wearing hoodies who jump and do backflips for no apparent reason = lose in my book. so no thanks.

The idea behind the game was to take FPS in a different direction as far as movement goes. They wanted to allow scaling buildings, walls, ledges and sliding under stuff, tumbling, etc. It was just suppose to be a tech demo and by the looks of things it's not much more then that.

Kind of a late reply, forgot about this thread.

The bolded is quite true, older EA games you can resell. It's the NEW EA games that you can not resell with the install/system limits. For example Crysis only has a serial number and CD check, Crysis Warhead has install limits and online activation. EA has stated that they will include spore style DRM in all their new releases, we would have 10 day ET phone home "authentication" (every 10 days it checks in with EA servers, if it can not then it will disable the game) if there wasn't a massive uproar over it and many many canceled spore pre-orders.

To sum it up, you can not resell EA games post spore.

 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
This should be out on PC today or tomorrow, depending where you live. Main differences for the PC are going to be the usual higher resolutions and improved IQ along with PhysX support. This will be the first PC title with GPU PhysX specifically in mind. Bit-Tech did a review that covers some of the differences and there's also a side-by-side comparison floating around on Youtube:

Bit-Tech Review - PhysX

Being built on the Unreal Engine 3 and having been specially revamped by Nvidia, there?s one notable thing in Mirror?s Edge PC that we haven?t yet covered and which puts it ahead of the console version.

That thing is hardware accelerated physics; or PhysX more specifically.

The original PhysX hardware got a lukewarm reception from gamers when it first debuted admittedly, much of which was due to the fact that you needed to spend yet another £100 if you want to use in any of the small number of games that were designed for the system.

Fortunately though, PhysX has since been bought out wholly by Nvidia, who have coded the PhysX software to run on their latest graphics cards. Put simply; if you have an 8 series Nvidia card or higher (we played on a GTX 280 with no problems at all) then you?ll be able to enable extra PhysX content in Mirror?s Edge. All the physics calculations have now been shifted to the graphics card, rendering dedicated physics hardware redundant, but it will use up some of your graphics hardware causing a slight hit to FPS performance. We found that (thankfully) this hit wasn?t really noticeable though.

The PhysX content that?s been added to Mirror?s Edge PC has been subtly introduced so that it doesn?t interfere with the actual gameplay at all ? actually enhancing it in more than a few situations. The additions are rarely anything dramatic ? mainly curtains or banners made of physically modelled cloth ? but there are a few notable benefits. In one section for example a huge glass chandelier has been added that can be shot down to slow down enemies.

Our opinion? The PhysX content is good. It enhances the gaming experience without infringing on it, giving a tangible benefit to being an Nvidia card owner. Running down empty corridors is all very well and good, but it?s always more fun if there?s stuff actively swooshing around you. Swoosh!

The PhysX content itself is toggleable using a simple switch in the graphics options, one which only becomes available if you have the required hardware. Above you can see the type of benefits that Nvidia PhysX brings to Mirror?s Edge. Bear in mind that, while it may not look like much, we found it doesn?t affect the framerate at all so there?s no reason not to enable it if you have the option.

Overall the game looks pretty good, somewhere between an FPS and platformer. Its been getting high review scores, in the 8.5 to 9 range although I'm not sure about replayability.
 

Fenixgoon

Lifer
Jun 30, 2003
33,523
13,179
136
^^

all physX is going to do is make blinds billow in the wind and glass break more realistically. sign me up :disgust:
 

AnthroAndStargate

Golden Member
Oct 7, 2005
1,350
0
0
Is this game going to have a multiplayer component or the ability to mod on the PC version? My brother bought the PS3 version but I'm thinking about buying the PC version to support PC Gaming as I hate consoles :p
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
Since i believe the pc version is now available.
Anyone who's tried it care to comment on the Physx?

This is one game im just not sure about purchasing, even from reviews, im not sure if i'll like replaying the same levels over and over.
i guess it depends how frustrating the "replays" are.
 

TridenT

Lifer
Sep 4, 2006
16,800
45
91
Anyone know how this game runs? I am afraid it is going to be another GTA4. Low FPS unless you got the omega-bitch-crazy i7 clocked @ 10,000,000,000 YHz with 9,001 YBs of DDR3 @ 9999^9999.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
a demo would be nice before dropping $50 on it
- there have been comments about getting motion sickness with this game

i'd like to see comments from other than gaming site's pro reviewers
rose.gif
 

AzN

Banned
Nov 26, 2001
4,112
2
0
This game has a freezing problem with Physx

Patched, latest physx drivers. Freeze. Ctrl-Alt-DeL Close program. Crap.
 
Sep 12, 2004
16,852
59
86
Originally posted by: Azn
This game has a freezing problem with Physx

Patched, latest physx drivers. Freeze. Ctrl-Alt-DeL Close program. Crap.
nVIDIA just released new beta drivers today that supposedly address the issues in Mirror's Edge.

32-bit: http://www.nvidia.com/object/w...a_x86_181.22_beta.html

64-bit: http://www.nvidia.com/object/w...a_x64_181.22_beta.html

Edit. Here are the XP drivers:

32-bit: http://www.nvidia.com/object/winxp_181.22_beta.html

64-bit: http://www.nvidia.com/object/winxp64_181.22_beta.html
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
Amazing.
I expected lots of replies / opinions with all the Nvidia physX chatter on these boards lately.

From what ive read in the Gamespot forums, it runs just fine with physX effects enabled except for shattered glass which drops the fps to a crawl.

But those guys over there rarely are running top of the line hardware, like most here do.

Kinda interested in actual user opinions how it runs on an OC'ed dual/quad with a single GTX 260 or better yet a single GTX 280.
Then how it runs with two Nvidia cards with one dedicated to physX for comparison.

And what people think of the PhysX and if its worth it.

In the videos , it really doesnt "look" like physX adds much and shows a massive performance hit.
Im going by the Nvidia Mirror's Edge 'Physx Comparison' clip shown here.
http://gamevideos.1up.com/video/id/22921
 

AzN

Banned
Nov 26, 2001
4,112
2
0
Originally posted by: TastesLikeChicken
Originally posted by: Azn
This game has a freezing problem with Physx

Patched, latest physx drivers. Freeze. Ctrl-Alt-DeL Close program. Crap.
nVIDIA just released new beta drivers today that supposedly address the issues in Mirror's Edge.

32-bit: http://www.nvidia.com/object/w...a_x86_181.22_beta.html

64-bit: http://www.nvidia.com/object/w...a_x64_181.22_beta.html

Edit. Here are the XP drivers:

32-bit: http://www.nvidia.com/object/winxp_181.22_beta.html

64-bit: http://www.nvidia.com/object/winxp64_181.22_beta.html

ahhh.. Thank you! Hopefully this is fixed.

I was playing without physx and I couldn't tell the difference except the performance degrade about 10-20%.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,007
126
Originally posted by: TastesLikeChicken

nVIDIA just released new beta drivers today that supposedly address the issues in Mirror's Edge.
Heh, another TWIMTBP title that requires an emergency hot-fix from nVidia. What happened to the "we work every step of the way with the developer to ensure maximum compatibility"? :roll:

http://www.nzone.com/object/nzone_mirrorsedge_home.html

Originally posted by: Azn

It didn't freeze as much but it still froze.
Maybe another hot-fix is needed. ;)
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: BFG10K
Originally posted by: TastesLikeChicken

nVIDIA just released new beta drivers today that supposedly address the issues in Mirror's Edge.
Heh, another TWIMTBP title that requires an emergency hot-fix from nVidia. What happened to the "we work every step of the way with the developer to ensure maximum compatibility"? :roll:

http://www.nzone.com/object/nzone_mirrorsedge_home.html

Originally posted by: Azn

It didn't freeze as much but it still froze.
Maybe another hot-fix is needed. ;)

BFG10K-

This game is bleeding edge new tech.

It's the first game that incorporates PhysX throughout to this extent with glass, cloth, smoke, wind, and debris/particles.

On top of that, on my system at least, it seems to be profiled for 3D Vision.

In other words, NVIDIA and EA have done more with this game to further levels of immersion than any other game in history.

This is a BIG step forward, and honestly I can't believe I'm reading this from you.

I remember you busting my ass when I bought a Ti4400 instead of a Ti4600 like you had because you could run 2X AA at some obscenely low framerates. You basically told me my computer was ghetto, and that "image quality and new tech is all".

When did the Body Snatchers kill that guy and leave you in his place?

TBH I don't even LIKE games like this where you run and jump. Never have, thought about shelving this when NVIDIA sent it to me.

Just played the first mission and wanted to keep playing because it's just cool to be in an interactive 3d environment. It's just more FUN, and that is all that matters.

When you play with new tech, you don't expect console-esque stability. When you play a bunch of old legacy games, you do.

Mirror's Edge blows away my expectations of it.

I will note either the game profile needs some work or my settings need tweaking, had to turn the 3d down pretty low.
 

TridenT

Lifer
Sep 4, 2006
16,800
45
91
O m g, how does this game run guys? Does it run decently/if-at-all on ATI cards? ATI Crossfire? What...!?!??!?!11111
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: TridenTBoy3555
O m g, how does this game run guys? Does it run decently/if-at-all on ATI cards? ATI Crossfire? What...!?!??!?!11111

I'd think it would run great on ATi cards because they're not doing as much processing without the physics affect or 3D, it just won't look as good.

You should be set. :)
 

AzN

Banned
Nov 26, 2001
4,112
2
0
Originally posted by: nRollo
Originally posted by: BFG10K
Originally posted by: TastesLikeChicken

nVIDIA just released new beta drivers today that supposedly address the issues in Mirror's Edge.
Heh, another TWIMTBP title that requires an emergency hot-fix from nVidia. What happened to the "we work every step of the way with the developer to ensure maximum compatibility"? :roll:

http://www.nzone.com/object/nzone_mirrorsedge_home.html

Originally posted by: Azn

It didn't freeze as much but it still froze.
Maybe another hot-fix is needed. ;)

BFG10K-

This game is bleeding edge new tech.

It's the first game that incorporates PhysX throughout to this extent with glass, cloth, smoke, wind, and debris/particles.

On top of that, on my system at least, it seems to be profiled for 3D Vision.

In other words, NVIDIA and EA have done more with this game to further levels of immersion than any other game in history.

This is a BIG step forward, and honestly I can't believe I'm reading this from you.

I remember you busting my ass when I bought a Ti4400 instead of a Ti4600 like you had because you could run 2X AA at some obscenely low framerates. You basically told me my computer was ghetto, and that "image quality and new tech is all".

When did the Body Snatchers kill that guy and leave you in his place?

TBH I don't even LIKE games like this where you run and jump. Never have, thought about shelving this when NVIDIA sent it to me.

Just played the first mission and wanted to keep playing because it's just cool to be in an interactive 3d environment. It's just more FUN, and that is all that matters.

When you play with new tech, you don't expect console-esque stability. When you play a bunch of old legacy games, you do.

Mirror's Edge blows away my expectations of it.

I will note either the game profile needs some work or my settings need tweaking, had to turn the 3d down pretty low.

All that tech is good and all but when the game freeze it's quite useless.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,007
126
Originally posted by: nRollo

This game is bleeding edge new tech.

It's the first game that incorporates PhysX throughout to this extent with glass, cloth, smoke, wind, and debris/particles.

On top of that, on my system at least, it seems to be profiled for 3D Vision.

In other words, NVIDIA and EA have done more with this game to further levels of immersion than any other game in history.
Yes, yes, we?ve all seen your sensationalist nVidia marketing which actually falls flat on its face in reality. Anyway, this is not the first TWIMTBP title that has needed an emergency hot-fix. Not by a long shot.

I remember you busting my ass when I bought a Ti4400 instead of a Ti4600 like you had because you could run 2X AA at some obscenely low framerates. You basically told me my computer was ghetto, and that "image quality and new tech is all".
Got any links? I?d like to see that.

What I do remember is you telling us screen size is all that matters, then pulling an about-face and downgrading to a 22? when nVidia released another ?must-have?.

What I do remember is the "smack smack smack" shiny pipes comments, then you pulling an about-face after nVidia released SM 3.0, another ?must-have".

What I do remember is you telling us you refused to go from a 9700 Pro -> 9800 Pro because you refused to support refreshed tech, even as you were popping the third version of a 5800 Ultra into your system. Another ?must-have? because you were ?kicking ass in UT2003 at 1024x768x4x4?. :roll:

So if you?re going to dredge up old quotes then the phrase ?pot-kettle-black? should spring to your mind before you do so, m?kay?

TBH I don't even LIKE games like this where you run and jump. Never have, thought about shelving this when NVIDIA sent it to me.

Just played the first mission and wanted to keep playing because it's just cool to be in an interactive 3d environment. It's just more FUN, and that is all that matters.
How simply wonderful for you, and I?m sure the fact that you received the hardware and game for free adds to your ?enthusiasm?.

The rest of us that actually pay for our equipment have to evaluate a product based on its actual merits.
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Here you go BFG since you don't seem to take my word for it:

http://www.bit-tech.net/gaming...rrors-edge-pc-review/4
Our opinion? The PhysX content is good. It enhances the gaming experience without infringing on it, giving a tangible benefit to being an Nvidia card owner......Really; we can?t stress enough how good the game is and how much we adore it. We love it enough to go and buy our own copies as soon as we get the chance, put it that way.

As far the rest goes, I think I'll stay on topic personally. I only noted you used to care about image quality enhancements a lot more than you seem to now.

Opinions change with time and situation though, so you're allowed. :)

 

AzN

Banned
Nov 26, 2001
4,112
2
0
nRollo, when will Nvidia fix the drivers? My game still freeze with Physx. I have the game patched and tried both WHQL and latest beta drivers.
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: Azn
nRollo, when will Nvidia fix the drivers? My game still freeze with Physx. I have the game patched and tried both WHQL and latest beta drivers.

Did you do all of this?

1. Download and install the 181.20 graphics driver from
www.nvidia.com.

2. Download and install the latest PhysX driver (909.00.10):
http://www.nvidia.com/object/physx_9.09.0010_whql.html

3. Install Mirror?s Edge.

4. Install the latest Mirror?s Edge patch. The unpatched version of the
game may lockup when PhysX is enabled.

5. Delete ?PhysXDevice.dll? from the ?\Mirror?s Edge\Binaries\?
folder. This file is older than the one supplied by the latest PhysX
driver; the newer version improves performance.

6. Launch the game.


If not, I'd try it.
 

AzN

Banned
Nov 26, 2001
4,112
2
0
I've done all of it except step 5. Why would I want to delete dll from the game folder? What does that have to do with game freezing?

My physx version is 8.12.02.0 in the system32 folder and game folder says 8.9.18.0

While I was searching the web for game fix I updated my physx drivers. Is this the latest physx drivers?

Do I need to copy it from system32 folder to game folder too?
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Myabe it's like with opengl.dll back in the days? When no local one was found by the game, the global one was used. Or something :p
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
I finally had a chance to try the game on a friends pc.
His specs.
Q6600@ 3.6ghz
8GB DDR2
GTX 280
Vista 64 SP1
180.48 Nvidia drivers
(pretty much the same pc specs as mine, since i built his machine for him)

It ran great, with no crashes and/ or lockups as reported here.
It actually ran flawless and that was without those "new drivers".
I didnt have FRAPS running, but i can say it wasnt 60fps or anything at 1920x1200.
More like 30-40fps, but it never slowed to crawl like others described, even with lots of shattered glass.
It was a smooth playing experience throughout all effects.

Now the game itself, i didnt think was that exciting, but thats my personal opinion.

But as far as physx is concerned, it worked well with no issues.
I played for over 4hrs just to see if he was telling the truth that it ran great with no issues and as i said , it ran flawless on his pc.

Do i think the game is worth the $$$ - No, i didnt care for it. But that will come down to personal tastes.

Do i think PhysX added anything major to the game - No, not really. It adds some effects, but nothing to the gameplay.

Do i think physx is anything to be excited about? Not yet, but i could see how it could be if implemented into gameplay instead of just being "added".
It certainly added some nice effects that are noticable and could at the very least help with making games more immersive.

I'd like to see how Cryostasis turns out as a game when its finished, since i think the effects shown in the tech demo were a bit more impressive than the effects Mirror's Edge has.