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Blueoak

Senior member
Dec 13, 2001
372
0
0
I beleive if the enemy is the same faction as your and you attack with an army value greater than the enemies, you have a chance to recruit 30% of the enemy to your cause. I haven't been able to try it, but planning to when I can.
 

alareau

Senior member
Sep 3, 2000
566
0
76
Are the army losses not a real concern for you all, then?

Here's a fight I'm looking at doing - should I remove archers until I barely win the first round, or what?

LINK

By the look of the calc, I'm going to lose like 30 archers (5 days of recruiting). Am I reading it wrong?

When doing a battle, you'll notice a little = sign by your unit stack. This will equalize the stack's power to your enemy power. This will greatly reduce the amount of units that you'll lose on the second attack - In your case probably 26 skeleton archers
 

astralusion

Senior member
Nov 19, 2004
487
0
0
65/29 is slightly better.

Don't bother using the = sign.

Do everything as you are in jaccari. (Maybe it can give you a quick idea of how many troops you need to use, but I've never actually wanted an equal stack)

Edit: Also, why do you have only 1 skill. And do you have any magic to use?

Edit2: Also, depending on your desire to limit losses/have more exp. You could switch to 65/36 and have 2 less losses of zombies. In addition, losing 19 archers sucks, but don't you make 15 a day? And are you finishing any quest rewards in the process of this fight?
 
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rivan

Diamond Member
Jul 8, 2003
9,677
3
81
yeah IMO you should try to win each round as barely as possible, unless that stack is going to fight multiple rounds (end their last round barely winning), or is the final stack to fight.

you will get the most xp for close battles like this. looks like you can drop to 68/29, reducing your losses to 20/8 respectively. you COULD keep your last stack maxed out to reduce their losses, but you will lose XP. thats up to you, but i would def reduce the first stack.


Off I go, should get 1696xp, according to the calc. Thanks for the help.
 

rivan

Diamond Member
Jul 8, 2003
9,677
3
81
Edit: Also, why do you have only 1 skill. And do you have any magic to use?

My other skills don't apply to combat. Poor early training choices.

In addition, losing 19 archers sucks, but don't you make 15 a day?
Odd, apparently I do; I thought I was at 6/day. Color me confused, I wonder where I got that number.

And are you finishing any quest rewards in the process of this fight?
No. The only one I'm close to is "Smiting your Enemies" where I have to have a stack overrun an enemy stack. Can't do that just yet - my outer ring is apparently more difficult than most - this is the weakest of the squares (at 13k); most are in the mid-high 20ks.
 
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kyrax12

Platinum Member
May 21, 2010
2,416
2
81
I was wondering.. are heroes that are scholars worth it?

Their progression is so slow and I know they gain up faster later but I don't know if its worth it....

Whats the maximum of heroes you can have?
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
BTW, you don't really need the fight simulator, just look at the strength bars. They represent how much ass you will kick vs. getting your ass kicked. Biggest bar wins.

Match up your rock/paper/scissors, then hit the - button until the enemy bar is just below max. Then hit the arrow up button to send your units back to the city.

This will set the attack for the minimum needed to win, and I think this counts all bonuses (it at least counts troop type bonus). I'm not sure if you win when they are even, so I'm sticking with an enemy bar slightly lower than full.

The simulator always says this strat wins the battle, though I'm it might not be 100% effective (maybe save a troop here and there if you tweak it).
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
BTW, you don't really need the fight simulator, just look at the strength bars. They represent how much ass you will kick vs. getting your ass kicked. Biggest bar wins.

Match up your rock/paper/scissors, then hit the - button until the enemy bar is just below max. Then hit the arrow up button to send your units back to the city.

This will set the attack for the minimum needed to win, and I think this counts all bonuses (it at least counts troop type bonus). I'm not sure if you win when they are even, so I'm sticking with an enemy bar slightly lower than full.

The simulator always says this strat wins the battle, though I'm it might not be 100% effective (maybe save a troop here and there if you tweak it).

remind me of this again in a couple weeks.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
"
Match up your rock/paper/scissors"

WTF does that mean?
 

Blueoak

Senior member
Dec 13, 2001
372
0
0
"
Match up your rock/paper/scissors"

WTF does that mean?

Rock > Scissors > Paper > Rock ...

Archers > Infantry > Horses > Archers ...

It's a typical game design strategy.. Rogue > Mage > Warrior > Rogue is another common one.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
Rock > Scissors > Paper > Rock ...

Archers > Infantry > Horses > Archers ...

It's a typical game design strategy.. Rogue > Mage > Warrior > Rogue is another common one.

oh yes, that. Just never heard of it referred to Rock Paper Scissors
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
mine upgrading getting my main guy a bunch of xp levels, but current goldmine improve will cost 30K and at his current level he could do that and the next but waaayyyy to poor to do so.
 

Judgement

Diamond Member
Feb 8, 2001
3,815
0
0
I'm thinking about scrapping my gold mine down from level 5 to wherever I stopped improving it and then just improving it on the way back up
 

JTsyo

Lifer
Nov 18, 2007
12,020
1,129
126
BTW, you don't really need the fight simulator, just look at the strength bars. They represent how much ass you will kick vs. getting your ass kicked. Biggest bar wins.

Match up your rock/paper/scissors, then hit the - button until the enemy bar is just below max. Then hit the arrow up button to send your units back to the city.

This will set the attack for the minimum needed to win, and I think this counts all bonuses (it at least counts troop type bonus). I'm not sure if you win when they are even, so I'm sticking with an enemy bar slightly lower than full.

The simulator always says this strat wins the battle, though I'm it might not be 100% effective (maybe save a troop here and there if you tweak it).

Sure that way you can tell if you'll win or not but not what your losses are going to be. Also it doesn't take into account units surviving a round. I've run into a few where their forces had more than one of each type, you have to game it out to get the best results.

For the guys maxing xp, is that worth it right now? I think I rather have the extra troops than hero skills.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
Anyone got a good strategy for gaining XP on that 3rd hero?

Killed off all the easy squares by me, he constantly gets busted on scouting missions (lvl1), and all the mines are level 4+...
 

JTsyo

Lifer
Nov 18, 2007
12,020
1,129
126
FYI you pay to put things up for auction even if you don't actually get anyone to buy it. SO you can lose money you you put the price too high that people will not buy.
 

alareau

Senior member
Sep 3, 2000
566
0
76
FYI you pay to put things up for auction even if you don't actually get anyone to buy it. SO you can lose money you you put the price too high that people will not buy.

I've found the request section is pretty good. Just put up the price you're willing to pay. You'll get stuff on the cheap there. (People are desperate for money.. that includes me).
 

snoopdoug1

Platinum Member
Jan 8, 2002
2,164
0
76
I just put up an auction to buy mercury for 1500 (at least I think that's what I did). If anyone wants to sell it to me - by all means! :)
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
Sure that way you can tell if you'll win or not but not what your losses are going to be. Also it doesn't take into account units surviving a round. I've run into a few where their forces had more than one of each type, you have to game it out to get the best results.

For the guys maxing xp, is that worth it right now? I think I rather have the extra troops than hero skills.
I can estimate my losses this way, when you match the power like I said each stack is just enough to kill it's opposing stack. In a 2 stack fight, my first stack will lose everything with 1-2 units left over for round 2. Then the first stack will die to the 2nd stack I'm attacking, my second stack will fight their second stack in rd. 3 and win with 1-2 units left. Factor in your % for injuries= voila losses.

My last battle was vs. a 10K army, I lost 1.6K attacking it maximizing XP, so the method is fairly effective even if you can't exactly calc losses.

I guess what I'm saying is for smaller battles (like the ones around your city), don't bother with the sim. For bigger ones, I'll use it for sure.
 

alareau

Senior member
Sep 3, 2000
566
0
76
I just put up an auction to buy mercury for 1500 (at least I think that's what I did). If anyone wants to sell it to me - by all means! :)

Some of us discovered 2 days ago that the marketplace is location aware. That night I had about 10 wood auctions where as the other people only had 1.

Btw, I don't see your auction :(