futurefields
Diamond Member
Halo has never been a 60 fps game on console and the gameplay doesn't necessite it so why start now? just to tick off a few marketing bullet points and cut back on rendering so the little gpu can manage a resolution+framerate it was never designed to sustain? The games would look so much better at 900/30 even on 1080 displays which usually scale image anyways due to built in overscan...
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Anandtech Administrator
KeithTalent
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Anandtech Administrator
KeithTalent
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