KentState
Diamond Member
- Oct 19, 2001
- 8,397
- 393
- 126
Exactly, Halo was never 60fps and doesn't need to be now. This is consolewars/marketing driven game development. It's easy to write "1080/60" it's not as easy to explain enhanced global illumination, parralax occlussion mapping, tessellation, foilage rendering distance etc...
Halo was also never designed with the XB1 in mind so I'm not sure how that makes your post valid in the least. The ability to run 1080p/60 is there now and those of us that actually own the XB1 will get to have a visually enhanced game with the pump in resolution/framerate.
