Medal of Honor: Warfighter "Alpha" - GPU Test (GameGPU.ru)

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3DVagabond

Lifer
Aug 10, 2009
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It's an Alpha release and we've already got AMD dead and buried?

I know people talk about AMD not performing in BF3, but I think that's yesterday's news, a bit.

bf3_1920_1200.gif


This is with the 680 running 1006MHz w/ boost "typically" (The way it was worded in the review) to 1110MHz and the 7970GE running 1050MHz w/boost 1100MHz. So, pretty much clock for clock.

Drivers not being optimized can easily cause deficits like we're seeing. Especially considering most game devs, as do most professionals, use nVidia hardware. AMD needs to work on this game, for sure, but it's not like it isn't typical that they've got to do this.

And LOL at Dirt Showdown not mattering. :D
 

toyota

Lifer
Apr 15, 2001
12,957
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It's an Alpha release and we've already got AMD dead and buried?

I know people talk about AMD not performing in BF3, but I think that's yesterday's news, a bit.

http://tpucdn.com/reviews/AMD/HD_7970_GHz_Edition/images/bf3_1920_1200.gif

This is with the 680 running 1006MHz w/ boost "typically" (The way it was worded in the review) to 1110MHz and the 7970GE running 1050MHz w/boost 1100MHz. So, pretty much clock for clock.

Drivers not being optimized can easily cause deficits like we're seeing. Especially considering most game devs, as do most professionals, use nVidia hardware. AMD needs to work on this game, for sure, but it's not like it isn't typical that they've got to do this.

And LOL at Dirt Showdown not mattering. :D
the GHz card runs at 1050 boost.
 

flopper

Senior member
Dec 16, 2005
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seriously, posting about an alpha?
LOL.
no game out there has any difference that is worth mention unless its highly coded for one card speciality optimized, and even then who cares.

Lot of dice guys like amd/ati better than Nvidia.
 
Feb 19, 2009
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It's really interesting because FB2 was developed on AMD hardware, with NV pitching in to include FXAA. So it's both Gaming Evolve and TWIMTBP.

Not all FB2 games favor NV, Need for Speed works well on both. The performance deficit only occurs with MSAA active, using FXAA only there's no lead for Kepler. NOW.. DICE have stated they added a specially tweaked MSAA mode thats compatible with deferred rendering, and its highly "optimized". I guess they optimized it for NV.

For references, you may refer to the LAN video presentation and also in the BF3 developer's conference on their powerpoint slides. Easily found online.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
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And LOL at Dirt Showdown not mattering.
:D

I love Dirt 2 and Dirt 3. Sorry, but Dirt Showdown is ****. I hope Codemasters goes back to Dirt 2/3 or makes an even more realistic racer. A couple more Dirt Showdown style arcade racers and they are going to be fast on their way towards destroying the series (i.e., Test Drive and Need for Speed series (except Shift 2 Unleashed).

Dirt Showdown is a departure from the series towards an even more arcade racer. I guess if that's what you want... Pretty much most professional reviewers and racers would tell you that Dirt Showdown is a huge let down vs. Dirt 2/3. The fact that it looks no better than Dirt 3 and runs about 3x worse only highlights the awful optimization and coding in that game. Imo, Dirt Showdown is one of the worst optimized games ever made vs. its graphics. Despite me owning an HD7900 series card, I am frankly appauled that a game with graphics that hardly improved from Dirt2/3 can't even break 30 fps on a GTX580/6970. That's a joke!!!!!!!!!

In fact, Dirt Showdown is so ****, going from Low to Ultra High has basically no effect on graphics:
http://gamegpu.ru/racing-simulators-/-gonki/dirt-showdown-test-gpu.html

Talk about a failed console port.

If a game can't even break 23 fps on a GTX580 with such avg graphics and gets less than 50 fps on an HD6990, the developers and programmers have failed completely.

ds%201920.png


Its Game Engine Optimization is rated at 1.5 / 5 by 140 people who read the test review. If this was the next "Crysis 1", all would be forgiven. As it is, it's not even in the top 20 best looking games on the PC.


Not all FB2 games favor NV, Need for Speed works well on both. The performance deficit only occurs with MSAA active, using FXAA only there's no lead for Kepler.

Ya, that's a good point Silverforce. But I think a lot more people will be interested in Medal of Honor Warfighter than the next NFS game.
 
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thilanliyan

Lifer
Jun 21, 2005
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Codemasters has rarely, if ever made a realistic rally game. Richard Burns Rally has been better than all of them if what you want is a realistic handling car.
 
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RussianSensation

Elite Member
Sep 5, 2003
19,458
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Codemasters has rarely, if ever made a realistic rally game. Richard Burns Rally has been better than all of them if what you want is a realistic handling car.

I am not expecting it to be like Project Cars or Forza games. Still, besides the gameplay, I find the level of performance vs. the graphics trade-off atrocious, especially in the context of Dirt 2 and 3. I mean really, even if Global Illumination does in fact result in a 50%+ performance hit, they should have focused on improving other graphical aspects of the game such as foilage, textures, debris, etc.
 

Arzachel

Senior member
Apr 7, 2011
903
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Codemasters has rarely, if ever made a realistic rally game. Richard Burns Rally has been better than all of them if what you want is a realistic handling car.

While I absolutely love Richard Burns Rally, the pre-Dirt CMR games struck a pretty nice balance between arcade and realism, if a bit too slippery for my taste. In 2005, you felt a huge difference between the 200 and 300 hp cars and once you got to B-class, they actually made the WRC cars look tame in comparison. In Dirt 3 you get thrown into a 500 hp Impreza and a 800hp Tahoma right off the bat, and they both feel barely different to the 200 hp Punto you drove earlier. Never got the feeling that I was on the edge of control that I love in rally games.
 

cmdrdredd

Lifer
Dec 12, 2001
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He said Dirt Showdown doesn't matter when up against titles such as BF3, Crysis 2, upcoming crysis 3 and bigger releases like that.
 

TakeNoPrisoners

Platinum Member
Jun 3, 2011
2,599
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It is an alpha, you cannot judge based on an unfinished game. 3DVagabond's chart will most likely show similar results for this game after both sides have released their optimized drivers.

The OP draws conclusions too soon.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
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It is an alpha, you cannot judge based on an unfinished game. 3DVagabond's chart will most likely show similar results for this game after both sides have released their optimized drivers.

The OP draws conclusions too soon.

I saw no conclusions, only observations. I see tons of people in here with a case of hurt feelings.
 

aayjaay

Member
Jul 11, 2012
26
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Ya, I guess NV and AMD don't care to fix terrible performance in less popular games, like World of Planes for AMD 7900 series or Dirt Showdown for NV. :D

wop%201920.png

How come 7800 series is scoring ~30fps where 6900 series is scoring 60-70fps? Aren't they supposed to be equivalent or am I missing something?
 

(sic)Klown12

Senior member
Nov 27, 2010
572
0
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How come 7800 series is scoring ~30fps where 6900 series is scoring 60-70fps? Aren't they supposed to be equivalent or am I missing something?

Driver optimizations. The core architecture between the two cards is completely different, and GCN seems to be slower in DX9 games unless AMD specifically targets the game during driver development.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
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<snip>
I love Dirt 2 and Dirt 3. Sorry, but Dirt Showdown is ****.

It's fine that you don't like the game. The reason the game is tough graphically is because of advanced lighting, shaders, shadow, etc... features and that nVidia cards don't perform as well as AMD while rendering them. This is important, IMO. Even if you think the game isn't good from a game play perspective.

I just don't think it's reasonable to crap all over AMD for performance in an Alpha release and then say it doesn't matter that nVidia trails heavily in an actual game that's on the market.
 
Feb 19, 2009
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Just as FB2 is going to be used heavily in EA games, the EGO engine from codemasters is going to be used in a lot of games as well.

As i've pointed out, the weaker performance of AMD cards in FB2 is limited to situations where MSAA is used as its heavily optimized by DICE. Surely they can "optimize" it further to run well on both etc, or AMD itself updates drivers for it, they've been getting good gains for BF3 recently. As noted, 7970 GE is matching gtx680 where it would normally trail a lot in this game.
 

flopper

Senior member
Dec 16, 2005
739
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alpha and talk performance is like using windows 8 today and saying my games dont work properly and my videocard suck.
its not even out yet....
 

RussianSensation

Elite Member
Sep 5, 2003
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It's fine that you don't like the game. The reason the game is tough graphically is because of advanced lighting, shaders, shadow, etc...

Like I said, gameplay aside, Dirt Showdown is horribly optimized. The graphics are not better than Dirt 3 and performance is 2-3x worse. They can call their advanced lightning or contact shadows anything they want, but it's not a great looking game because of these features. The performance is laughable, especially if a GTX580/HD6970 can only get 23-27 fps at 1080P in it!

Think about it for a second. Just because a developer decided to add some ridiculous visual settings that hardly make a game look better and provide a 50-60 fps performance hit, it's a fail. Crysis was demanding but at least it looks good for its time.

features and that nVidia cards don't perform as well as AMD while rendering them. This is important, IMO. Even if you think the game isn't good from a game play perspective.

There is no proof that NV can't fix Dirt Showdown performance. But regardless, even if my card ran it at 1000 fps, I think it's an awfully optimized game since it actually performs terrible on all videocards besides GCN, even the older AMD cards. :thumbsdown:

I just don't think it's reasonable to crap all over AMD for performance in an Alpha release and then say it doesn't matter that nVidia trails heavily in an actual game that's on the market.

I am not crapping over AMD. I am just noticing that their cards lack are currently tanking in what I would imagine will be a popular game. Unlike Dirt Showdown that is the worst optimized racing game made in the last 5+ years (and gotten avg reviews at best), Medal of Honor will probably sell a lot of units and be popular. Graphics wise already it looks miles better than Dirt Showdown and performs much faster. I just found the only performance preview for Medal of Honor and considering it's based on the new Frostbite 2 engine and that many people will want to play it, I thought it's a good one to post.

This is how I look at it, Dirt 3 runs at 60-70 fps on an HD6970. Dirt Showdown runs at 27 fps on the same card. They look nearly identical. In fact, like I said Dirt Showdown Low to UQ looks basically the same in screenshots. It's an awful console port with some global lightning model hack that's extremely unoptimized for 99% of the GPUs in the world besides those based on GCN. Dirt Showdown coding is almost like PhysX. Medal of Honor Warfighter Alpha hasn't been designed with some feature that cripples GPUs for no reason.

alpha and talk performance is like using windows 8 today and saying my games dont work properly and my videocard suck.
its not even out yet....

That's all we have right now. It doesn't mean that AMD can't improve the performance but 30-35% is a huge deficit. Not even BF3 had such a performance delta between GTX680 and HD7970 before AMD spent 6 months closing that gap.
 
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Feb 19, 2009
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Medal of Honor Warfighter Alpha hasn't been designed with some feature that cripples GPUs for no reason.

Im going to disagree, if its on the special MSAA implemented by DICE to FB2, then yes, i consider it crippling GPUS for no reason. If you've played BF3 with and without 4xMSAA, u will see very little improvement as a lot of aliasing remains. So essentially you enable a feature that tanks performance for little gain. This would fit with your description of the global lighting and shadows in Showdown.

They should have just implemented FXAA better, to not blur textures too much, and done well in Max Payne 3 without a big performance hit.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
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Like I said, gameplay aside, Dirt Showdown is horribly optimized. The graphics are not better than Dirt 3 and performance is 2-3x worse. They can call their advanced lightning or contact shadows anything they want, but it's not a great looking game because of these features. The performance is laughable, especially if a GTX580/HD6970 can only get 23-27 fps at 1080P in it!

Think about it for a second. Just because a developer decided to add some ridiculous visual settings that hardly make a game look better and provide a 50-60 fps performance hit, it's a fail. Crysis was demanding but at least it looks good for its time.

Sorry, but the advanced lighting, shadows, GI, AO features are a major step towards realism in real time rendering. Just because the effects might seem subtle doesn't mean they suck.


There is no proof that NV can't fix Dirt Showdown performance. But regardless, even if my card ran it at 1000 fps, I think it's an awfully optimized game since it actually performs terrible on all videocards besides GCN, even the older AMD cards. :thumbsdown:

Never said nVidia can't fix Showdown. :\ The direct compute is why it runs better on GCN. Good for GCN, isn't it?


I am not crapping over AMD. I am just noticing that their cards lack are currently tanking in what I would imagine will be a popular game. Unlike Dirt Showdown that is the worst optimized racing game made in the last 5+ years (and gotten avg reviews at best), Medal of Honor will probably sell a lot of units and be popular. Graphics wise already it looks miles better than Dirt Showdown and performs much faster. I just found the only performance preview for Medal of Honor and considering it's based on the new Frostbite 2 engine and that many people will want to play it, I thought it's a good one to post.

Well, we differ on what to call it whether it's crapping all over AMD. It's still an unreleased game in Alpha stages. For some reason that's ultra important and AMD really needs to get it together. According to you, it's not likely drivers, either. Of course, neither you or I know whether it's drivers or not. I'm betting it is since the game's in it's Alpha stages and no optimizing has likely to have occurred. nVidia on a game that's out has bad performance that looks like it might be an architectural problem and it doesn't matter. Even though those problems are reportedly (again, you or I don't know. We only have what we are told by the marketing types.) because the game makes heavy use of Direct Compute


This is how I look at it, Dirt 3 runs at 60-70 fps on an HD6970. Dirt Showdown runs at 27 fps on the same card. They look nearly identical. In fact, like I said Dirt Showdown Low to UQ looks basically the same in screenshots. It's an awful console port with some global lightning model hack that's extremely unoptimized for 99% of the GPUs in the world besides those based on GCN. Dirt Showdown coding is almost like PhysX. Medal of Honor Warfighter Alpha hasn't been designed with some feature that cripples GPUs for no reason.

Why are you trying so hard to play down and discredit the advanced lighting, etc in this game? Those differences are a big step in the right direction for real time rendering. It's nothing like PhysX. Not in any way shape or form. You're using the term unoptimized and crippling for no reason, because it suites your position, not because there's any proof it's accurate. Because a feature is demanding (the lighting/shadows features used in this game drag down performance in rendering to a crawl in animation programs like Max, etc.) doesn't automatically mean it's an unoptimized turd.


That's all we have right now. It doesn't mean that AMD can't improve the performance but 30-35% is a huge deficit. Not even BF3 had such a performance delta between GTX680 and HD7970 before AMD spent 6 months closing that gap.

It's an unoptimized Alpha version. ;)
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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Im going to disagree, if its on the special MSAA implemented by DICE to FB2, then yes, i consider it crippling GPUS for no reason. If you've played BF3 with and without 4xMSAA, u will see very little improvement as a lot of aliasing remains. So essentially you enable a feature that tanks performance for little gain. This would fit with your description of the global lighting and shadows in Showdown.

They should have just implemented FXAA better, to not blur textures too much, and done well in Max Payne 3 without a big performance hit.

Even with the "performance killing" MSAA on UQ, GTX680 gets 61 FPS in MOHW though. With Global illumination and contact hard shadows, the HD7970 can't even get 45 fps and all GPUs outside of GCN are a slideshow. Are all NV and AMD GPUs a total slideshow with MSAA in BF3? No. Dirt Showdown ruins performance in all GPUs to the point where those new graphical features are more or less unusable. Also, the game looks far worse than MOHW or BF3 graphically and performs much much worse. That's ridiculous coding.

Sorry, but the advanced lighting, shadows, GI, AO features are a major step towards realism in real time rendering. Just because the effects might seem subtle doesn't mean they suck.

In theory it all sounds nice. I'll wait for another game to implement it where the results are actually noticeable. The way Codemasters has coded it gets a D- from me. It's a 30-50 fps performance hit with those features on and it's barely noticeable. That's programming fail 101. It's just as bad the extreme ocean / barrier tessellation in Crysis 2.

Never said nVidia can't fix Showdown. :\ The direct compute is why it runs better on GCN. Good for GCN, isn't it?

If NV can't fix the Showdown performance, then we can say it runs better because of Direct Compute of GCN. Right now that's just conjecture. NV had horrible performance in Shogun 2 initially and basically doubled it with a driver release. AMD hasn't doubled the performance in BF3 and it's unlikely they'll ever make up the 30% performance gap in what will probably be a very popular shooter in the fall.

Well, we differ on what to call it whether it's crapping all over AMD. It's still an unreleased game in Alpha stages. For some reason that's ultra important and AMD really needs to get it together.

Of course it is. Gaming performance in the most popular games is partly what sells GPUs. Having better performance in SKYRIM, BF3, MOHW is many times more important than having fast performance in an avg. racing game that's already a niche market segment with countless better racers. MOHW is probably going to sell a lot more copies than Dirt Showdown and matters a lot more for GPU recommendation buying decisions than Dirt Showdown is.

Why are you trying so hard to play down and discredit the advanced lighting, etc in this game? Those differences are a big step in the right direction for real time rendering. It's nothing like PhysX. Not in any way shape or form. You're using the term unoptimized and crippling for no reason, because it suites your position, not because there's any proof it's accurate.

1. It's barely noticeable, like PhysX is in many games.
2. It has an astronomical performance hit.

Neither of these are revolutionary or ground breaking, exactly like PhysX in many titles. Also, other game engines have advanced lightning models such Crysis and BF3. This the first game that uses DirectCompute to allow fully dynamic lighting + contact hardened shadows. It's not the first game with global illumination or advanced lighting model. If there are alternative ways that result in a great lightning model without the insane performance hit (BF3), I find them superior. It's not necessary to incur a 70-80% performance hit when the game doesn't even look better. That's what you call terrible coding when you use some next generation GPU features with terrible optimization and practically no visual gain, just like extreme tessellation of concrete barriers in Crysis 2 was poor coding.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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I see people having a discussion. This comment doesn't add anything to that discussion.

This isn't much a discussion...more a complaint about the information presented and you have others in here talking about how Russian's view is skewed. I don't see how so when he himself is running AMD cards and is only presenting some info he found. This is no different than when we had charts listing the performance of different systems and GPUs before Battlefield 3 came out.

It's an Alpha release and we've already got AMD dead and buried?

I know people talk about AMD not performing in BF3, but I think that's yesterday's news, a bit.

Not once anywhere did Russian or another member say AMD was "dead and buried". Only observing that the FB2 engine used in this game seems to still favor Nvidia. It's just info, not meant to be taken as an opinion and read into. Anything further is added by those who want to see this posting as a gut punch which it isn't.
 
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RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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Once in a while I create these threads with what I think will be pretty popular/interesting game because I think gamers may be interested to know how their card is performing or to aid them in their GPU buying process.

It's interesting that when I made a similar thread with Alan Wake highlighting how great AMD's cards performed, the reception was totally different and no one complained that I was 'burying NV cards' despite HD6950 outperforming GTX580.

It's not my fault that NV's cards run most FB2 games much faster with MSAA. I think that's pretty useful information for people who play FB2 FPS shooters/look forward to this game. For example, someone might be on the fence between GTX670 and HD7970 today and wants to play MOHW in the fall. What is that person supposed to do? A thread like this gives them more information. Alpha is the best we have available right now. Given the current performance at hand, it would actually help someone who is interested in MOHW to buy a GTX670/680 cards over 7970 at this point in time.

Similarly, if there are certain games where AMD cards shine, I try to note it to prospective buyers as well.
 
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