RussianSensation
Elite Member
- Sep 5, 2003
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Then I don't think you've played GTAIV on consoles. GTA4 runs horribly on consoles it also looks worse than you would think. The only way you could get it to look as bad on PC is to run it at 800x600 with everything turned down.
GTAIV runs horribly on everything, once you consider the level of graphics, shaders, textures and details in the stock game.
Not discussing all the great mods for GTAIV, but the stock game has very unoptimized PC game coding not just for a console port, but for almost any PC game.
How is HD7950 $400 just 2 fps faster than HD6950 $200, while HD6950 1GB runs faster than HD6970 2GB? How is there only a 5 fps difference between an HD6950 and GTX580?
Even after countless driver updates this March 2012 testing reveals how poorly the game was ported:

The stock graphics are very poor given the performance. Now compare GTAIV to say Witcher 2:




Strictly from GPU scaling, and the way GTAIV runs based on its stock graphics, it's easily the one of the worst ported games on the PC in the last 5 years.
Rockstar makes fun games, but can't code a game with good graphics that runs smooth if you paid them $100 million dollars.
Case and point, just look at any game from these guys and you can tell right away their games are poorly optimized for PC hardware:
LA Noire - Graphics from 2006:


Oh it's a console port with 0 optimization for GPUs:

Their CPU optimizations are not great either:
i5 750 2.8ghz = 23 fps minimums
i7 920 2.8ghz = 30 fps minimums (what?)
So this ugly game needs hyper-threading or 6-8 cores just to get > 30 fps? Not sure if serious.

If Rockstar Games made Crysis 1, Metro 2033 or Witcher 2, we wouldn't be able to max those games for 10 years since their launch.
Let's hope MP3 actually is different. If not, get ready to need GTX690/GTX680 SLI/HD7970 CF and a 6-core 3930 @ 4.5ghz to max it out.
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