Max Payne 3 Next big graphics powerhouse ?

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RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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Then I don't think you've played GTAIV on consoles. GTA4 runs horribly on consoles it also looks worse than you would think. The only way you could get it to look as bad on PC is to run it at 800x600 with everything turned down.

GTAIV runs horribly on everything, once you consider the level of graphics, shaders, textures and details in the stock game.

Not discussing all the great mods for GTAIV, but the stock game has very unoptimized PC game coding not just for a console port, but for almost any PC game.

How is HD7950 $400 just 2 fps faster than HD6950 $200, while HD6950 1GB runs faster than HD6970 2GB? How is there only a 5 fps difference between an HD6950 and GTX580?

Even after countless driver updates this March 2012 testing reveals how poorly the game was ported:
GTAIV%202560.png


The stock graphics are very poor given the performance. Now compare GTAIV to say Witcher 2:

mostrealistic-witcher2.jpg

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Strictly from GPU scaling, and the way GTAIV runs based on its stock graphics, it's easily the one of the worst ported games on the PC in the last 5 years.

Rockstar makes fun games, but can't code a game with good graphics that runs smooth if you paid them $100 million dollars.

Case and point, just look at any game from these guys and you can tell right away their games are poorly optimized for PC hardware:

LA Noire - Graphics from 2006:
LANoire_111114_1647063.jpg

LANoire_111114_1652479.jpg


Oh it's a console port with 0 optimization for GPUs:
LANoire_256.png


Their CPU optimizations are not great either:

i5 750 2.8ghz = 23 fps minimums
i7 920 2.8ghz = 30 fps minimums (what?)

So this ugly game needs hyper-threading or 6-8 cores just to get > 30 fps? Not sure if serious.

LANoire_pro.png


If Rockstar Games made Crysis 1, Metro 2033 or Witcher 2, we wouldn't be able to max those games for 10 years since their launch.

Let's hope MP3 actually is different. If not, get ready to need GTX690/GTX680 SLI/HD7970 CF and a 6-core 3930 @ 4.5ghz to max it out.
 
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Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
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MP3 screenshots do not look impressive. Also, you reach the point of diminishing returns rapidly with some settings. It's sad if a setting barely improves image quality at the expensive of a major hit to framerates.


Agreed. See DOF in Metro 2033 (huge penalty) and 4xMSAA in BF3. I'd really like to understand what it is about nvidia cards that handle msaa so well in BF3.

Fermi & Kepler both handle MSAA better in BF3 than Caymen and Tahiti. On the other hand Tahiti handles Metro much better than Kepler does.


Back on MP3. I've played it on the 360 a little, and I really dislike console gaming for almost everything - particularly FPS, and it's a really fun game. I had to stop playing when I wanted to continue, because I'd prefer to wait to play it on the PC. :thumbsup:
 
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blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Good info RS, agreed. I also find it hilarious that LA Noire has a 30 fps cap on the PC. I find it unbelievable that anyone would defend GTA IV, jesus christ, anyone who bought that at launch knows what i'm talking about. That game is and was a steaming pile of crap on the PC, period.

Rockstar does NOT have a good track record on PC games. I hope MP3 changes this, i'm hoping for the best....I definitely won't get burned this time though, i'm going to wait for a few reviews before buying.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
DSOGaming writes: "The PC version of Max Payne 3 will be released in a couple of days and most of you are wondering how this bad boy will run on your machine, right? Well, time to find out. Rockstar and Nvidia have released the official benchmark chart for Max Payne 3 that can be viewed below. As we can see, an Nvidia 8800GT will be enough for a ‘console’ experience (with even better graphics), whereas a GTX560Ti will get you 60fps overall in 1080p with High settings and FXAA."

max-payne-3-perf-chart.png

Source

Unfortunately it doesn't say if that bench used full DX11 effects, etc. That's all I found so far.
 
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kami

Lifer
Oct 9, 1999
17,627
5
81
It shouldn't need all that. It runs at 1080P on PS3 with 256k shared memory.


GTA4 actually renders at 1152x640 on PS3 then is scaled to output res ( renders at 1280x720 on xbox 360 for reference).


As for Max Payne 3 I am interested but no way in hell paying full price. Waiting for steam sale in a few months.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
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GTA4 actually renders at 1152x640 on PS3 then is scaled to output res ( renders at 1280x720 on xbox 360 for reference).


As for Max Payne 3 I am interested but no way in hell paying full price. Waiting for steam sale in a few months.

Just wait until the Holiday sales. It will be bundled with all their other recent games for half price. I may bite on that.
 

(sic)Klown12

Senior member
Nov 27, 2010
572
0
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Isn't that a really old engine? DX9 only?

It's been updated since it was used in those games(massively going by the screenshots), and they seem to be focusing on putty out high res textures(hence the large storage requirements). DX11 features(tessellation and compute) have been added for the PC version, at least according to what the devs have been saying. If the engine proves flexible, it makes since just to keep updating it than wasting money building a new engine. Valve has done very well going that route.
 
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2is

Diamond Member
Apr 8, 2012
4,281
131
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Unfortunately Valve needs to learn to count to 3 before we see anything new from them.
 

lopri

Elite Member
Jul 27, 2002
13,310
687
126
I happened to see the ad and thought the graphics are pretty.. lacking.
 

Gordon Freemen

Golden Member
May 24, 2012
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+1. It was a revolution in PC gaming that overstepped many boundaries in graphics, gameplay, and storytelling. What a masterpiece.
It's to bad bullet time is now just a gimmick I am sure it will get real old real quick in MP3 it did in the first two games.
 

MrK6

Diamond Member
Aug 9, 2004
4,458
4
81
It's to bad bullet time is now just a gimmick I am sure it will get real old real quick in MP3 it did in the first two games.
No. Bullet time was incredibly fresh when Max Payne did it, and it opened up new avenues of gameplay that had yet to be developed. Furthermore, Max Payne's environments were incredibly realistic, especially in how the player interacted with them, and definitely for the time. Many games later mimicked Max Payne, but few did it as well and even fewer pushed the envelope further. It really is a shame.
 

Gordon Freemen

Golden Member
May 24, 2012
1,068
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No. Bullet time was incredibly fresh when Max Payne did it, and it opened up new avenues of gameplay that had yet to be developed. Furthermore, Max Payne's environments were incredibly realistic, especially in how the player interacted with them, and definitely for the time. Many games later mimicked Max Payne, but few did it as well and even fewer pushed the envelope further. It really is a shame.
Well I realize that Max Payne was the first franchise to introduce "bullet time" but even when I first play Max Payne 1 all them years ago I was sick of slowing down the game in bullet time far before the games end. IMO Max Payne was an average game with slick graphical effects for the time but purely average in where it counts which for me IMO is the gameplay. I am not so pumped for Max Payne 3 as I am GTA V !
 

3DVagabond

Lifer
Aug 10, 2009
11,951
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@Grooveriding: Those models are actually quite well done. Not a real high poly count, but high enough not to look terribly faceted or be lacking in detail, and very well textured. Looks like they're using specular maps to real good effect. It's especially noticeable on the chopper's front cowling. Makes the plating stand out with the light reflecting off of it. Good textures can make a decent model look great. The games lighting looks good too.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Maybe. The 2nd one looked okay, but seemed way more demanding than necessary. I hope the 3rd is better optimized and a bit more intuitive to play.

http://www.youtube.com/watch?v=bz9mIgaBmU8

This is ALWYS brougth up about sandbox games(Crysis, ARMA, ARMA 2)...do people have problem understanding the computational requirements of a sandbox?

And what up with the FUBAR attitude?

I mean stuff like "It dosn't run + 60 FPS on my e-peen-rig, the game must be coded horrible!!!"

In the old days we LOVED games that pushed the hardware beyond the "breaking point"...now poeple just whine and complain about the "unnessary" performance hit... :whiste:
 

Kippa

Senior member
Dec 12, 2011
392
1
81
If Max Payne is based on the Rage engine then is it explicitly a 32bit application? Or does it have scope for addressing more 64bit based memory?