Question Matrix Awakens City Sample is now available for download on PC

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Makaveli

Diamond Member
Feb 8, 2002
4,915
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Much better than the Mega link. Took me 3 days to download from Mega due to download limit.

I only found that an issue on mega if you tried to download the whole thing at once.

When I did it file by file I had no issues, and to also used Edge and not FF.

But thanks for the updated link he should try this.
 

IntelUser2000

Elite Member
Oct 14, 2003
8,686
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You are very likely hitting the random read I/O limit of the drive(s). Also note that the small reads are from loading in the various object data streams (i.e. that street sign, the boxes in the truck, the piece of litter on the ground, the bird in the sky, etc...), which will in most cases be well below the RAID stripe size and thus you are not gaining the advantage of the RAID system for a boost in performance, and area really only getting the performance of a single drive.

Random Reads eh? There's not a huge difference between NVMe and SSD in random reads because it shows the more fundamental limit of the technology.

Optane drives would do really good here since the random reads are several times faster.

It also means when you get the CPU security patches that reduce I/O performance you'd notice the impact.
 

Fallen Kell

Diamond Member
Oct 9, 1999
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Random Reads eh? There's not a huge difference between NVMe and SSD in random reads because it shows the more fundamental limit of the technology.

Optane drives would do really good here since the random reads are several times faster.

It also means when you get the CPU security patches that reduce I/O performance you'd notice the impact.
My post wasn't talking about SSD and NVMe. It was discussing the HDD (spinning platters) being used by psolord. And on an HDD, random reads are incredibly slow, as I noted, with many drives barely able to reach 1MB/s because the physical read/write heads need to be moved into the correct cylinder and the platters need to rotate around to the correct block. And in random read operations, with a drive and controller that doesn't do a good job queuing requests and reordering those requests to optimize for least amount of movement of the read/write heads, you can have incredibly inefficient retrieval of the data.
 

IntelUser2000

Elite Member
Oct 14, 2003
8,686
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My post wasn't talking about SSD and NVMe. It was discussing the HDD (spinning platters) being used by psolord.

I was also talking about later posts from @psolord getting 10-30MB/s with NVMe. Because in random reads there isn't a huge difference between SATA and NVMe. I think it was 50-70% difference which seems big but that's from 18MB/s to 30MB/s.

Writes make a big difference with DRAM buffers and garbage collection but reads can't be helped. Copying involves Read AND Write operations.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
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UE5 makes heavy use of streaming in assets. With the PS5 and XBSX both having very fast storage, this setup works well. For we PC users, it will be important to have a good NvME drive. I wonder if having a PCIe 3.0 drive will hurt it much. Also, I wonder ho much having AMD Smart Access Memory enabled will help.

Nah they only use that for PS5 and XBSX.
They won't even port it if they can't do some form of ram buffer on the PC.
But im more on i doubt we will get a PC port of it, or if we do, it will be so horrendous, it will make the game unplayable.

Also im not really oohh wow in UE5 for PC.
We haven't seen any developers yet play with it and its been in the works for a while.
Developers are still on UE4 which is tried and tested. I think we'll see more hardware improvements like FSR and DLS before we get another revolutionary engine for the PC... (Note I say PC) before UE5 or UE6 or *(insert your uber game engine name here)* engine rolls around and becomes main stream for developers.

As for quality, i think Ubisoft had a better engine which ended up being vaporware.
Anyone remember Snowdrop Engine which they used at CES to show off the Original Division:

But we all know how that went... and how Ubisoft got the title, the most shaddy developer company ever with Division + Assasins Creed.
Yeah they said the engine was too complex for modern gaming machines.. but that to me is another definition of vaporware.

I did run in on 8600k+1070 and 2700k+3060ti, correct. It run badly on both, lol.

This is why i dont think we'll see it for PC.
Each and every PC is so different its very difficult to tune the engine for PC.
Even having overpowered components can poorly tune the machine to run the game really bad.

This is why unless UE5 matures A LOT more, or they make using it brain dead level, like how UE4 almost is, i don't see it picking up for PC.

So as you can see, the test is extremely cpu limited. I was seriously like wtf? I mean the poor old 2700k, may be exactly that, poor and old, but it runs AC Valhalla maxed @60fps vsynced.

:O

Gen 30 card on OG Sandy Bridge.... :beermug:

I don't know if you did that as a proof of concept or just for lulz....
3060ti on a PCI-E 2.0... lol.... thats like putting a AMG V8 inside a SmartCar with stock tires and stock suspension.
 
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psolord

Platinum Member
Sep 16, 2009
2,120
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:O

Gen 30 card on OG Sandy Bridge.... :beermug:

I don't know if you did that as a proof of concept or just for lulz....
3060ti on a PCI-E 2.0... lol.... thats like putting a AMG V8 inside a SmartCar with stock tires and stock suspension.

Right? :D

I do stupid tests like that all the time. BUT aside from this demo, the 2700k is perfectly 60fps capable even today for the vast majority of games.

I am playng Valhalla and Teardown these days. The 2700k doesn't break a sweat. The 3060ti in Teardown is having a difficult time believe it or not. And that's at 1080p, lol. Such is the nature of the engine of course. In games, it has always been the gpu, that drags the vast majority of the workload.

The pcie 2.0 is a very interesting limitation for me, not for the bandwidth per se, but more so for the old 8b/10b encoding. Still it works ok even today.

Yes the whole system is to be upgraded sooner than later.
 

Amused

Elite Member
Apr 14, 2001
57,045
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OK, I feel really stupid. I have the epic launcher and the unreal engine 5. I load unreal engine 5 and cannot figure out how to start the demo.

Am I missing something?

Can someone please give me step by step info about how ton get the demo running?
 

wilds

Platinum Member
Oct 26, 2012
2,059
674
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Lowered resolution to 800x600 and using default video settings and the old 1080 ti FE is getting destroyed. Never see it reach these kinda temps unless I am playing certain games at 2160p... Yikes. In starting position:

1.jpg

But once I start flying around aimlessly around buildings, GPU usage becomes even more sporatic and frametimes become far less smooth:
2.jpg

FPS dropped down to 30 when flying around spinning, but the GPU is not having a good time, lol.

edit: I am using a pretty quick 2tb pcie 4.0 M.2 ssd for this.
 
Jul 27, 2020
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FPS dropped down to 30 when flying around spinning, but the GPU is not having a good time, lol.

sg.ShadowQuality=3
sg.GlobalIlluminationQuality=3

Set both to 1 and try again. You will have a much smoother experience.
 
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wilds

Platinum Member
Oct 26, 2012
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sg.ShadowQuality=3
sg.GlobalIlluminationQuality=3

Set both to 1 and try again. You will have a much smoother experience.

Ahh thanks. Now that I set those to 1 I am seeing much higher framerates, but unfortunately 1080 ti is still bottleneck at 800x600 (but not changing res in settings file, just nvidia control panel).

Standing still at spawn:

2.jpg3.jpg

Sitting in air (I lost the building I found in first fly around):

4.jpg

Flying around at max speed twisting around:

5.jpg

This was actually playable to the point where the jittery frametimes weren't that bad. GPU was definitely not the bottleneck at this low FPS point.
 
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psolord

Platinum Member
Sep 16, 2009
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I did a run with the Superman version of this demo, on my old 2700k+3060ti, if anyone's interested (non monetized of course).


This is the city of the yellow door. It's the small one. It runs fine ok? I don't even want to know what's on the other door! :p

The weird resolution was chosen by the demo. This one does not have .inis to fiddle with. So the settings are what the creator chose.

Aside from the lower resolution, the demo is once again cpu limited of course. However it runs much better compared to the original, probably due to the reduced scope of the yellow door. However it is a very good showcase of what the engine can do, in a somewhat better way than the original, because you now have a character to fly around and navigate through the city.

Also superman flys like crazy, so the engine gets really stressed steaming assets. And yes once again the demo was run from a hard drive. I will have to confess that during the first minute or so, it did have many stutters streaming data from the hard drive, something I had not seen on the original version. That is due to this demo steaming a lot more data due to the increased flying speed. The good news however, is that after this data has been cached, it runs absolutely fine even on HDD. At least for this yellow door city. The other one may not be so forgiving.

The poor 2700k is doing ok in this version, which makes me hopeful for smaller scope UE5 games. I mean not open world ones. Something more linear perhaps. We'll see.

I am seriously amazed how the engine can show great detail when you come close to objects. You can look inside windows in skyscrapers and see fully equipped rooms. Yes I am a peeping tom! I am superman ok? What would you do if you had superpowers? And people are talking crap about Homelander. I would be far worse I swear! xD
 
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I am seriously amazed how the engine can show great detail when you come close to objects. You can look inside windows in skyscrapers and see fully equipped rooms.
Yeah. Your video shows the excellent potential for this game engine. All current games need to be remastered and ported to this engine ASAP!

Also, when a game engine is this good and forgiving for older CPUs, there is no reason for pixelated games to exist anymore. No more pixel graphics from now on. Humanity must move forward!
 

Makaveli

Diamond Member
Feb 8, 2002
4,915
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I did a run with the Superman version of this demo, on my old 2700k+3060ti, if anyone's interested (non monetized of course).


This is the city of the yellow door. It's the small one. It runs fine ok? I don't even want to know what's on the other door! :p

The weird resolution was chosen by the demo. This one does not have .inis to fiddle with. So the settings are what the creator chose.

Aside from the lower resolution, the demo is once again cpu limited of course. However it runs much better compared to the original, probably due to the reduced scope of the yellow door. However it is a very good showcase of what the engine can do, in a somewhat better way than the original, because you now have a character to fly around and navigate through the city.

Also superman flys like crazy, so the engine gets really stressed steaming assets. And yes once again the demo was run from a hard drive. I will have to confess that during the first minute or so, it did have many stutters streaming data from the hard drive, something I had not seen on the original version. That is due to this demo steaming a lot more data due to the increased flying speed. The good news however, is that after this data has been cached, it runs absolutely fine even on HDD. At least for this yellow door city. The other one may not be so forgiving.

The poor 2700k is doing ok in this version, which makes me hopeful for smaller scope UE5 games. I mean not open world ones. Something more linear perhaps. We'll see.

I am seriously amazed how the engine can show great detail when you come close to objects. You can look inside windows in skyscrapers and see fully equipped rooms. Yes I am a peeping tom! I am superman ok? What would you do if you had superpowers? And people are talking crap about Homelander. I would be far worse I swear! xD

Nice here is my quick run though of this same demo.

I choose the door on the right.

 
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psolord

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Nice here is my quick run though of this same demo.

I choose the door on the right.


I believe the moral of these tests, is that if you have a Sandy Bridge you go left. If you have a Zen 3 you go right.

And that's how you get labeled as leftist in these forums! xD
 
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