Question Matrix Awakens City Sample is now available for download on PC

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psolord

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Sep 16, 2009
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I did a new test on my 8600k+1070 with quality at =1 and the performance improved greatly. It is now at a solid ~30fps for the most part for 1080p. This time the 8600k did quite some work. It seems it was dropping clocks greatly with the settings at =3 because it was waiting for the graphics card. This got me very worried, because from what I saw, 60fps will not be possible on this cpu, and this is my good cpu, damn. Will have to keep an eye out on those 12600ks. It's quite possible that actual games will be more optimized however, so we'll see.

Also for some strange reason, it does not crash at all on that system. It's basically a very similar configuration compared to my 2700k+3060ti. Same OS, same drivers, same redistributables installed. The very big difference of course is the cpu and the 8600k system has 32GBs RAM instead of 16GBs. Still I didn't see the demo going above 10GBs.

Will try to make a video out of it, recorded with my external recorder. And additionally I really want to see what the 970 can do, lol.
 

psolord

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Ok I know you guys could not get any sleep, so I did a couple more City sample vids on my 970+2500k and 8600k+1070. (it goes without saying,non monetized vids)



The GTX 970 gets a very strict video ram message right off the bat, kindly telling you to gtfo and that you are missing ~1.2GBs of video ram and that's at low settings with 50% res! And I see in MSI Afterburner a full 3950MB video ram usage, so that number does not account for the slow 512MB I guess! Still, even for a pixel count a little above 720p, for a next gen demo, for a card that is nearing 8yo, ain't too bad I guess. It might still be able to run some lighter UE5 games.

I honestly expected the 2500k to blow up in this demo, but it didn't. I mean OK it did hover around 80% cpu usage for less than 20fps and that @5Ghz, but considering it is currently running through its 12th year since launch, a cpu from the PS3 era, it is doing great really! It will be interesting to see some actual UE5 games on it, maybe with more limited world than this demo.

The 8600k+1070 run, was the smoothest of my systems so far, in terms of framerate, even if it was at 1080p low. I had to limit it at 30fps, because the frametimes were spiking like crazy and was getting on my nerves. xD

The 8600k at least for the low settings, did OK and I think it could do 60fps at 5GHz. It was not even overclocked for this test. In real games I believe it will do much better but this remains to be seen.

The GTX 1070 is losing 1/3 of its perfromance for max settings but overall it's doing ok. It ain't the newest card around either. It is also a 6yo part now. Time flies!
 

Aapje

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Mar 21, 2022
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I honestly expected the 2500k to blow up in this demo, but it didn't. I mean OK it did hover around 80% cpu usage for less than 20fps and that @5Ghz, but considering it is currently running through its 12th year since launch, a cpu from the PS3 era, it is doing great really!

If you pair it with an old GPU it won't be stressed that badly, since the GPU is limiting the performance of the system.

Not sure how relevant these benchmarks are when this demo seems poorly optimized for PC, with even 3090 systems capping out at 60 FPS.
 
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@igor_kavinski Not even going to waste my time with my sig rig...

Its going to look and run about as good as the screenshots in this thread.
According to the TPU database, your GPU is only 3% slower than mine. I think you can run it just fine with global illumination 1 and shadows 1 in the INI file. You will likely need to change the resolution to Full HD. It defaults to some weird resolution below 1440p.

Driving around isn't fun (the car physics doesn't feel right) but flying is amazing. The draw distance is crazy good. Even looking from above, you can spot small cars moving on the roads. It's like the engine isn't doing any tricks by hiding stuff, which used to be the norm before. Everything is just there and you can even look through windows and see empty bedrooms and offices.
 

Aapje

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It's removing details from things far away, so it can still show them, but with much less detail, which you won't notice that much since they are far away. In itself this is nothing new, but in this engine the low quality models are generated from the high-detail ones, which saves developers time, since they don't have to create them.
 

psolord

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Timmah!

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Jul 24, 2010
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Wanted to try today, finally downloaded the compiled version off that MEGA link, and uh-oh, it does not work with my 3090. I had 472 driver at first, so i was like OK, simple driver update will solve that, so i went to 512 version whatever, but still no go - nanite wont load, cause no proper hardware or driver detected... or something along the line. Any idea whats going on and how to solve this?
 

Timmah!

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Jul 24, 2010
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I did a clean driver installation. Other than that, nothing else that I can remember. Also, in graphics options, choose your 3090 as the preferred GPU for the UE5 executable.

Thanks. Might try the sweeping drivers clean and reinstall again. What do you mean by graphics options, where do i do that?
The problem here might be with my Windows as well, its Win10, but it did not update like for 2 years, its the 1903 version, cause at some point the win-update borked itself and since then, every attempt to auto-update fails. So when it happens, i just keep postponing it to not bother me every day, and i had no inner strength to reinstall entire system cause of it, as otherwise, everything else works.

EDIT: Did the driver sweep with DDU, clean install, but no bueno, still not working. I suppose it has to be Windows thing then.
 
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EDIT: Did the driver sweep with DDU, clean install, but no bueno, still not working. I suppose it has to be Windows thing then.
Yes, it definitely seems like a Windows version issue. Have you tried the Windows Update Assistant? It might be able to update your Win10 to the latest version with everything intact.


Graphics settings: https://petri.com/change-windows-10...e-display-problems-on-devices-with-dual-gpus/

1650224592886.png

By the way, I didn't use DDU. Just checked the option to do clean installation during Nvidia's driver installation.
 
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Timmah!

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Yes, it definitely seems like a Windows version issue. Have you tried the Windows Update Assistant? It might be able to update your Win10 to the latest version with everything intact.


Graphics settings: https://petri.com/change-windows-10...e-display-problems-on-devices-with-dual-gpus/

View attachment 60187

By the way, I didn't use DDU. Just checked the option to do clean installation during Nvidia's driver installation.

Thanks! Did that, no change, unfortunately. But it was to be expected, as i have no integrated GPU in my computer, which could have been the source of the issue.
One more thing crossed my mind, i might have installed the Studio Driver, rather than Game Ready one. You think that might be the culprit here?
 
Jul 27, 2020
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One more thing crossed my mind, i might have installed the Studio Driver, rather than Game Ready one. You think that might be the culprit here?
Could be. Studio driver is meant for CAD and other professional 3D applications. But try updating your Windows with the Update assistant and then try the Game Ready driver. That Win10 version is pretty old.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
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Ya I think your windows version 1903 is the issue here that is old now.

i'm on 21H2

And on a side note this looks awesome!!!


- That's spurred a lot of discussion around the web on how a dev can make a superman game that doesn't completely suck.

A lot of bad ideas getting tossed around...
 

Makaveli

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Feb 8, 2002
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- That's spurred a lot of discussion around the web on how a dev can make a superman game that doesn't completely suck.

A lot of bad ideas getting tossed around...

I think it can be done if you bring in some of superman's more powerful villains and maybe don't have the whole game on earth.

You could even say the start off the game with lex sends up a satellite that puts a red sun filter over the earth, which would in turn slowly drain superman of his powers. Then the first couple missions is you trying to do his standard rescue of civilians but in a drained power state making it much harder. Then when his power a completed drained and he is human to try and figure out what lex did and to stop that satellite. So the next few levels is you being clark working with lois to figure out what lex did.

Once you figure that out and stop the satellite and regain your power you then see Lex was actually working for the Light and there was master plan involved with vandal savage and you must go to War World off planet to stop him. There is many ideas and things they could do I just think they lack imagination.
 
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GodisanAtheist

Diamond Member
Nov 16, 2006
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I think it can be done if you bring in some of superman's more powerful villains and maybe don't have the whole game on earth.

You could even say the start of the game lex sends up a satellite that puts a red sun filter over the earth, which would in turn slowly drain superman of his powers. Then the first couple missions is you trying to do his standard rescue of civilians but in a drained power state making it much harder. Then when his power a completed drained and he is human to try and figure out what lex did and to stop that satellite. So the next few levels is you being clark working with lois to figure out what lex did.

Once you figure that out and stop the satellite and regain your power you then see Lex was actually working for the Light and there was master plan involved with vandal savage and you must go to War World off planet to stop him. There is many ideas and things they could do I just think they lack imagination.

- Why not go completely balls out and either have the earth get teleported to a red sun, or vice versa :eek:. Would make for a far less boring metropolis to have two suns in the sky and a day / "red night" cycle with a red filter on everything.

Additionally/alternatively, make the game more like Monster Hunter World or Elden Ring, where the game is really about defeating 30-40 Superman size threats (each requiring a unique combat style or tactics to defeat) rather than cleaning up street level crime in Metro City. Mooks and mobs can be there just to provide a distraction/tire out Supes, never really defeat him in combat.

Have Rocksteady develop it and have Batman from the Arkham-verse hanging out developing tech and gadgets for Supes to use to provide an upgrade/talent tree.

An origins game where Supes is still a teen/young adult discovering his powers and vulnerable to even mid-tier villains would be an interesting way to go as well.

You're right, there is a way it can be done, but the devs would really have to understand the source material (I admit I'm not a huge Supes fan) so it doesn't just turn into "Lex gave everyone Kryptonite bullets and gloves so now you're just playing the standard super hero brawler" game.
 
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Makaveli

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Feb 8, 2002
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- Why not go completely balls out and either have the earth get teleported to a red sun, or vice versa :eek:. Would make for a far less boring metropolis to have two suns in the sky and a day / "red night" cycle with a red filter on everything.

Additionally/alternatively, make the game more like Monster Hunter World or Elden Ring, where the game is really about defeating 30-40 Superman size threats (each requiring a unique combat style or tactics to defeat) rather than cleaning up street level crime in Metro City. Mooks and mobs can be there just to provide a distraction/tire out Supes, never really defeat him in combat.

Have Rocksteady develop it and have Batman from the Arkham-verse hanging out developing tech and gadgets for Supes to use to provide an upgrade/talent tree.

An origins game where Supes is still a teen/young adult discovering his powers and vulnerable to even mid-tier villains would be an interesting way to go as well.

You're right, there is a way it can be done, but the devs would really have to understand the source material (I admit I'm not a huge Supes fan) so it doesn't just turn into "Lex gave everyone Kryptonite bullets and gloves so now you're just playing the standard super hero brawler" game.

all great ideas if the both of us could come up with that in a few mins why can't the people that are paid to make games create one that works. And I think you are right its a lack of understanding of the source material.
 
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