Coming off of the action packed hilarity of Battlefield BC, I too was ready to throw in the towel with this one, barely able to scrape a couple thousand credits together in the beginning, weak powers with the infiltrator class, mainly using the wimpy pistol. Then I got the hang of it and ran around space picking up duplicate items and selling them for beaucoup credits. I was about 75% through the story mode when I had 5 million credits and 500+ omnigels from rarely failing decryptions, gunning around with one character trained in AR with 336 damage, the other character in SG with 320 damage, both upgraded with damage mods and tungsten cutter VI ammo and my character with a decked out pistola and mods. I just mowed over all enemies and focused on the story and atmosphere and I thought it was pretty well done. I haven't played KOTOR so I don't know how it compares, but I dig the 80's synthesizer sound of the music and the rarity, remote feel, and hopelessness of the Prothean parts of the story. A lot of the outdoor levels were strikingly good looking as well. I appreciate the fact that it's an RPG without turn-based combat. Even though the combat and AI could be better, I just can't play TBC for long ever since FFVII. It's a story driven game with more dialog than other games but it wasn't as bad as MGS titles (not saying the MGS series is bad in general). I can't see myself pulling through another play even with a different class and going renegade instead, but the game felt tailored for my experience and ultimately slightly more satisfying than my favorite game of the year so far (GTA4).