Looks like G71 will have those 32 pipes after all.

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Again, I'll believe it when I see it. Of course if I was Nv, then yeah I'd better put out a 32pipe gtx to have any hopes of competing with the r580, but it's not as easy as tacking on 8 more pipes and calling it the 7900u. Nv has never released a refresh card with more pipes than the origial. Also, funny how they menion we should fear NV's TWIMTBP developer influence, because I can think of at least 2 such games from last year (well, it was this year actually, but I'm thinking it's 2006 already...) where NV was loosing in benches.
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
Interesting how ATI is going the method of 16/48, & nVidia going 32/16.

It seems that both methods work; it'll be interesting to see which one works better.
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
I guess that NV will do much better in situations that are not heavy on shaders because it will have 32 texture units (if it does have 32 pipes), but will fall behind in shader heavy apps because it has less pixel shaders. However, things could get even more interesting when games come out that make use of dynamic branching, or if VTF gets used by major games like Unreal 2007, so we'll just wait and see which company made the right gamble on the new cards.
 

Cookie Monster

Diamond Member
May 7, 2005
5,161
32
86
Just a quick summary

G71 (7900ultra)
90 nm low k
32 pixel pipelines
32 pixel shaders
32 TMUs (texture mapping units)
16 ROPs
10 Vertex shaders?
256bit GDDR3 (ext.)
380~ transistors?

core clock 750mhz
memory clock 1900mhz.


R580 (X1900XT)
90 nm lowk
16 pixel pipelines
48 pixel shaders
16 TMUs
10 VS
256bit GDDR3 (512bit int. ring bus)
350~ transistors? (R520 has 321~ transistors)

core clock 695mhz
memory clock 1550mhz

AS you know this is the specs for the X1600XT (R530)
90 nm lowk
4 Pipelines
12 Pixel Shaders
4 Texture Mapping Units
4 ROP's
5 Vertex Shaders
128Bit Ext. Memory Interface, 256Bit Int. Ring Bus

So if you compare this with the R580, it will be R580 = R530 x 4



 

coldpower27

Golden Member
Jul 18, 2004
1,676
0
76
Originally posted by: Cookie Monster
Just a quick summary

G71 (7900ultra)
90 nm low k
32 pixel pipelines
32 pixel shaders
32 TMUs (texture mapping units)
16 ROPs
10 Vertex shaders?
256bit GDDR3 (ext.)
380~ transistors?

core clock 750mhz
memory clock 1900mhz.


R580 (X1900XT)
90 nm lowk
16 pixel pipelines
48 pixel shaders
16 TMUs
10 VS
256bit GDDR3 (512bit int. ring bus)
350~ transistors? (R520 has 321~ transistors)

core clock 695mhz
memory clock 1550mhz

AS you know this is the specs for the X1600XT (R530)
90 nm lowk
4 Pipelines
12 Pixel Shaders
4 Texture Mapping Units
4 ROP's
5 Vertex Shaders
128Bit Ext. Memory Interface, 256Bit Int. Ring Bus

So if you compare this with the R580, it will be R580 = R530 x 4

Strange this looks very similar to my post on Nvnews.net with a few modifications.
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
I'm too lazy to search for rv530 benches, but 4x its performance seems kinda low to me. The r520 already seems like 3x-4x as fast in games as the rv530, and the r580 would be at least as fast, but probably around 1.5x - 2x as fast as the r520 in most modern games.
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Since I wont be upgrading until DX10 actually makes an appearence in games (UT2k7), I see no need to upgrade. Then again, Im in college and cant afford sh!t.


Anyways, competition = good for us. I dont know the inards of a gpu and I wont pretend that I do, but one would think that with more clocks per cycle, the X1900 would be faster when it comes to shaders.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,397
8,564
126
nvidia might as well just develop the engine themselves for all the money they're spending on TWIMTBP

god i hate splash screens in games. just let me get to the action, pls!
 

Cookie Monster

Diamond Member
May 7, 2005
5,161
32
86

coldpower27

Golden Member
Jul 18, 2004
1,676
0
76
Originally posted by: Cookie Monster
Originally posted by: coldpower27
Originally posted by: Cookie Monster
Nvnews huh? I dont go to that site... beyond3d is the other altern site i visit :)

Really eh? They are awfully similar to me.

http://www.nvnews.net/vbulletin/showthread.php?p=780987#post780987

:Q

Wow. Thats almost too similiar. A little TOO similiar...
Was that your post? Guess we had the same thing in mind.... :laugh:

Yes it was, I find it really amusing that your bottom part for RV530 is bascially an exact copy of mine which was posted 5 Hours ago.
 

Cookie Monster

Diamond Member
May 7, 2005
5,161
32
86
Originally posted by: coldpower27
Originally posted by: Cookie Monster
Originally posted by: coldpower27
Originally posted by: Cookie Monster
Nvnews huh? I dont go to that site... beyond3d is the other altern site i visit :)

Really eh? They are awfully similar to me.

http://www.nvnews.net/vbulletin/showthread.php?p=780987#post780987

:Q

Wow. Thats almost too similiar. A little TOO similiar...
Was that your post? Guess we had the same thing in mind.... :laugh:

Yes it was, I find it really amusing that your bottom part for RV530 is bascially an exact copy of mine which was posted 5 Hours ago.

I live in New Zealand so, not sure about time. But... dang... its almost too similiar.
Trust me, i dont visit NVnews forums because its filled with many, many fanboys. Same goes to rage3d. SSxeon is a funny fanATIc.

If your upset, have my :cookie: But *** its too similiar...
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: coldpower27
Originally posted by: Cookie Monster
Just a quick summary
G71 (7900ultra)
90 nm low k
32 pixel pipelines
32 pixel shaders
32 TMUs (texture mapping units)
16 ROPs
10 Vertex shaders?
256bit GDDR3 (ext.)
380~ transistors?

core clock 750mhz
memory clock 1900mhz.


R580 (X1900XT)
90 nm lowk
16 pixel pipelines
48 pixel shaders
16 TMUs
10 VS
256bit GDDR3 (512bit int. ring bus)
350~ transistors? (R520 has 321~ transistors)

core clock 695mhz
memory clock 1550mhz

AS you know this is the specs for the X1600XT (R530)
90 nm lowk
4 Pipelines
12 Pixel Shaders
4 Texture Mapping Units
4 ROP's
5 Vertex Shaders
128Bit Ext. Memory Interface, 256Bit Int. Ring Bus

So if you compare this with the R580, it will be R580 = R530 x 4


Strange this looks very similar to my post on Nvnews.net with a few modifications.
Hey why didn't you write about transistors count for G70 (302 million) it just shows your lack of knowledge.
You are so pawned coldpower27 !!! : )

Current War spec ...
G70 nVidia GeForce 7800 GTX PCI-E

Shader Operations: 10320 Operations/sec
Pixel Fill Rate: 6880 MPixels/sec
Texture Fill Rate: 10320 MTexels/sec
Memory Bandwidth: 38.4 Gb/sec
Core Clock: 430 Mhz
Memory Clock: 600 Mhz (1200 Mhz effective)
Transistor Count: 302 million
Manufacture Process: 110 nm
Fragment Pipelines: 24
Vertex Pipelines: 8
Texture Units: 24
ROPs: 16

R520 ATi Radeon X1800 XT

Shader Operations: 10000 Operations/sec
Pixel Fill Rate: 10000 MPixels/sec
Texture Fill Rate: 10000 MTexels/sec
Memory Bandwidth: 48 Gb/sec
Core Clock: 625 Mhz
Memory Clock: 750 Mhz (1500 Mhz effective)
Transistor Count: 321 million
Manufacture Process: 90 nm
Fragment Pipelines: 16
Vertex Pipelines: 8
Texture Units: 16
ROPs: 16
 

coldpower27

Golden Member
Jul 18, 2004
1,676
0
76
Originally posted by: Cookie Monster
Originally posted by: coldpower27
Originally posted by: Cookie Monster
Originally posted by: coldpower27
Originally posted by: Cookie Monster
Nvnews huh? I dont go to that site... beyond3d is the other altern site i visit :)

Really eh? They are awfully similar to me.

http://www.nvnews.net/vbulletin/showthread.php?p=780987#post780987

:Q

Wow. Thats almost too similiar. A little TOO similiar...
Was that your post? Guess we had the same thing in mind.... :laugh:

Yes it was, I find it really amusing that your bottom part for RV530 is bascially an exact copy of mine which was posted 5 Hours ago.

I live in New Zealand so, not sure about time. But... dang... its almost too similiar.
Trust me, i dont visit NVnews forums because its filled with many, many fanboys. Same goes to rage3d. SSxeon is a funny fanATIc.

If your upset, have my :cookie: But *** its too similiar...

Yes, I would be a little upset, if someone copied and modified my post without my knowledge, and yes if you can post at both forums you can tell the time difference is 5 hours as you can set both forums to GMT-5 for instance. Nvnews is actually a pretty nice place, Beyond3D however is known for it's bastion of ATI Fanboys.
 

TecHNooB

Diamond Member
Sep 10, 2005
7,458
1
76
Either there's a third source where you both came to the same conclusion (RV530 x 4 = R580). Or cookie robbed coldpower <-- I'm feeling this. Good info nevertheless. I just hope credit goes to the right people.

EDIT: Oh, and I remember reading somewhere that the PS3 will be using the 7900GTX @ 550Mhz. Is this true? Cuz I seriously can't remember.
 

coldpower27

Golden Member
Jul 18, 2004
1,676
0
76
Originally posted by: tuteja1986
Originally posted by: coldpower27
Originally posted by: Cookie Monster
Just a quick summary

G71 (7900ultra)
90 nm low k
32 pixel pipelines
32 pixel shaders
32 TMUs (texture mapping units)
16 ROPs
10 Vertex shaders?
256bit GDDR3 (ext.)
380~ transistors?

core clock 750mhz
memory clock 1900mhz.


R580 (X1900XT)
90 nm lowk
16 pixel pipelines
48 pixel shaders
16 TMUs
10 VS
256bit GDDR3 (512bit int. ring bus)
350~ transistors? (R520 has 321~ transistors)

core clock 695mhz
memory clock 1550mhz

AS you know this is the specs for the X1600XT (R530)
90 nm lowk
4 Pipelines
12 Pixel Shaders
4 Texture Mapping Units
4 ROP's
5 Vertex Shaders
128Bit Ext. Memory Interface, 256Bit Int. Ring Bus

So if you compare this with the R580, it will be R580 = R530 x 4


Strange this looks very similar to my post on Nvnews.net with a few modifications.
Hey why didn't you write about transistors count for G70 (302 million) it just shows your lack of knowledge.
You are so pawned coldpower27 !!! : )

What are your talking about? It's a post about G71 vs R580 transistor counts currently are just estimates you could never guess it correct to the million.
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
32 pipes or not, if Inq is even half right on this I think 06 will be an interesting year for GPU's. For the longest time, Intel and AMD have pushed different strategies in microprocessor design. Intel of course going for pure clock speed, AMD focusing on IPC.

As the Inq discussed, NVIDIA is betting on raw pixel output whereas ATI is putting their eggs in the pixel operations basket. I'm not knowledgeable enough to discuss the advantages and disadvantages of each method, but I will say this should be a very interesting year as we see GPU innovation and technologies go some interesting routes. :thumbsup:

My lawn chair and popcorn are ready, how about yours? :D
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: coldpower27
Originally posted by: tuteja1986
Originally posted by: coldpower27
Originally posted by: Cookie Monster
Just a quick summary

G71 (7900ultra)
90 nm low k
32 pixel pipelines
32 pixel shaders
32 TMUs (texture mapping units)
16 ROPs
10 Vertex shaders?
256bit GDDR3 (ext.)
380~ transistors?

core clock 750mhz
memory clock 1900mhz.


R580 (X1900XT)
90 nm lowk
16 pixel pipelines
48 pixel shaders
16 TMUs
10 VS
256bit GDDR3 (512bit int. ring bus)
350~ transistors? (R520 has 321~ transistors)

core clock 695mhz
memory clock 1550mhz

AS you know this is the specs for the X1600XT (R530)
90 nm lowk
4 Pipelines
12 Pixel Shaders
4 Texture Mapping Units
4 ROP's
5 Vertex Shaders
128Bit Ext. Memory Interface, 256Bit Int. Ring Bus

So if you compare this with the R580, it will be R580 = R530 x 4


Strange this looks very similar to my post on Nvnews.net with a few modifications.
Hey why didn't you write about transistors count for G70 (302 million) it just shows your lack of knowledge.
You are so pawned coldpower27 !!! : )

What are your talking about? It's a post about G71 vs R580 transistor counts currently are just estimates you could never guess it correct to the million.

He guess the the transistor count for nvidia to be 380 million and then says ATI R580 will have 350 million but for ATI one he also shows the transistor count for R520. But why doesn't he show the transistor count for Nvidia G70.

He sounds like a Nvidia fanboy to me anyways
 

Cookie Monster

Diamond Member
May 7, 2005
5,161
32
86
Actually i came to the conclusion of R580 being 4 time of R530 due to the fact they share a similiar architecture.
(The numbers were further proof, but ic an be wrong).
R580 is believed to have 16-1-3-1 (16-1-3-2?), while the R530 has 4-1-3-2.


Edit- I estimated the transistor numbers of the R580 according to the B3D discussion.
Look i was too lazily to put the one for G70, because its not as exciting as the R580 in terms of architecture. Want me to edit it for you?
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
i will just wait :! for the review... i am going out for some drinks and get more dummer than i am already am :!