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Lessons of Modern Warfare 2, per Ars Technica

This is a major blow to PC gaming to say the very least. MW2 proves that a company can put out a very shoddy POS of a game, charge more than a normal PC game for it, and have fantastic sales because of the game's name and journalist bribery. Other game companies are going to duplicate this because it works. PC gaming will continue its trend of rapidly declining quality until all you have left is MW2 clones and MMOs.

There are very few good PC game companies left, and I imagine it's only a matter of time until the potential of having 100 times the sales of a game by making a console version instead tempts them.

On the bright side, there's still a whole bunch of good old PC games I haven't played yet..
 
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Matchmaking is better than the dedicated server system by a long shot, at least for gamers like myself that just want to play the game without the hassle of downloading crappy mods or searching through endless lists of servers that only play one or two maps or that kick people to make room for clan members.

Dedicated servers are the worst.
 
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while on vacation over christmas I played a bit of this for the first time on my nephews 360. they had no broadband internet so it was just the game as shipped. did a little of the campaign but it was mostly the challenges in both solo and duo player. loved the helicopter and ac130 sequences. looked pretty good visually. no way in hell I'd buy it on a console though, even with the inherent aim cheat a fps on a console compared to a pc feels like eating a bowl of fruit loops with chopsticks.
 
There was only one way to review Modern Warfare 2: on the Xbox 360, in Santa Barbara, under the watchful eye of Activision. Accepting the paid trip, along with room and board, was the only way you were going to get a review before launch. Joystiq noted that this broke their ethics policy, but they went anyway. Who can say no to a review destined to bring in traffic? Shacknews refused to call their coverage a "review" because of the ethical issues inherent in the situation, but that stance was unique.

The vast majority of news outlets didn't disclose how the review was conducted, or added a disclaimer after the nature of the review was made public. This proved to Activision that if you're big enough, you can dictate the exact terms of any review, and no ethics policy will make news outlets turn you down.

That's the most damning part. Proves that game reviews for big titles are little more than paid advertisements.
 
Matchmaking is better than the dedicated server system by a long shot, at least for gamers like myself that just want to play the game without the hassle of downloading crappy mods or searching through endless lists of servers that only play one or two maps or that kick people to make room for clan members.

Dedicated servers are the worst.


so its a great game for people who are too stupid to check like 3 boxes on a server browser. good to know.
 
Dedicated servers are the worst.

Until someone is cheating or being a wise and beautiful woman and you can't get rid of them because there's never an admin. The reason people played on my laggy DSL-hosted server for Counter-Strike was because I kept a tight leash and would ban people without warning.
 
Meh, keep playing, you'll get better...I can destroy some hackers...unless tehy're aimbotting then I am screwed.

MW2 is fun, but I wish they had votekick, that's all the game needs...if they won't give us dedicated servers.
 
Did you guys know this Game was made using a modified version of the Doom engine? Well, I'd say it's moved past Doom, but it's the engine that spawned from the Doom3 Engine. ID is working on ID Tech 5. Infinity Ward bought the source code for the ID tech engine when it was about "ID Tech 4" stage. They'll develop it as their own from here on out, but apparently it was easier for them to buy ID's engine than try and build on their current IP.
 
Did you guys know this Game was made using a modified version of the Doom engine?
Rather, it's built from the Quake 3 engine, id Tech 3. Infinity Ward has been building on that since they were 2015 Inc and made MoH:AA, but they completely rewrote the renderer for CoD2 and have kept doing all sorts of modifications since then to the point that it is pretty much their own engine.
 
Matchmaking is better than the dedicated server system by a long shot, at least for gamers like myself that just want to play the game without the hassle of downloading crappy mods or searching through endless lists of servers that only play one or two maps or that kick people to make room for clan members.

Dedicated servers are the worst.

Ehh hate to go against the grain but yeah i agree, theres usually a ton of servers with a dickhead for an admin and it plays stupid heavy metal gothy crap music or whatever whenever you kill something or do somthing... so annoying. So matchmaking takes out the chore of finding a good server and finding another good server when the first one isnt there.

If i had a choice between a hacker or a dickhead admin i would probably take the hacker, i can just leave and join a new match game quickly, or he will get bored quickly, powertrip admin never gets bored and is alllwaysss there! watching you!
 
Ehh hate to go against the grain but yeah i agree, theres usually a ton of servers with a dickhead for an admin and it plays stupid heavy metal gothy crap music or whatever whenever you kill something or do somthing... so annoying. So matchmaking takes out the chore of finding a good server and finding another good server when the first one isnt there.

If i had a choice between a hacker or a dickhead admin i would probably take the hacker, i can just leave and join a new match game quickly, or he will get bored quickly, powertrip admin never gets bored and is alllwaysss there! watching you!

Also I know someone who hacks and he has been banned four times already, but continues to buy cd keys.. so they ARE banning hackers.
 
Rather, it's built from the Quake 3 engine, id Tech 3. Infinity Ward has been building on that since they were 2015 Inc and made MoH:AA, but they completely rewrote the renderer for CoD2 and have kept doing all sorts of modifications since then to the point that it is pretty much their own engine.

The game looks incredible for its performance. IMO. The only bad thing is the latest one doesnt really like SLI and some Xfire.
 
Did you guys know this Game was made using a modified version of the Doom engine? Well, I'd say it's moved past Doom, but it's the engine that spawned from the Doom3 Engine. ID is working on ID Tech 5. Infinity Ward bought the source code for the ID tech engine when it was about "ID Tech 4" stage. They'll develop it as their own from here on out, but apparently it was easier for them to buy ID's engine than try and build on their current IP.

I would rather games use good engines that are available out there than to spend a lot of time making an engine. I want games not engines.

Also if you want to say that then you can also extrapolate that everything source is from like ID tech 2. Although you wouldnt recognize the engine at all.
 
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