League of Legends - F2P MOBA (like DOTA) part 2

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Chiropteran

Diamond Member
Nov 14, 2003
9,811
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Utility based jungle seems viable now, although it'll take some further testing to see if it's really worth the trade off. With 50 bonus gold from utility you can start with a crystalline flask and machete, as well as the biscuit and short ward at start for countering counter-jungle shenanigans.
 

HumblePie

Lifer
Oct 30, 2000
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I'm glad they are fixing the skill shot invisible projectile bug. OMG was that annoying. Randomly being hit by a nid spear you could not see for massive amounts of damage, or getting nailed by an Ashe arrow without even knowing was a massive PITA for those that abused that bug.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
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I noticed that bug fix too. About damn time. That's existed for so long and you would have thought it'd be a priority fix.
 

zebano

Diamond Member
Jun 15, 2005
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So I dove into the new jungle in ranked and other than missing my precious HoG I was much better off with the new jungle items than I was previously. I really like Spirit of the Ancient Golem though I did screw up and buy Merc treads so the tenacity was wasted. Hecarim also works really really well with Iceborn Gauntlet! I'm not really set on build order yet but I built it second after Spirit of Ancient Golem and boots 2 (misclicked and got Mercs... ugg).
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
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I'm glad they are fixing the skill shot invisible projectile bug. OMG was that annoying. Randomly being hit by a nid spear you could not see for massive amounts of damage, or getting nailed by an Ashe arrow without even knowing was a massive PITA for those that abused that bug.

I heard a lot of people complain about that one but never saw it. Was it limited to Nvidia graphics cards or something?
 

HumblePie

Lifer
Oct 30, 2000
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I heard a lot of people complain about that one but never saw it. Was it limited to Nvidia graphics cards or something?

No it was not. Actually, it was something that could happen sometimes and sometimes not. A big thing skill shot users would do bot lane, especially if they are topside team (forgot the color), was to push the other team to the tower, then go into the river and from around the corner of the wall they would shoot invisible skill shots. Not every skill shot was invisible, but a good half or more were. So you could be standing by the tower trying to clear the minions and get nailed by a nid spear, or a blitz grab, or something similar without ever seeing it. I had this happen to me personally MANY times. I've seen it happen to many streamers online. It was a pretty nasty bug. It has been this way for such a long time, many almost considered it a "feature" of the game as there are many online strats that recommend using that bug.
 
Oct 25, 2006
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Loving the new jungle. It hurts my ability to gank early, specifically with Diana, but I love how when I jungle when all our lanes are pushed, it doesn't feel like im falling back and are staying in sync gold wise with farming lanes.

The new items are pretty cool though, but need to see what champions they sync with. My normal mid Viktor doesn't seem to have any items that sync well with him. And Dianas only item that I see being useful is the spirit of the ancient golem.

But I'll have to see.
 
Oct 25, 2006
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Tried Lee Sin jungle yesterday. Never again. His clear is ridiculously slow, and it took me 3 potions to get through wraiths/red with 50 armor. And even after first run through he is slow and takes stupid amounts of damage.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
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I still like warwick. Did jungle with doran's blade. Attack speed red/quints, flat armor yellow, magic resist blue. 21/9/0 with the thorns ability from defense and attack damage based offense. With the new doran blade mechanic of 5 hp per hit combined with lots of base attack speed and W first for more attack speed, I had no problem with staying sustained in the jungle. As typical for warwick, early game ganks aren't super strong, but I got numerous kills after 6.

Sustain in team fights mid-early game is just insane with a few doran's blades and increase attack speed. I never even built any of the jungler items, I built up a Blade of the Ruined King and some tanky items.

Ended with a solid 7/3/11.

I next want to try a hybrid AP warwick build, especially given the new malady and the ap-to-damage mastery in offense, I think it could be a lot of fun.
 

hydroponik

Senior member
Oct 2, 2006
530
0
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Glad to see this thread is still alive! I took a break for a while, and started a new account and got to 30 recently. How's everyone liking the new patch? I played a few jungle games and kinda undecided on the item path to take now.

Looking for people to team up with, so add my new account (CoronaDeluxxx) or my old one (Duroz)
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
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Well I did my Warwick jungle and it was simple as pie.

AP Quints, Mpen Reds, Armor Yellows, and MR/lvl blues

I went with a 9/12/9 route for masteries. 9 point in o tree to get the spell pen, 9 points in utility for runic mastery, and rest in defense.

I started the game like normal and was going to just get a machete. Nik was on vent and saying adamantly that I should also buy 5 potions. I never needed to buy any potions with WW previously. Usually I'd just buy boots and leave it at that. Save the initial cash so I can get some better items faster. Well I caved in and bought 3 because he kept saying the jungle was that much harder.

So the verdict? The jungle is cake for WW in the setup I ran. Didn't need to use a single potion and stayed full health the entire way through the first trip. Seriously the jungle has always been easy for Warwick and that hasn't changed.

I go Q, W, Q, W, E, R for my initial ability picking. Don't lead off with Q, get a few hits on you when you start a camp and use Q to top off.


Still trying to find the right build I want for him. Before I would go Ionic Spark, Wits End, and Merc Treads as my core items. From there it was the defensive items I would need. Warwick didn't need to be built for damage, just to be tanky enough to survive his intial ult jump in team fights. Warwick is usually HEAVILY focused for some reason and having a decent amount of mitigation is key with him. Spirit visage, Frozen Heart, and Guardian Angel were all great items I would usually round out my build for him with.

Now, I'm trying to figure out a similar optimal build I like for him.
 

thejunglegod

Golden Member
Feb 12, 2012
1,358
36
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is there going to be a snowy/ christmasy theme this time as well?


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HumblePie

Lifer
Oct 30, 2000
14,665
440
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Still getting random invisible skillshots happening. Bug was not fixed. I had example where Ezreal shot his Trueshot Barrage down middle lane on the other team. I was tracking it and halfway down it went invis on my screen. I could follow it at first, and then poof. I saw the effect of the invisble barrage as it his minions and people coming out of the fountain, but it was completely invisible by then. I've had several more invisible skill shots hit me and others as well. So the bug is not fixed. If anything it's worse than before.


Side note, Black Cleaver Stacking with Garen is NASTY right now. Two BC's, Blade of the Ruined King, and Atma's = Complete Wreckage. Serious disgusting damage output while being tanky. Right now my build is to get 2 Black Cleavers, 1 Blade of the Ruined King, Atmas, Merc Treads (with home guard), and a Guardian Angle. It's ridiculous damage output when you spin. Basically shred any and all armor off everyone every half second. Mix that in with the percentage life damage being done with the BoRK, yes I said BoRK, and Garen is just going to rip through teams. Garen still has his problems with being kited endlessly though by smart players that know how to kite properly. He is also still weak early game now on top compared with other top laners. I got crushed early on from a couple little mistakes. Rengar and a Renekton pooped all over me at first. The difference is Garen with those items scales into late game massively. Once I caught up again, I was pooping all over them no problem.
 

p0nd

Member
Apr 18, 2011
139
0
71
some random thoughts after playing:

Pickpocket is awesome, but only on certain champs that can auto safely. I ran a game as support gp with pickpocket so every parlay harass was money in the bank get tha $$$$.

Playing support (my most played role) i feel so much richer than i ever did in s2. I tend to go 21 in utility to get the extra movespeed as i delay boots quite often on support. Item choices are blown wide open.

(ruby) sightstone: sooo cost effective. this is better than heart of gold because it gives you wards which are effectively gp10, and health, while taking up 1 item slot. this item might turn out, with the oracle nerfs, to be TOO good at providing map vision for essentially free. They might have to lower the active ward limit to 1 / 2 for sightstone and its upgrade respectively.

flask: also great. even good on manaless champs though the mana regen is wasted. quickly pays for itself.

wraith cloak: has so many uses, this along with shurelias provides very powerful engage or disengage, as well as scouting utility. also can aid in hitting skillshots!

locket of the iron salami: this is way way better now with the added armor and cdr. might be a must-buy next to aegis.

mikael's crucible: i think this item is sleeper strong, very underrated. you basically get a 3rd summoner spell (a cleanse+mini heal) as an active item. i could see AP mids building this instead of supports even, with the mana regen and magic resist it provides.

blizzard/slow aura item i forget the name of: i dont think this is that great, it's only useful if you have a solid diver like malph or nocturne or jax, but i think the wraith item is better 9/10 times that you're upgrading kage's.

banner of command: might be useful in specific team oriented strats to use promote to push bot lane during a baron standoff. prob better in organized play rather than soloq.

black cleaver: overpowered, riot is nerfing it but not fast enough

jungler items: i'm unconvinced that these are a good investment beyond the initial machete upgrade, they're kind of expensive and i'd rather sink that 1500 or so into something more tangible like aegis or something. later on the extra damage to jungle monsters seems worthless too compared to items with greater teamfight potential.

Teemo: hate him more than ever.

Nami: i like her kit, W wins trades in lane if you can get it to bounce at least once. E on your carry is strong too. Q is good CC but harder to land than cho's rupture, so i think it's better to use it after they've been slowed or something by someone else. R is awesome teamfight ult and easy to hit. She is very mana intensive however, and i feel like other supports might have more lategame presence.
 
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Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Doesn't a last whisper help more than a second black cleaver?


jungler items: i'm unconvinced that these are a good investment beyond the initial machete upgrade, they're kind of expensive and i'd rather sink that 1500 or so into something more tangible like aegis or something. later on the extra damage to jungle monsters seems worthless too compared to items with greater teamfight potential.

I'm not a fan at all. I can jungle WW fine with a doran's blade, just as fast as with a machete, but with the added advantage of being much stronger in a fights vs players or while pushing a lane. Maybe with other junglers the machete is needed, but after testing it myself I just don't like it at all.
 
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Oct 25, 2006
11,036
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I'm iffy on the new jungler items as well. On certain champs like Diana I pick it up so I can last longer before having to back up, but otherwise I tend to just go for wriggles.
 

p0nd

Member
Apr 18, 2011
139
0
71
I'm not a fan at all. I can jungle WW fine with a doran's blade, just as fast as with a machete, but with the added advantage of being much stronger in a fights vs players or while pushing a lane. Maybe with other junglers the machete is needed, but after testing it myself I just don't like it at all.

Yeah on some junglers the sustain and extra damage from spirit stone has been helpful. I've liked it on maokai, nunu, and cho. on WW i'm curious about the lizard elder upgrade because you get the extra true damage which works with his ult i believe. has anyone tried that?
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
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Yeah on some junglers the sustain and extra damage from spirit stone has been helpful. I've liked it on maokai, nunu, and cho. on WW i'm curious about the lizard elder upgrade because you get the extra true damage which works with his ult i believe. has anyone tried that?

I have and it does. I like the Lizard on WW for the true damage burn.
 

hydroponik

Senior member
Oct 2, 2006
530
0
0
Well I did my Warwick jungle and it was simple as pie.

AP Quints, Mpen Reds, Armor Yellows, and MR/lvl blues

I went with a 9/12/9 route for masteries. 9 point in o tree to get the spell pen, 9 points in utility for runic mastery, and rest in defense.

I started the game like normal and was going to just get a machete. Nik was on vent and saying adamantly that I should also buy 5 potions. I never needed to buy any potions with WW previously. Usually I'd just buy boots and leave it at that. Save the initial cash so I can get some better items faster. Well I caved in and bought 3 because he kept saying the jungle was that much harder.

So the verdict? The jungle is cake for WW in the setup I ran. Didn't need to use a single potion and stayed full health the entire way through the first trip. Seriously the jungle has always been easy for Warwick and that hasn't changed.

I go Q, W, Q, W, E, R for my initial ability picking. Don't lead off with Q, get a few hits on you when you start a camp and use Q to top off.


Still trying to find the right build I want for him. Before I would go Ionic Spark, Wits End, and Merc Treads as my core items. From there it was the defensive items I would need. Warwick didn't need to be built for damage, just to be tanky enough to survive his intial ult jump in team fights. Warwick is usually HEAVILY focused for some reason and having a decent amount of mitigation is key with him. Spirit visage, Frozen Heart, and Guardian Angel were all great items I would usually round out my build for him with.

Now, I'm trying to figure out a similar optimal build I like for him.

Hmm, my experiences seem slightly different.

Going with +attack reds, armor seals, MRes blues and HP quints, and 21/9 masteries in offense, it seems without getting help on blue, I get pretty low almost to the point of dying on blue. I do have to mention that I start at wolves first and have probably lost 1/5th of my HP already.

I think going with def masteries might be better as WW does tend to get focused down pretty quickly in a teamfight. I usually start withlantern, Mpen boots, and wits end as my core build. Then I tailor either offensive or defensive items depending on what my team needs.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Hmm, my experiences seem slightly different.

Going with +attack reds, armor seals, MRes blues and HP quints, and 21/9 masteries in offense, it seems without getting help on blue, I get pretty low almost to the point of dying on blue. I do have to mention that I start at wolves first and have probably lost 1/5th of my HP already.

I think going with def masteries might be better as WW does tend to get focused down pretty quickly in a teamfight. I usually start withlantern, Mpen boots, and wits end as my core build. Then I tailor either offensive or defensive items depending on what my team needs.

Well if you had problems, go with what I have listed. If you have help on blue you don't need pots. Without help on blue you need 2 pots with warwick to jungle and my setup.
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
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Not sure why you'd run the armor pen reds then combo it with ap quints, waste of stats for Warwick if you're just doing it for slightly more damage/healing from Q for just your initial clear primarily.

If it was safer than the set-up I run normally for Warwick but it's actually worse from what you just said (2 pots for a full health clear). 11/12/7 with AS marks/quints, flat armor seals, and whatever glyphs you want (I run Mr/level). With 1 potion I maintain at least 50% hp through the entire jungle with no help, but I can safely clear the whole thing with no potions with either a Long Sword or Machete opening and hit 4 at around 4 minutes in, with full hp still. Only reason to use potions is fear of invades since Warwick doesn't really do early level ganks.

As for the skilling order, I'd suggest W Q Q E Q R. As for current core items, if you feel like starting with the Machete then probably go for a Wriggle's, or at least the Madred's for a while. The core item for damage output is definitely Blade of the Ruined King, gives you AD and % damage per hit as well as the active slow. For a defensive item, aim for a Glacial Shroud if you're not having any issues with mages, otherwise go for a Spirit Visage first.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Not sure why you'd run the armor pen reds then combo it with ap quints, waste of stats for Warwick if you're just doing it for slightly more damage/healing from Q for just your initial clear primarily.

If that is directed at me, I think you need to reread my post about the jungle WW I had setup.