gorcorps
aka Brandon
I'm at case "The Lipstick Murder" (Well finished it) and I don't know...having trouble getting into it tbh.
I agree with you Gor. I feel like I'm actually trying to solve the mystery, and I'm actually interpreting the characters' body language and movements and telling from my perspective if they are lying or not. I'll say doubt or something, and he'll go "YOU KILLED HIM DIDN'T YOU" and I'm like calm the fuck down dude....I don't know, not exactly as I expected it to be, and really linear. And that is saying a lot because I like linear games a lot of the time...
The story as a whole is pretty solid, and I like how each desk has an overarching main criminal you're chasing down... be it for murder, drugs, etc. The issues definitely lie in the investigation, IMO the "lie" part mainly. I can tell the difference between truth and not, however telling the difference between a clue you think proves the lie vs. just having doubt is really starting to make no sense. Makes me think this wasn't fully playtested by anybody outside the dev team, otherwise some of these clues would have been either presented differently or used for a different question.
I don't know... the mechanics are all there but it's a little too unforgiving on which clues are correct. I'd hope in the future they'd have more clues trigger the proper response (as more than once I had multiple clues that showed they were lying for different reasons). I can see why they made it impossible to fail the story, as if you had to replay stuff if you messed up certain questions it could be a very annoying game for some.
I'm going to barrel through to the end (I'm in arson now) but I can't see myself going back to 5 star and find everything. Side missions are boring, finding the rare cars was okay but pointless since you have no central garage to use cars you found (another mistake). I understand this isn't a full Rockstar game and shouldn't be regarded as another GTA clone, but a little more to make it FUN and not just realistic would be nice.