Hm... I'm not sure what I think about the game. In the beginning, the lack of a mouse sensitivity option was really bothering me, but I got a bit used to the super snappy camera movement. I don't like the way you use abilities in the game. You essentially swap to them using a number key and then right click to use the ability.
I guess it's because I played more of the JRPG games, but I don't really get into the more "realism" aspects of some RPGs. I found it a bit annoying if you steal something and get caught. Unless you go to jail and lose EXP (or get lucky and bribe actually works), no one will talk to you in the town. It's bad enough that if there's an enemy (including a scared townsfolk) near you, you cannot even loot a body for some reason. :| I had some shopkeeper near me and I sat there mashing F over top of a glowing body, but nothing happened.
Consider letting us skip more menu crap, and do not make the button to continue different each time! One time it was enter, one time it was F, and so on. When teaching the whole fate aspect of the game, it was a bit irritating, because the game refused to let me do anything until I hit X, but if I hit X, I was a sitting duck for the three enemies!
EDIT:
Going more into the realism aspect. I assume the % by the item in a locked chest represents the chance you can steal it without being caught. Although, it seems so odd that a locked chest in a room where the guard is upstairs and I had a 90% chance of getting away with it still ended up with me getting caught. If you want to go with realism, why wasn't it 100%?