Kingdoms Of Amalur: Reckoning(Released on February 7th)

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Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
I get a black screen all the time... Only the menus work fine and character creation. I hear voices, the subtitles go one on another, I see some UI elements (like the map), I see on the map that I move, but everything is black...

Tried with Catalyst 11.10 and 12.1a. All set to application preference in CCC.

Anyone has an idea?
 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Amalur feels VERY much like an MMO, and I've never been fond of that style of game. I think the furthest I ever stuck with one was getting a charcter to level 7 in DC Universe. In Amalur walk around and the enemies are standing around waiting for you to kill them. You look for the red dots on your minimap and you rinse and repeat.

Doh.. That's too bad as I hate MMO's and was hoping this would actually be more open world like Elder Scrolls or even the Gothic series. But really, seeing as EA is publishing this I should have known.. I may still try the demo since it's cool they actually have one available unlike most games released nowadays.

Risen 2 is coming out soon so not all hope is lost! haha
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
There's also no jumping in Amalur, you run or roll but you do not jump.

I think this might be the worst thing out of everything that you mentioned! For some reason, it just feels way too odd not to be able to jump in an action combat type game.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I get a black screen all the time... Only the menus work fine and character creation. I hear voices, the subtitles go one on another, I see some UI elements (like the map), I see on the map that I move, but everything is black...

Tried with Catalyst 11.10 and 12.1a. All set to application preference in CCC.

Anyone has an idea?

disable post processing and v-sync, fixed it for me
 
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Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
just so you all are aware you have to play till the end of that 45 min after the tutorial mode is over to unlock the mass effect 3 item
 
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cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
just so you all are aware you have to play till the end of that 45 min after the tutorial mode is over to unlock the mass effect 3 item

I got an ME3 "themed armor" as soon as I started the demo. There's more for finishing it I guess?

I haven't played the whole thing, but I like it so far, despite lackluster graphics. And as others have said, the menus are awful, but there are useful hotkeys, so here's hoping that those will be more robust in the full game.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
126
Tried it out. Console port and not good. Combat system is fun, but it's a port and not that great. One thing in Skyrim that is trash is the combat, so boring and repetitive, so this game does have that going for it.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
not impressed at all. the videos i saw previously made it seem like it was pretty cool but controls suck, combat is boring and not very fun, graphics are terrible.

at least they gave us a demo which most companies don't do. saved me $60. can't believe they are charging $60 for this too, but then it is EA.
 

VashHT

Diamond Member
Feb 1, 2007
3,393
1,480
136
I thought it was pretty fun, not really worth 60$ though and I have a bunch of other games to play so I'll wait until its around 10-20$.
 

Arglebargle

Senior member
Dec 2, 2006
892
1
81
The Demo was a let down for me. Was looking forward to this, but perhaps expectations got a bit too high.

I like the art style. Not a huge action-y guy, but at least the animations did look good. Seems a little canted towards the gamepad. User interface is not the best. Menu hell. Thought the voice acting was really quite good. Couldn't really tell much about their supposed focus on world and history in the short time available in the demo. Not sure if they'll be able to work past their 'standard template' fantasy set up.

Don't feel like it's worth a full price buy right now. At $20 I would be tempted though.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
curious if you play the PC demo does it unlock the items for itself and ME3 if you happen to buy them on the console?

ill prob DL it on the PS3 tonight see how it plays on the onsole as it is somewhat consolized
 

VashHT

Diamond Member
Feb 1, 2007
3,393
1,480
136
curious if you play the PC demo does it unlock the items for itself and ME3 if you happen to buy them on the console?

ill prob DL it on the PS3 tonight see how it plays on the onsole as it is somewhat consolized

Since it's tied to your EA account on PC it has to be PC only, I don't think there is even such a thing as an EA account on 360 or ps3. Likewise if you play it on 360 it probably gets tied to your live account.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
curious if you play the PC demo does it unlock the items for itself and ME3 if you happen to buy them on the console?

ill prob DL it on the PS3 tonight see how it plays on the onsole as it is somewhat consolized

I got the armor for starting the demo and logging in on my EA account. I went to social.bioware.com and checked my account - the armor was only listed for PC there.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
I've only gotten through the tutorial sequence and just started the "you have 45 minutes of free roam" section. The menu interfaces are definitely the worst aspect, both in their layout and responsiveness (I swear it takes me 2-3 clicks sometimes to actually get the selection). And also the layout of equipping items is absolutely stupid. Combat is fun and fluid. The graphics definitely suffer from consolization. The story has yet to pull me in and get me to want more.

So far, it's just ok. Nothing that wows me but also nothing that says this is a dreadful game. So I'll likely buy it around $15.
 

astrosfan315

Golden Member
Nov 27, 2002
1,406
2
81
Since it's tied to your EA account on PC it has to be PC only, I don't think there is even such a thing as an EA account on 360 or ps3. Likewise if you play it on 360 it probably gets tied to your live account.

yes there is. I played Dragon Age 2 on my 360, but mass effect on my PC and got armor for both, so probably same here as well. For this demo I played it on my PS3, and had to log into my EA account and got all the ME3 bonus items.

Also, I played the dragon age 2 demo through steam, and got the special item for doing that onto my 360 Dragon Age 2 copy because it is all tied to your EA account.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Since it's tied to your EA account on PC it has to be PC only, I don't think there is even such a thing as an EA account on 360 or ps3. Likewise if you play it on 360 it probably gets tied to your live account.

yes, there is, at least on PS3 anyway. Can't imagine 360 would be any different.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
do games that you can get through steam also require an origin install? because you can preorder it on steam right now
 

ioni

Senior member
Aug 3, 2009
619
11
81
I don't get why people are saying this is a poor console port. It looks great, plays great, and doesn't have any funky 4 hot key limitation.

Only other thing, and this is more nit picky to me imo, is the characters mouths don't move when talking, not even a standard moving up and down not even in sync with the words.

Were your eyes open while playing? Their lips clearly do move, even if it's not all that in sync with the content of the speech.

Anyway, I thought the demo was tons of fun. The combat is great and the skill trees look awesome. And another huge bonus is that you can see the gear you equip. It looks like there is crafting as well. It looks like it should have some pretty decent reply value as well since the skill trees look to have a lot too them. I doubt you will be able to basically do every play style at once like you could in Skyrim.

The only down side I see to the game is it looks like it's going to have that offline MMO feel.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Finished the demo. Got both the weapon and armor for ME3. My BioWare account shows the two items for PC only.

As for the game - it's fun. Combat is engaging and fluid. Game runs smooth too. But I got other games to catch up with (ACR) which will take me a while with little-to-no free time right now for me. Then there's ME3 in March...
 
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s1njin

Senior member
Apr 11, 2011
304
0
0
Aww man I JUST started Skyrim ... I will have NO time for a 200 hour masterpiece like this !


Sent from my iPad using Tapatalk
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I just tried the demo.

From what I've seen and done:

PROS

º Great animations (especially for combat, obviously), one of the strongest aspect surely.
º Good art style, colorful and vibrant environments.
º Good combat system, but nothing revolutionary, reminds me a lot of Dragon Nest's.
º Good/decent voice acting, nothing bad at all.
º Good sounds.
º Good soundtrack.
º Good visual effects, especially from magic spells.
º Story/lore seems to be well fleshed out and detailed.

º Your character has some nicely done facial expressions during some cut-scenes when talking to certain NPCs or when seeing something bad happening nearby as the conversation occurs to convey some emotions. I believe it's a nice little touch for attention to details. It reminds me of similar facial expressions from some cut-scenes in Dragon Age: Origins. One example from the demo (which isn't much of a spoiler) is when your character finally meets with the scientist (Hugeus I think is the name?) in his lab, and as the conversation progress another character bursts inside the room alarming the scientist that the enemy has breached the walls and are coming, your character then clearly shows facial expressions at some point during the following dialog (panic/surprise/concern).

CONS

º Camera is too close to the character when out of combat (for my tastes), can't seem to be able to zoom out nor in at will, seems to be set like that forever (using mouse wheel changes weapons rather than zooming in or out like in most other RPGs or MMORPGs I've played).

º I don't like how the camera "steers" left and right when you turn in addition to the character looking at where you turn (positioning the character "out of screen center"), difficult to describe in words for me, but I felt dizzy for a moment because of it. I got used to it after a short period however, but I still don't like it, can't seem be able to disable it.

º Exploration barely exists as far as the demo's content is concerned. Additionally, we almost never jump, jumping does exist but only at scripted locations where you have to press "F" to make the character use a scripted jump animation at that specific location (when available) to reach a lower or higher platform. That in turn seems to have limited the map's very layouts in favor for a more linear approach rather than being able to "really explore" environments on multiple platforms within the same map.

º Related to the point above, overall it seems that even though the environments can be "large enough" at times, there's still not much to do in them. A lot of what you can interact with glows from a short distance (such as glowing chests, glowing plants that you can harvest, etc.), which indicates that the game was "simplified", which in turn contradicts the notion that we are to explore our surroundings and discover things by ourselves. That may be true to some extent, but it doesn't hold a candle against the likes of Elder Scrolls IV/V or Fallout 3, or even GTAIII/IV.

º It seems that sometimes hostile groups of bandits spawn pretty much in front of you as you jog or sprint around as you "explore" the map. I've seen that happen during my playthrough of the demo on numerous occasions. Some locations on the map such as pre-set bandit camps have the bandits already present there as you approach which is fine. But occasionally some mobs seem to be generated in front, or around you as you move around. I'm not sure if that was intended or not, or if there's any form of "randomization" system in this game, creating some sort of "random encounters". If that's the case then they need to make that obvious as part of the game's features, because right now I'm considering that annoying more than anything else.

º Related to a part of the point above, regarding mobs spawning suddenly near you as you explore the environment. It makes stealth obviously useless in such circumstances. I wasn't playing a rogue in my demo playthrough (was playing as a mage), but I can certainly imagine a rogue sprinting around only to stumble on a suddenly-spawned group of bandits only to be "forced" to use brute approach in combat rather than going for a stealthy approach.

º The environments feel as though you'd be part of an on-line MMORPG, mostly in the sense that outside of the content coming from the quests and the occasionally spawning mobs (out of nowhere), there's not much to look at around you. The maps doesn't give the impression that it is a living, breathing world. I might have missed a few things but from what I've seen there's no "wandering" neutral adventurers around, there's no merchants that seem to travel from towns to towns. There's no seemingly innocent things (even non-interactive) such as birds flying around or butterflies... generally speaking the maps seem rather bland.

º The content is mostly related to your quests, very similar to MMORPGs where you can see plains after plains and hills or rivers or caves after caves in which the only things there is to see and do are the same. For example, seeing exactly identical mobs that only ask one thing, that is to grind them until you're exhausted, or only kill 10 of them because some NPC asked you to do that from that last boring town you've just been in. The only thing that seem to make this game different from generic MMORPGs is that it's off-line.

º Character customization is very limited to pre-sets, without sliders to "exaggerate" or "re-adjust" the body or facial traits applied by the said pre-sets. It's not a big issue, but what makes good RPGs (read "Role-Playing" games) in my opinion is often that you can customize "your" character to your tastes, rather than being imposed a character look, size and general allure from the tastes of the artists whom worked on the pre-sets during the game's development. With this in mind Reckoning's character customization reminds me a lot of many "failed" Free-to-Play MMORPGs out there in which the only thing you can change to your character's appearance is one out of no more than a dozen pre-sets for approximately the same low number of character shapes and traits.

º A lot from the GUI sucks, simply said. Many menus are indeed buried within layers of them, only making various items management troublesome. That part of the game alone does remind us that it is a console port.

º There seems to be visual glitches when turning the camera fast, especially during combat. I'm not sure if those issues are only related to the game, or graphics drivers, but I know for sure that my GPU is not over-heating and that none of my other games have any similar problems. One of the "common" issue I've seen occur in my playthrough of the demo is that sometimes water is simply not drawn at all. It might be due to the fact that it's "just a demo". Time will tell once the final game is released and technical issues on forums start to be discussed.

Well, overall it does feel a lot like the game is just an off-line MMORPG. It has its fare share of goods and not so goods, some of that being kinda bad. I really don't like the camera movement and angles, nor the GUI, or the lack of actual true exploration. But with that said and all things considered at least from the demo, I think that it's quite a solid game. I am interested and I think I'll buy it, but I don't think I'm going to pay $60 for that. I'll wait until the game's price goes down in one of many inevitable sales that's bound to occur within the next two or three months, if not before that.
 
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