2/10. It's a game I played in spite of the combat, not because of it.
Hm. Actually, seems unfair in retrospect. Amalur should probably be at least a 6, and Skyrim a 3.
Yeah, see we have different scales entirely here.
GoW combat = 10/10. Really very little that I would change to make it better or more fun. Just about perfect.
Batman: AC combat = 9/10. Good smooth combat and an improvement over Batman: AA. Decent combinations and ease of execution. the ability to use different attacks/types of attacks over time depending on how you develop your perks.
Skyrim combat = 5/10. Functional and to a purpose. Different moves do impact combat (power attacks vs regular) and spells/abilities can be mixed up for variety, but not really what I would call engaging. Some good "Special" animations for kills.
Dragon Age 2 combat = 2/10 excessively over-flashy. No tactical relevance what so ever. Exploding corpses are totally unnecessary. Combat "Waves" one of the worst ideas I have seen. Monster Bosses who's only real Power are excessively unbalanced power hits and bajillions of Hit points. Healing and potions needlessly borked simply to make boss battles "More challenging".
Can't think of a 1 off the top of my head but I am sure I have played them (briefly).
To me, Amalur combat falls comfortably between Skyrim and Batman: AC. There is tactical relevance to different abilities and manuvers. Enemies use tactics to some degree. There is variety in weapons/powers/feats. Balancing seems to be well designed. Dodge "feels" right and appropriate.
Other factors I consider are:
does combat with spell casters feel the same as with warriors. In Amalur, I think the answer is no. Each style feels unique (to me).
does it make a difference what weapon you use. Again, Amalur gets this right. Although Swords and Hammers are (seemingly) well balanced, combat "Feels" different if you play with different weapons.
can you button mash to any advantage. From my experience and from what others have said, i would say no. Timing and tactics still have value and impact.