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It's 2010...Where are the photo-realistic games?

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
We still cant even play crysis with any kind of performance at highest settings and res without spending $1000+ on a GPU setup.

What makes you think even if there was a photo realistic game that anyone would be able to run it?

And who in there right mind would even design a game that literally no one could run anyways?

That was a combination of throwing every graphical feature they could get their hands on and not optimizing it well enough.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
The Stalker games and Metro 2033 have some really photo-realistic graphics. Also Fallout 3 and Soldier of Fortune Payback looked amazing outdoors.

I never thought the graphics in Crysis were all that great for the most part. The engine has horrific shader aliasing, and many of the textures are really bland.
 

JackSpadesSI

Senior member
Jan 13, 2009
636
0
0
i think it really is the consoles holding everything back. pc games are at least a decade behind where they should be by now....

Riiiiiiight... if it weren't for the current generation of consoles then PC games would have had 2010 graphics in ~1998???
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
New consoles are expected to come out Q4 2012. They will support DX11 and will be at least Radeon 6000 or GTX 500 level. PC games should make some strides then.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
The best CG in movies is not photorealistic, so it's gonna take a long time for games to get there.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Wow, everybody dogging on consoles now. I remember when the 360 and PS3 were first released, everybody was saying how PC gaming was dead because of the superiority of console graphics.

By "everybody" you mean dumbasses in the console forum right? That argument comes up every time and is always, always wrong.

Oh and for the record, I like where graphics is right now. It's a nice comfort zone with a lot of games looking good enough for me. Eventually we will have another huge jump, hopefully, but I'd rather wait a few years for that jump than constantly make baby steps that are always labeled as huge jumps.
 
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xCxStylex

Senior member
Apr 6, 2003
710
0
0
Everyone is ignoring the Elephant in the room. Game companies are notorious for over promising and under delivering.

Care to explain what "Elephant" or whatever this means?



Also, am I the only one that thought MW2 looks absolutely amazing? As much as I hate MW2, I thought it was amazing looking.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Wow, everybody dogging on consoles now. I remember when the 360 and PS3 were first released, everybody was saying how PC gaming was dead because of the superiority of console graphics.

The same thing was said when the N64/PS was released in the 1990's and again when the PS2 was released in 2000. Consoles are pretty cutting-edge when they are released and then become more and more obsolete over time. That is what happens when the same machine is produced for years and years without any upgrades.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
I care more about good gameplay than photorealism. A crash or seeing a limb jerking around inside a wall is way worse than some blurry textures. Take Dead Space, for example: I might have had it crash once on me, ever. I've also never had an immersion-breaking or game-crippling bug. It looks real enough, too.

If you really want photorealism, take a nature walk.
 

Iron Wolf

Member
Jul 27, 2010
185
0
0
12-21-2012 :D

were gonna need something to leave earth or risk planet X smashing into us.

Beat me to it. Kinda pointless discussion when all graphics advancement will be stopped in two years.

It seems like I saw an article one time (somebody from NVidia?) where they were discussing recreating human faces in computer games, and that after a certain point of realism, users found that it just got too creepy.
 

FeathersMcGraw

Diamond Member
Oct 17, 2001
4,041
1
0
It seems like I saw an article one time (somebody from NVidia?) where they were discussing recreating human faces in computer games, and that after a certain point of realism, users found that it just got too creepy.

Heh, this same discussion showed up over on the consoles forum. The phenomenon being referred to here has been dubbed "the uncanny valley" and suggests that trying for complete realism but failing to achieve it is worse than not trying at all (see: The Polar Express).
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,977
1,276
126
I have no interest in photo realism. Graphics are already good enough for me. Improve the physics and how many npcs on screen first.

Let's have real cities with hundreds of people walking around. Make an environment that is realistic rather than having creepy looking doll faces that looks 99% real but have dead eyes.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I have no interest in photo realism. Graphics are already good enough for me. Improve the physics and how many npcs on screen first.

Let's have real cities with hundreds of people walking around. Make an environment that is realistic rather than having creepy looking doll faces that looks 99% real but have dead eyes.

In other words, make it all photo realistic???
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
The only way to have a realistic environment without creepy doll eyed people is to have photorealistic graphics.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,977
1,276
126
The only way to have a realistic environment without creepy doll eyed people is to have photorealistic graphics.

I never said that. I think you are misreading what I've written.

I'm saying...don't even try to do it because photo-realism is only as good as the artists and no artist is good enough to draw eyes imo. I've never seen realistic looking eyes.

So instead of focusing on making everything look super real, just work on the atmosphere and environment of the game.

For example, i'm playing GTA4 at the moment and walking around downtown "manhattan" is like a ghost town. There's only about a dozen people in my sight. There should be hundreds. That breaks immersion more than any lack of photo-realism.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
I'm still waiting for game development to understand that it is gameplay that is important not graphics and I work in graphics so I should be biased towards it. I would rather play checkers or bingo than some of the 'realistic' games that have come out.
 

BigDH01

Golden Member
Jul 8, 2005
1,631
88
91
I agree with anyone else who believes that consoles have held game development in the dark ages for the past 5 years. Hopefully the devs soon realize that the world isn't flat, and pull their heads out of their asses.

It's not just consoles, PCs themselves haven't helped. For as much as we talk about nvidia and ATI, most GPUs sold come from Intel and devs aren't exactly going to make a photo realistic game that can play on the common GPU in the market. In my opinion, Intel has done as much to hurt PC gaming as any console maker.