- Aug 14, 2000
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So in Skyrim I’ve only completed the content in Riverwood/Whiterun plus the Dawnguard/Companion factions, and I still have heaps of random open side-quests in my journal. To say nothing of the 90% content still waiting elsewhere in the game.
But here’s the kicker: I’ve already spent 100 hours, yet not even scratched the surface. I love Bethesda games, but this is the first one that made me say "this thing is just too big, and I've had enough".
In general I’m also noticing a distinct trend of bigger landmasses being inserted into open world games in an effort to usurp past efforts, making them ever-expanding behemoths. I don't play MMOs for the main reason that I'm not interested in devoting months/years of my life constantly playing the same game. Unfortunately open world games are basically becoming single player MMOs.
Now, one can argue “just play the main quest” or similar, but you’ll miss out on the guts of the game, not to mention finishing up with a weak character. There’s also a deeper problem if I have to self-prune content everywhere, akin to a music album where I’m constantly skipping songs.
In contrast I’ve also just finished replaying Rage. It still feels open world even though it’s more hub-semi-open. But in 30 hours I’ve experienced virtually everything the game has to offer and explored every nook and cranny, coming away feeling completely satisfied. In essence it has far better bang-for-buck for my time. And I can cross the map in a vehicle in about 45 seconds, proving I don’t need a continental landmass to experience freedom.
So I think I’m done with open world games. If I want a non-linear experience I’ll play semi-open games like Rage. These games give more freedom over linear games while still retaining focus, manageable content, and not requiring obscene time.
But here’s the kicker: I’ve already spent 100 hours, yet not even scratched the surface. I love Bethesda games, but this is the first one that made me say "this thing is just too big, and I've had enough".
In general I’m also noticing a distinct trend of bigger landmasses being inserted into open world games in an effort to usurp past efforts, making them ever-expanding behemoths. I don't play MMOs for the main reason that I'm not interested in devoting months/years of my life constantly playing the same game. Unfortunately open world games are basically becoming single player MMOs.
Now, one can argue “just play the main quest” or similar, but you’ll miss out on the guts of the game, not to mention finishing up with a weak character. There’s also a deeper problem if I have to self-prune content everywhere, akin to a music album where I’m constantly skipping songs.
In contrast I’ve also just finished replaying Rage. It still feels open world even though it’s more hub-semi-open. But in 30 hours I’ve experienced virtually everything the game has to offer and explored every nook and cranny, coming away feeling completely satisfied. In essence it has far better bang-for-buck for my time. And I can cross the map in a vehicle in about 45 seconds, proving I don’t need a continental landmass to experience freedom.
So I think I’m done with open world games. If I want a non-linear experience I’ll play semi-open games like Rage. These games give more freedom over linear games while still retaining focus, manageable content, and not requiring obscene time.