I think I’m done with open world games

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What do you think?

  • Open world games are too big.

    Votes: 14 28.0%
  • Open world games are just right but don't make them any bigger.

    Votes: 13 26.0%
  • Open world games are too small and need to be bigger.

    Votes: 23 46.0%

  • Total voters
    50

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
Even that still seems an odd complaint to me. Think about say a smart phone, or a PC, or an E-reader, there is so much (even free content) for each that you cannot experience it all, everyone chooses what apps they want to use and what books to read but I never heard anyone complain about having options, usually people complain about not having enough options. Do people who subscribe to nextflix complain there are too many shows available that they cant watch them all? I only hear people complaining that the particular show they want to watch isnt a choice yet.

Extra choice and a better deal is something most people appreciate, I would think his issue with the sandbox games has to be something other than that.
Agreed, but I can see his point even though I don't agree with it. If one plays 10% of Skyrim, for example, you spend your time with a weak character fighting weak monsters. Doesn't bother me, but I can see how some people wouldn't enjoy it. I simply disagree that so much content is a flaw. I have a lot more sympathy for Redstorm, who recognizes that the content is a good thing that he simply doesn't have time to enjoy.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Agreed, but I can see his point even though I don't agree with it. If one plays 10% of Skyrim, for example, you spend your time with a weak character fighting weak monsters. Doesn't bother me, but I can see how some people wouldn't enjoy it. I simply disagree that so much content is a flaw. I have a lot more sympathy for Redstorm, who recognizes that the content is a good thing that he simply doesn't have time to enjoy.
That part seems strange to me. If you do 2 major quest lines, your character is not weak. 2 major quest lines, and some crafting, maybe a few side quests, always gets me near 50. Level 50 gives me a character whose primary skills are in the 90's. From that point on, all you can do is add to skills you don't need to use and in my opinion, shouldn't use. A character is a lot more fun if you stick to their arch type, instead of making them a master of everything.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,596
24
81
BFG seems like a completionist. The impression I get is that if he feels he has not completed a game, it leaves him with an unsatisfied feeling.

I play games all the time that I do not complete. I often don't complete them because I eventually lose interest. It's generally a slow tapering off, not a going over a waterfall kinda thing. Do I consider this a bad thing, or somehow indicative of a shortcoming of said game? No, not at all.

Fallout 3 was one of the most immersive, satisfying gaming experiences I've had to date, yet I never did complete the main story - I'm honestly not sure how far along I was. I decided not to use any fast traveling though, and I think that actually enhanced the experience quite a bit (I was forced to become quite familiar with the map layout).

I'm curious what BFG's opinions are on game expansions, DLC, and games that just add content after release (which become core parts of the game, not like expansions or DLC add-ons). BFG, do you enjoy revisiting games that have DLC, or expansions? Those would both add content to a game that you may have felt you've already completed.

I just don't understand why MORE of a good thing is a bad thing.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
That part seems strange to me. If you do 2 major quest lines, your character is not weak. 2 major quest lines, and some crafting, maybe a few side quests, always gets me near 50. Level 50 gives me a character whose primary skills are in the 90's. From that point on, all you can do is add to skills you don't need to use and in my opinion, shouldn't use. A character is a lot more fun if you stick to their arch type, instead of making them a master of everything.
Can you get to level 50 in fifteen to twenty hours though?

My character is something like 130 - 150 in Fallout 4. I'm using several mods that make the game more of a high damage twitch shooter as well as greatly increase the toughness and lethality of Gunners and Raiders. It's basically a whole new game, and I usually have ten to twenty points banked because there's nothing left I need and I'm not wasting time maxing out states and buying perks I don't need. Really, the game has scaled with me since maybe 20 to 30. I can now dispense with power armor because enemies are (mostly) no longer bullet sponges, but I can also die very, very quickly, like two to three shots. I suppose one benefit of getting that high is getting new monsters, but honestly they are just tougher, more dangerous renamed versions of the same old threats.

Whether one's character is level one or level one hundred really doesn't matter, it's how the game is balanced for that level. Once one levels up so that large portions of the map are no longer off limits, level is larger irrelevant.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Can you get to level 50 in fifteen to twenty hours though?

My character is something like 130 - 150 in Fallout 4. I'm using several mods that make the game more of a high damage twitch shooter as well as greatly increase the toughness and lethality of Gunners and Raiders. It's basically a whole new game, and I usually have ten to twenty points banked because there's nothing left I need and I'm not wasting time maxing out states and buying perks I don't need. Really, the game has scaled with me since maybe 20 to 30. I can now dispense with power armor because enemies are (mostly) no longer bullet sponges, but I can also die very, very quickly, like two to three shots. I suppose one benefit of getting that high is getting new monsters, but honestly they are just tougher, more dangerous renamed versions of the same old threats.

Whether one's character is level one or level one hundred really doesn't matter, it's how the game is balanced for that level. Once one levels up so that large portions of the map are no longer off limits, level is larger irrelevant.

I honestly do not know. I'm certain it's not more than 50 hours, and most likely around 30 hours or less.

And with the way Skyrim works, the level doesn't matter, but I don't really find a character to feel very powerful until around level 20-30. At that point, you have most your skills, and it's capable of dealing with the big outdoor mobs which have set levels.
 

Marburg U

Junior Member
Jan 20, 2017
5
1
81


I remember playing Dragon Age Origins, I did it at 99% and took me 250 hours or something. And that was not open world.
Witcher 3: i gave up after 15/20 hours, that's one of the most boring games i've ever played.

I don't think it's a matter of a game being "open world". It's a matter of the type of content it's filled with, and the fact that somebody likes it, somebody doesn't.

When i played skyrim, i knew that the "main quest" was not the most important quest and that every single side quests would have probably been deeper and harder the the one which goes along the storyline. Probably that expectation\attitude helps. In fact, that was exactly what i was going after.
 

Kallogan

Senior member
Aug 2, 2010
340
5
76
i have to say the first time i saw this thread i did not agree completely with it.

But now i hate so much that open world trend omg. The witcher 3 bored me in a few hours, mass effect andromeda was so repetitive and lost so much appeal...

I'm only doing the main quests now. I just play for the story. But we all know the story isn't as good in open worlds.