werepossum
Elite Member
- Jul 10, 2006
- 29,873
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Hmm. Grand Stolen Fallout . . . That could work.I dont care if they get bigger or smaller. I want more stuff in them.
I want the world of GTA 5 with the goodies of Fallout 4.
Hmm. Grand Stolen Fallout . . . That could work.I dont care if they get bigger or smaller. I want more stuff in them.
I want the world of GTA 5 with the goodies of Fallout 4.
I dont care if they get bigger or smaller. I want more stuff in them.
I want the world of GTA 5 with the goodies of Fallout 4.
I dont care if they get bigger or smaller. I want more stuff in them.
I want the world of GTA 5 with the goodies of Fallout 4.
Also, I want to see more Open World games with better housing, crafting and especially inventory systems. I think in this day and age you should be able to store stuff in the trunk of your car or hide a safe in a burned out building somewhere.
The Witcher 3 has you store things in a satchel on your horse. Of course you did not have to physically access the satchel from the horse, that was automatic, but you could upgrade your storage space by upgrading the satchel.This would be cool and as another poster mentioned Mad Max, I know what you mean. I don't play many games as much anymore due to being crazy busy in RL but I have always wanted a really good Police / Fireman game with a really thriving and interactive city.
Also, I want to see more Open World games with better housing, crafting and especially inventory systems. I think in this day and age you should be able to store stuff in the trunk of your car or hide a safe in a burned out building somewhere.
The impulse to always clean your plate is definitely a factor in our overweight culture, though it clearly isn't the only factor. I don't know if it is something people are taught, or a genetic impulse, but the majority of people in American live by the rule of always finishing everything on their plate (apparently, in Japan, they always leave some food as a general rule). I find it comical how often people will tell me they are stuffed, then keep eating everything on their plate. If asked, they say that they paid for it, they are going to eat it.I'd argue that your premise is flawed from a few standpoints, namely that extra food on plates at restaurants is the cause of obesity in the US, and that there's a correlation between the drive to eat what's provided (survival tactic) and complete game content provided (probably an aspect of OCD, even a minor case). I actually feel the latter when it comes to achievements, and enjoy games without achievements more than those with because I don't feel obligated to complete them (which I do, again, probably because of minor OCD).
Some may feel the same, that because within an hour of playing Skyrim you can get 35 quests that each lead to areas giving you another 35 quests, you end up in a mire of quest hell leading you all over a continent with no real direction, no serious rewards (for most quests), and generally 'whack things til they die and stare at pretty flowers' gameplay. I don't agree with it, but I get it.
Call of Duty games have the exact opposite problem given they're basically like playing interactive cutscenes with no depth or player investment.On the other hand, I can totally appreciate wanting to be led by the nose on a very entertaining trip down a narrow, exquisitely scripted corridor over a short period of time. Both experiences can be good. Personally I want even bigger worlds to explore, but I also enjoy a short, well-written linear adventure. But for value, my 1,400 hours of Fallout 4 for $90 sure beats my ~10 hours of Call of Duty X for $60.
253 hours is far too long for me. A typical 30 hour semi-linear game means I can experience all significant content in eight such games while having freedom that linear games don't give me. So that's Rage, Thief 3, Thief 4, Tomb Raider 2013, all three Stalker games, and Betrayer (or substitute your eight favorite semi-linear games). I'd much rather play those eight games than a single bloated open world game.So average is 253 hours yet you're complaining there's too much content, sound an awful lot like people are actually enjoying the fact that there's a lot of content. Yes I'm 33 I've been gaming since I old enough to pick up a controller, I can blow through a game like Skyrim picking up all the quests and do them in 100 hours because I know how to effectively grind and play a character and min/max what I need. If you can't take another persons word for it then posting a screenshot isn't going to prove any more. And you can cut out the hyperbole, no one is going to max every trait out because a mage isn't going to need sword training and rogues don't need to carry around plate armour.
I can't believe we're still having this conversation after the elementary picture I put up. Here it is again:Land mass is not an issue because 99% of the games content in terms of quests, persons of interest, objectives, tools, etc. These are all instanced inside separate areas which aren't constrained by the size of the map, in fact the game obviously suffers from scaling issues where the insides of some places are bigger than their outside, notably houses and town footprints. The actual distance is completely irrelevent because there's several mechanims in the game that literally allow you to teleport right across the map and I highlighted those, the actual travel distance between any 2 arbitrary points is extremely small meaning not a huge amount of your time is actually spent traversing the land (unless you're naive and choose to walk rather than use a quicker method)
Actually it's more like constantly buying 2 liter Coke bottles with the intention of only ever drinking 200ml from each, then tipping out the rest.I said skip parts of the game IF you don't want to spend as much time on the game. Yeah you do have mental issues if you don't. That's like buying a 2 litre bottle of soda and then drinking it all, and then complaining 2l of soda is too much. You know you can just put the bottle down at any time and stop, there's no cosmic rule that states you have to finish the entire thing in one go, you can actually just stop and then finish the rest later or not even have the rest. Yes actually that does make you mental because it means that you're impulsive and you lack self control.
Yep, I chose zero hours just like I chose not to buy food/drink quantities with the intention of constantly skipping 80% of it.Which is a load of nonsense because the amount of time you actually spend on the game is completely up to the player, you can follow the main story and be done in like 10-20 hours or you can stretch the game out to be hundreds of hours. You do know that you can actually choose what you want to do? It seems stupid that this has to be pointed out. If you want 30 hours then just play the main story and 10 hours of side quests, boom, done.
253 hours is far too long for me. A typical 30 hour semi-linear game means I can experience all significant content in eight such games while having freedom that linear games don't give me. So that's Rage, Thief 3, Thief 4, Tomb Raider 2013, all three Stalker games, and Betrayer (or substitute your eight favorite semi-linear games). I'd much rather play those eight games than a single bloated open world game.
Now, one can argue “just play the main quest” or similar, but you’ll miss out on the guts of the game, not to mention finishing up with a weak character. There’s also a deeper problem if I have to self-prune content everywhere, akin to a music album where I’m constantly skipping songs.
Not sure what "if you can't take another persons word for it then posting a screenshot isn't going to prove any more" even means, except for a total dodge.
If you think the landmass makes no difference to content, prove it by putting all those icons inside the red square.
Fast-travel/internal dungeons are irrelevant. The point is that chickenpox infestation of icons can only be supported by a large slab of land to spread them out enough.
Actually it's more like constantly buying 2 liter Coke bottles with the intention of only ever drinking 200ml from each, then tipping out the rest.
Tell me, do you buy 5 soup packets with the intention of only eating one and throwing out the other four? Any sane person would say "stop being stupid and just buy one packet".
Yet here you still are, desperately trying to show me the error of my ways like some kind of religious doorknocker.
Skyrim had way too small of a world map, and it had cities that were so small that Bethesda should be reported for blasphemy and treason to the Inquisition.
I think one problem is open world games tend to demand the player make up their own coherent story as they go. Or they just start to seem like a series of random tasks that don't amount to anything really immersive. Fixed-path games seem to have stronger story-lines (though not always) and do the work of telling a coherent tale for you.
I kind of agree, and kind of disagree. Skyrim does have distinct easy to follow main quest lines for the main game, 2 expansions and guilds. That said, they may not be the most well designed stories, or maybe the game play isn't all that refined. All those other quests are just random filler, which you can choose to ignore, but in general, The Elder Scrolls games have never had great stories, so I can see how you would feel that this is what open world games need to be.Poll needs 4th option 'open world games are fine as they are for those who like that style of game'.
I think one problem is open world games tend to demand the player make up their own coherent story as they go. Or they just start to seem like a series of random tasks that don't amount to anything really immersive. Fixed-path games seem to have stronger story-lines (though not always) and do the work of telling a coherent tale for you.
Hmmm, this may be reflective of real life. A surfeit of choices can lead to a loss of sense of meaning. This might be why people like religion and tradition.
That is me exactly. When I find some little campsite or note that I have missed in Fallout 4, I'm thrilled. I like the exploring, and I wish the map was much bigger. I'm 1,400 hours in and I've already expanded with content with several mods.Exploration is one of my favorite things about big, open world games. As long as the world feels unique in all of the areas, I'm not sure if I care how big it is. I love feeling like there are areas still left to see. Not liking that is akin to wishing the Earth was smaller, because there's just too much variation and wanting to be able to get to a point where one can say, "Welp, I've now seen it all". I'll put hundreds of hours into a game, IF it's engaging and I can get lost in the experience. A big, thoroughly varied, open world game is probably the most likely model for that to happen for me.
I agree to the extent a particular person needs some coherent story. Personally I'm fine just wandering around and rubbernecking, with the occasional pitched battle. I'm concerned with immersion in the moment, not on some larger, long term scale.Poll needs 4th option 'open world games are fine as they are for those who like that style of game'.
I think one problem is open world games tend to demand the player make up their own coherent story as they go. Or they just start to seem like a series of random tasks that don't amount to anything really immersive. Fixed-path games seem to have stronger story-lines (though not always) and do the work of telling a coherent tale for you.
Hmmm, this may be reflective of real life. A surfeit of choices can lead to a loss of sense of meaning. This might be why people like religion and tradition.
I don’t need to “understand” your opinion because I don’t follow your imaginary religion. Whatever problem you have is in your head and you need to deal with it. I can’t help you.See the problem I have is this part "I can experience all significant content", people have repeatedly told you that this is a mental barrier, it's not real, it exists only in your head. You need to understand that your idea of satisfaction comes purely from meeting whatever mental rules you construct for yourself. In this case is labeling certain types of content "significant" which is fair enough, because some content is relevant to the main story and some isn't.
I never said that. Are you trolling or severely confused?So it begs the question, if you can do the main story of skyrim in 30 hours and that's your criteria for good value then why not just play the main story of skyrim and skip the side quests. The ONLY reasons given so far are mental reasons that exist inside your head and have nothing to do with the actual game.
The only person lacking self-control is you. You simply can’t restrain yourself when someone has a contrary opinion even though said opinion has absolutely no effect on you. Like a mad dog barking at a parked car down the street.The solution according to you is to skip on possible great games just because you don't have the self control to play part of the game and not all of it.
I’ve provided evidence of my claims, namely the 61 polled people and the 156 hour completionist. You’ve failed to provide any evidence of “I did everything and maxed out my character in 80-100 hours”, so you need to retract your statement.It means I'm not going to bother reinstalling the game and digging out an old save game to prove my point, because all that will likely achieve is you claiming I photoshopped the image or whatever. Either take my word for it or don't, I'm trying to actually engage in honest conversation. If we're simply going to deny what the other person says is true in reality there's literally no point in discussing anything.
Sure it does. Keep looking at the picture until you understand it.That proves nothing.
You don’t know what you’re talking about. Remove all of those icons and just leave the five major cities on the same landmass. Now think about your irrelevant fast travel examples and how even those would fall over.This is mind boggling crazy mental gymnastics. So you complain about the swath of land and the implications it has to traveling across it, but then say fast-travel is irrelevant. And you're told that reasonably 90% of the content takes place inside internal dungeons but they're also irrelevant. If you mentally chop out entire sections of the game then yes you're going to have a very muddled understanding of the game and of reality in general.
It really eats you up what I think, doesn’t it? Does my opinion of open world games give your life meaning? Maybe you should find a hobby instead.It's funny because a lot of other players can cope with much less than 100 hours in skyrim and feel like they got the story they wanted and a decent length play time and so good value for money. But you're in that camp of meeting the exact same criteria but complain because there's more content than you can be bothered to do.
Actually the only one with the internal problem is you. You have serious OCD akin to a religious zealot, and you simply can’t control yourself if someone doesn’t ascribe to your little world. Nobody cares about your sermons. Get over it and move on. Go and play some open world games or something.I'm saying that your problem with the game is something internal to you and that's something if you acknowledge you can consider taking steps to correct or at least mitigate. Everyone has mental ticks like that, I've had similar in the past, I used to arrange my windows on my desktop so they were aligned to a grid, and decided to break that habit when I found myself actually being irritated when they weren't aligned, at that point it's just a burden on your mind.
I don’t play MMOs or care about achievements.It's the same reason people grind in MMOs, it's because it plays on that sense of OCD that people have to complete things, same reason that achievements exist and tend to be gamed by people, same with % completion bars, same when people spend 100's of pounds on steam trading cards to complete sets. And get levels...
Or I can play semi-linear games that don’t require self-censorship of game content because they have reasonable content to begin with. I can also not care what you think because your statements are irrelevant. That way I get the best of both worlds.You have this game with all of its addons, it's like...it's OK you don't HAVE to play and complete everything. Pick a main story, do it, if you want to do more then do more, if you've had enough then put it down. There's mechanisms specifically built into the game to aid you doing this, quest markers, fast travel and whatever.