I thought this thread was going to be griping about all the horrible things Blizzard was actually doing, not the money issue.
they need to be using that 18m to fix the freakin servers. having bloodhoof crash nightly has caused me to cancel my account.
This is a major issue in for a very large portion of players. Blizzards response to those with severe mental retardation is- "We didn't expect this level of demand"- you shipped that many copies of a MMORPG and your servers couldn't handle it- that is extremely dishonest business tactics. I honestly could care less if they charged $100 a month to their customers if they had a product that was worth it- WoW would be quickly deleted off of my HD as freeware. The money isn't an issue for me, I don't have time to screw around with imbociles who can't do their job.
You add all this together and you get $20.45 million dollars on the initial year. Yearly cost of $7.95 million it will take them about a year at the current possible profit to make their initial investment back. Which is always good and how they probably planned it to work out.
Where are they giving away WoW? In my neck of the woods it is running $50- they should clear enough money off the initial software sales to cover two years of continuing operations without charging anyone a dime(that just includes their cut, not retail/distribution/publisher).
In the three weeks I've been playing on Icecrown, there's only been one instance where I couldn't log on.
And it is all sold out where you live? Perhaps there are regulations concerning being grossly inept in terms of charging a fee for a service that you have no intention of providing on a reliable basis? In the US you can almost walk in to any convenience store and buy WoW right now, even though they can't handle the server load as it is.
I recently got Fable, and hope it's more of the same.
Taking my time doing pretty much every side quest I could find in the game it took me about seven hours to go through Fable(no joke). It is more of a demo then an actual game. It isn't anything remotely close to KoTOR- it is more of a Zelda wannabe that fell a staggering amount short. They spent a significant amount of time adding in features like 'renown' that have no impact on gameplay, and even if you ignore them you will still be legendary simply by going through all of the quests. There are numerous examples, but in typical fashion for Pete he worried far too much about all of the 'interesting' things in Fable and forgot to make a decent game to go with it. If the game had been about thirty hours I would likely be saying it was one of the best this generation, but right where you feel like you are warming up it is over. The title also seems like the type that would be perfect to allow you to play after you have beaten it, but that isn't an option either. Really it is quite linear and incredibly short.