I never suggested that the programmers and graphics designers and every single last employee there was happy with (or hell, even had a vote in) the decision. What I'm talking about is the quality of products that a company produces and the reputation of a company. I'm not trying to say that the employees there are bad people, or that they are untalented, I'm just saying that the company as a whole is no longer one worthy of praise if this is what we can expect from them. And I couldn't give a shit about the reasons, and nobody else should either, unless you have some agenda other than simply appreciating a company for the quality of what it produces. Does it matter if they let EA buy them from greed or because they legitimately thought it was a good business decision and a good decision for the quality of their games going forward? No, it really doesn't, unless all you are concerned about is apologizing for them or making excuses. But they made the decision, they have to live with it (or do something to change it), and I'm tired of people apologizing for Bioware because "its all EA's fault!"
Let me reiterate - I don't think that the developers, designers, graphics artists, writers, janitors, etc are bad people or that they are wholly responsible for what has happened to the quality of Bioware games. You could gather the greatest game designers of our time into a single team and develop a game, and if it sucked, then they dont deserve any praise for making the game. This is what has happened at Bioware. They have (or at least had) some very talented people with great vision and great ideas, and other influences (whether its losing their talented people, or EA's oversight, or a bad decision by the project team) caused them to create a crappy game and possibly permanently scar the reputation of a promising new IP they had spent YEARS developing. If they continue to let this happen, then their reputation will sink, and they will have deserved it.