There are some things I like about the game, specifically with regards to companions. I like the Friendship/Rivalry more than simply 'Influence'. But its woefully underdeveloped in DA2. There's barely any conversations with companions, and almost always at their HQs. I can only recall a very paltry few 'random' conversations. You'll never be able to max out Rivalry/Friendship with all characters because you need to have certain companions in your party during certain quests, and what gives Friendship with one gives Rivalry with another. This isn't inherently bad, its more 'realistic'. You can't be friends with everyone. This aspect forces you to decide fairly early on who you want as a friend and who you don't. Characters with insufficient friendship/rivalry can and will leave your party permanently. I feel this is an aspect that should be implemented in future DA titles, but expanded on much more.
I did like some of the cameos from DAO characters though, but some didn't make sense. Zevran's was cool. King Alistair's was stupid. Why come all the way to Kirkwall for a 5 minute conversation with Meredith and the Champion and then leave? My import from DAO didn't allow Nathaniel to make an appearance, and I only saw Leilana in the end cutscene.
The story was generally good, and I found the conflict between the templars and mages entertaining. Though there's a number of serious problems and holes in it. I chose to back the mages almost from the get go, but there were many, many instances where I'd be attacked by both mages and templars, even right into the final battles in the gallows. What the hell, mages, I'm on your side! Why are you attacking me!? Even when I sought out the rebel mages and templar group led by Thrask under direction from the First Enchanter, they attacked me and I end up killing the entire group save for one. Given the treatment of mages by the templars in Kirkwall, its no surprise they were pissed off and resorted to blood magic at every. Single. Encounter. Still irritating when I'm trying to defend my actions to my companions when I'm not getting any support from the mages. And I wish they'd done more with characters I'd saved previously, felt like there was a lot more they could have done and didn't even bother.
Story could have used some fixing to address these, but generally, it was better than most story lines in most games. I'd say its below Bioware's usual effort, even though it does follow their template.
Combat. Ugh. Terrible. I have no idea why they decided to scrap the combat animations in DAO for DA2, there were lightyears better than this crap. Watching my rogue fight was almost laughable, very herky jerky. Then there's the respawn thing I mentioned before. Every time you get in a fight, expect multiple waves of bad guys to 'materialize' out of thin air repeatedly before the battle 'ends'. As I, and a few others said, this is a total immersion breaker. I despised the player character 'templates'. If I'm a warrior, I get two handed weapons or weapon&shield only. Being a rogue is the only way to get dual wielding, and only with daggers. Lame. All the mages spells kinda sucked, from the staff fired bolts, to their spells. Most of the time, I couldn't tell the difference between a staff fired shot and an elemental spell, for example. They look the same. And its rapid fire too, machine gun staves, I guess.
The city of Kirkwall itself looked cool and interesting. If you'd only been there for one Act. It got progressively less interesting as the game does on. Every setting was like this, the same. Every 'warehouse' you enter is the same. Every 'sewer' you enter is the same. Every 'lair' you enter is the same. Every cave you enter is the same. Every Deep Roads section you enter is the same. Its cool the first time, and then blah. Every one is also usually a straight path from Point A to Point B, if that makes sense, you just follow the trail/path/whatever and you'll get to wear you're supposed to end up. Even with that, if you look at the map, there's usually large chunks of area on the map that are inaccessible to you. There's usually a door, but its not interact-able. Almost makes it feel like the area was left unfinished. There's so much content that gets re-used in this game, its no wonder their dev cycle was so short. Every bad guy is essentially exactly the same, though sometimes they'll have a different name floating above their heads. Um, some variety would be a little nice.
Performance issues. There were a number of places in the game where it'd simply freeze for several moments. With DAO, I installed several high res texture packs, but the game still runs perfectly fluid on my 3Ghz C2D and Radeon 6950 2GB at 1920x. And that was with maxed out AA. DA2, nope. DA2 manages to generally look worse, but actually be unplayable on higher settings. I had to turn back AA down to 2x to maintain consistent frame rates. And even then, in the larger battles, the game would slow to a chug. In the final battle with Meredith, once her health bottomed out and the death cutscene kicked in, the game froze. Things still happened, but I only saw a frozen image of the very start. When it unfroze, the templars were backing away and my party was walking out the door. Watched the final video with Varric, then the game crashed to the desktop.
