Originally posted by: BTRY B 529th FA BN
Originally posted by: BTRY B 529th FA BN
I've tested the beta for this and ZOMG its all about the PC - User interface is 10 fold better - look out for the 1.4 release, it'll blow your socks off!!!
Startup
Opening login screen
Holy S*it! vid options galore!!!
Favs Server interface
Here's why
For reference:
Originally posted by: jbourne77
Originally posted by: lxskllr
I'll certainly try it. I've wanted to like UT3, but so far playing it just makes me angry. Here's to the future :cheers: :^)
Why?
I was asking lxskllr, and asking him for a reason. Your screenshots look nice, so congratulations, but they don't explain why someone doesn't like
playing UT3. I inferred from his post that he took issue with some element of the
gameplay, not the mediocre UI. FWIW, the new screens look nice, but they don't look like an "overhaul"; they simply look like they were finally finished. I'm not saying that's a bad thing at all. But if someone hated UT3's menus before, I don't see how the new UI - represented in those screenshots - is going to reverse their opinion. Frankly, I think all the fuss over the UI is simply misdirected angst over the fact that the masses don't find arena shooters as enganging as they used to be, but said masses haven't figured out how to identify those sentiments and articulate them yet.
I've said it several times in the past, but I'll say it again since it's quite relevant at the moment: UT3's UI **sucked**, but it was not a
barrier to the game. It functioned and served its purpose. It was an inconvenience easily skirted by editing INI's (which gamers get off on doing anyway) and using a free third party browser. Hell, I wrote my own server browser in a day that I use all the time now. From what I'm seeing in the new UI, I don't intend to stop using it, either. But that's neither here nor there. The issue with UT3 is the genre (or sub-genre, actually); not the gameplay, UI, weapon balance, performance, blah blah blah. It's out of style and and out of touch with the new generation of gamers, which include the new kids who weren't around for UT99 as well as 25 - 35 year olds who are just now discovering gaming. They want milsim shooters and Warcraft. Not fantasy Flak Cannons and pocket-sized nuclear arsenal.
Guys like you and me who love Unreal-style gameplay are no longer in the majority. As others have stated here before, UT is a very harsh world for new fans. It's extremely skill-based: map knowledge, timing, hand-eye coordination, and sheer twitch-reflex time are the
REAL barriers here, not the fact that you can't set the number of leaves on trees without editing an INI file.