Originally posted by: WhipperSnapper
Can you name a worthwhile arena-style shooter that came out in the past few years?
No, but for what's it's worth, I can't name
any arena-style shooters that came out in the past few years because no one is making them anymore, which only further proves my point: they're not popular or in-demand. The only reasonable exception would be Halo, but I'll come back to that...
UT3 is unpopular because everything that surrounds the game play (which itself is not perfect) was god-awful when it was released back in November of 2007. UT3's lack of popularity is NOT a sign of the times as you contend.
This is where you lose me and where we'll just have to agree to disagree. I don't believe people are going to let a menu system turn them off if the gameplay that they want is there. I think many UT99 die-hards are confused about what they want. UT3 delivers gameplay that is on par with UT99.
On the other hand, UT3 is very much unlike UT2k3 and UT2k4, so Epic lost a lot of the fans they acquired in those years. Of course, that's quite ironic, because they isolated a lot of '99 fans with those releases. It's like Epic is constantly trying to chase the last generation they lost.
I'll agree with one point: Onslaught was far more fun than Warfare; why they dicked with that is absolutely beyond me (actually it's not, but the pessimist in me tells me that Cliff had issues with the fact that UT2k4's most popular mode was actually a third party mod and not Epic's own creation, so they left their footprint on it in UT3 with Warfare). Regardless, UT99 had ZERO vehicles, so we can debate the vehicles and the vehicle gametypes all day long, but logically speaking, they're irrelevant when comparing the game with UT99.
I really have a difficult time believing that today's gaming teens and twentysomethings just don't have an interest in fast-paced FPS.
Not surprisingly, I'm with CP5670 on this, too. UT's fast-paced gameplay - especially vanilla CTF, TDM, and DM - are absolutely unforgiving. UT (UT99, especially) is about map mastery, lightning fast reflexes, precision aim and prediction, pick-up management, and even skilled key binding. The thought and preparation that goes into a successful match is unparalleled. Some games are easy to pick up but difficult to master (COD4 comes to mind), and are quite engrossing because of it. UT is difficult to pick up and an absolute bitch to master, especially if you're competing with diehards with 10 years under their belt. I've tried getting friends and family interesting in UT over the years, and it's impossible because they get skinned and eaten alive.
... which of course brings us back around to Halo: if you think about it, it's an idiot's arena shooter. It's a dumbed down UT. I'll concede that perhaps between my opinion that these shooters are out of style and your opinion that it's not, is the truth. But Halo is one thing that UT is not: noob-friendly. It runs about 25% as fast as UT, so you don't need to be hopped up on Red Bull and crack to stand a chance.