The point is rather simple and was emphasized by Timothy Lottes (Nvidia):
This is easy to understand. The PS4 GPU gives about 1.84 TFLOPs a Titan gives about 4.5 TFLOPs. As we know (Carmak, Huddy, beyond3d devs...) console with the
same hardware is between 2 and 3 times faster due to APIs single spec. I link here to Carmack
https://twitter.com/ID_AA_Carmack/status/50277106856370176
A 1.84 TFLOPs console is so fast as a PC with a dGPU between 3.68 TFLOPs and 5.52 TFLOPs.
But that is assuming the
same hardware and ignoring what has been named the "
supercharged PC" architecture not available to your PC: HSA, hUMA, double bus, volatile-bit... If you accoint for those as well, then the PS4 will shine.
The PS4 will play first-party titles beyond the performance of your current PC, but don't worry you can upgrade.
LOL. You and the other guys are repeating this for days. I did not comment before because it would be too embarrassing for all of you, but if you insist...
First, let us see what the same Epic representative have been saying about the PS4:
Wow! that sound super-awesome, doesn't? Now let us see what EA representative
really said:
Pay attention to the bold, because here is where EA went wrong. The PS4 is ahead of current high-end gaming PCs and as some developers have noted the PS4 is like a gaming PCs of 2014 or 2015. That is right, but what did EA mean by "generation ahead"?
If you continue reading that EA said, by generation ahead he did mean
Evidently, Mark Rein is right, that EA representative is saying nonsense, because the PS4 is
not like a
high end PC of
2018.
I already explained here, many times,
albeit you guys did expend a considerable amount of effort to ignore it, that a high end gaming PC with the raw performance of 3 titans will outperform the PS4. You don't need to wait to 2018 to buy a PC as that...