HisDivineOrder
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- Jun 24, 2012
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Well, the original topic really can't be answered properly. There is Ubisoft saying it's 95%, and CD Projekt Red saying it's also very high, plenty of forum members saying it's nowhere near that.
Let's face it, it's really a question that can't be answered, we can only guess at best.
How much do I think it's affecting the market ? I don't know. But I know that it's probably enough to hurt it, which gets me upset because PC gaming is one of my hobbies and passions.
So when I see others talking about how piracy isn't actual theft it gets my blood pumping because it's an issue that strikes home. And it's my firm belief, and I really think others can agree on this point, that if people truly thought of it as theft, and then chose to do the right thing based on that, it would be close to a non issue.
You said earlier that people who defend piracy must be pirates because it's in their inherent best interests to defend a practice they themselves do.
So why are you taking the developers' word for everything they say? I mean, honestly, consider this. Does the developer or especially the publisher have any reason to declare piracy is dead or not a real problem?
Or do they have a solid reason to demonize piracy while not fully killing it? Because wouldn't you say that whenever a game fails in the PC market or whenever a publisher decides not to put that game on PC, hasn't it been often the case that they stated that it was because of piracy?
Isn't it possible that the developers and publishers have their own really selfish reason for making piracy out to be a greater threat to the industry than it really is? You distrust anyone who defends piracy because of man's inherent nature, but you trust the developer or the publisher--run by men and women--who would also have the same logic apply.
See, myself, I distrust corporations more than I distrust the individual person. So if a person is telling me their rationale and a corporation is telling me their interpretation of studies and I can clearly see how one conclusion serves no use to them and one conclusion serves absolutely a LOT of use to them...
...well, the corporation is going more often than not pick the conclusion that helps them out. Sometimes, publishers have games that fail. They want an easy excuse for why that is rather than admit the game sucked. Piracy makes an awfully awesome scapegoat, don't you think?
So why trust these corporations and the little companies they've built up into the DRM industry so much? That human nature you ridicule in pirates also exists in those corporations, except that instead of saving money on games or movies or TV you've got an entire corporation's management who might get sacked if the game sucked and flopped and there's not a really good reason why sales tanked. Other than the fact the game sucked, of course.
If you would lose your job if you had to own up to your game's sucking, wouldn't you think that'd be great motivation? And honestly, isn't that just a little stronger as an influence than "Yarrrr, I hate authority! I want all mah games free!" being the end of the industry?
Don't. Trust. Corporations. Without. Careful. Consideration.
When considering things like this, I always ask myself, "What's the motivation?" Honestly. Can you tell me these companies don't have great, selfish reasons to keep using piracy as a scapegoat long after it's irrelevant?