- Mar 14, 2011
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I estimate that 5-10% of revenues for a game is lost because of pirates who would choose to buy otherwise.
In the USA piracy probably has a minor effect on the market.
Outside of the USA, especially in countries like China, Korea, Russia, and so on - I'd bet piracy is about equal to actual sales. When I was in the Army in Korea, not a tenth of a mile outside the base were about 10 stores that sold nothing but pirated material (all known to the RIAA/etc; apparently its okay for troops to pirate).
In the USA piracy probably has a minor effect on the market.
Outside of the USA, especially in countries like China, Korea, Russia, and so on - I'd bet piracy is about equal to actual sales. When I was in the Army in Korea, not a tenth of a mile outside the base were about 10 stores that sold nothing but pirated material (all known to the RIAA/etc; apparently its okay for troops to pirate).
CDPR claims Witcher2 was pirated 4.5M times as of late 2011, and is reported to have sold about 1.7M copies as of mid 2012.
The problem is it's impossible to determine how many of those downloads replaced copies that would have been sold. It's pretty widespread imo.
CDPR claims Witcher2 was pirated 4.5M times as of late 2011, and is reported to have sold about 1.7M copies as of mid 2012.
The problem is it's impossible to determine how many of those downloads replaced copies that would have been sold. It's pretty widespread imo.
It is amazing that we support our troops when they themselves pirate.
More than most gamers would want to admit.
More than the holier-than-thou 'I've never pirated a game' types,
More than the holier-than-thou I've only pirate to test it out, then i'll buy it. Maybe.'
I think the bigger issue at this point is price pressure.
Millions are now trained that $0.99 is the right price to pay for a high quality title on their phones/tablets... "I'm not spending $20 for a PC title, that's absurd!"
I estimate that 5-10% of revenues for a game is lost because of pirates who would choose to buy otherwise.
If people knew how many illegally downloaded movies get passed around on submarines...
I doubt it is anywhere near that amount. I don't know a single person that pirates video games anymore. Steam has all but killed the PC video game pirates with it's sales. It is simply easier to wait and buy they game then to try to find a working pirate copy that is not infected.
Just about every PC game has a scene release. I think a lot of younger people still pirate games. People still download movies, tv, music, apps, etc, so I do see why games would be immune.
I wonder how many pirated copies are played for 5 minutes before being deleted?
If we're to believe the numbers about piracy, it would require every pirate in the world to have 40 hour days and 9 day weeks just watch/play/listen to all the pirated content they download.