- Sep 5, 2003
- 19,458
- 765
- 126
Looks like a very-well done DX11 feature packed multi-platform game -- Global Illumination, FXAA, MSAA, Depth of Field, higher resolution textures than on consoles, Tessellation.
Tessellation is used in a subtle way to smooth out character joints/body lines.
Without Tessellation
With Tessellation
Drivers Used:
Nvidia GeForce / ION Driver Release 310.54
AMD Catalyst 12.11 Beta
GPU Benchmarks
GPU Memory Usage
CPU Benchmarks - this game responds extremely well to IPC of modern CPU architectures and flies on a 6-core i7. :thumbsup:
Source
Looks like a tour-de-force of DX11 features with MSAA are starting to mop the floor with modern GPUs at 1600P. It would be interesting to see another review that isolates the MSAA vs. FXAA performance hit.
*** As usual if you guys find more benchmarks of this game from other websites, please link them and I'll add them to the OP ***
Other Reviews
Guru3D Performance Review
Computerbase Performance Review

Tessellation is used in a subtle way to smooth out character joints/body lines.
Without Tessellation
With Tessellation
Drivers Used:
Nvidia GeForce / ION Driver Release 310.54
AMD Catalyst 12.11 Beta
GPU Benchmarks



GPU Memory Usage

CPU Benchmarks - this game responds extremely well to IPC of modern CPU architectures and flies on a 6-core i7. :thumbsup:

Source
Looks like a tour-de-force of DX11 features with MSAA are starting to mop the floor with modern GPUs at 1600P. It would be interesting to see another review that isolates the MSAA vs. FXAA performance hit.
*** As usual if you guys find more benchmarks of this game from other websites, please link them and I'll add them to the OP ***
Other Reviews
Guru3D Performance Review
Computerbase Performance Review
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