Due to the Abysmal sales figures of the Nintendo Wii U and lack of 3rd party software once again Nintendo has already started work on its next generation of consoles
http://www.vg247.com/2014/01/21/nin...-fusion-ds-and-fusion-terminal-massive-rumor/
There is an AMD GPU in each of these but the portable has an ARM CPU (FUSION DS) and the home console (FUSION TERMINAL) has an 8-core IBM POWER8 chip.
I'd be real surprised if we saw either of these before Christmas 2016, however. Fall 2015 just seems to soon.
Haha, pure wishlisting. A POWER8 CPU and a GPU as big as Hawaii? 2GB of DDR3 on package (what)? CableCARD slot?! Large enough to balance 4 DS on to charge them without blocking the fan vents for your 500W monstrosity of a console? Yeah, no, not going to happen.
EDIT: Also, "Custom Adreno 420-based AMD GPU"? Did they not get the memo that AMD sold Adreno to Qualcomm like five years ago?
Consoles is still low margin nomatter how its turned. And the lack of legacy need makes it very volatile.
It does seem AMDs new future role is a console supplier away from the PC segment.
1) Additional cash flow and Revenue > Missing out on a cash flow stream: AMD gets $100 from Sony for PS4's APU and $110 from MS for the Xbox One APU. So far MS sold 9+ million XB1s and Sony sold 16+ million PS4s, just 1 year after their launches. This might not be great for NV that has 50-60% profit margins on their chips, but even making 30-35% profit margins is better than making $0.
http://wccftech.com/xbox-teard/
2) Continued experience with shrinking console APUs is advantageous for other products AMD will make. Whether it's manufacturing the original launch 28nm PS4/XB1 APUs, or shrinking them down to 20nm, 14/16nm, that experience is very important for AMD's future because they are still focused on selling APUs in the PC market, despite what you say. Any lessons learned with shrinking on PS4/XB1 will help AMD avoid mistakes on the PC.
3) Consumers greatly benefit from AMD's APUs price/performance as a direct result of more affordable PS4/XB1. Neither you nor any NV loyalist could ever come up with a more cost effective or a better hypothetical price/performance console with Intel+NV or ARM+NV components for PS4/XB1. Considering NV's laughable prices for most of their low-end and mid-range GPUs under $300, either MS or Sony would have needed to absorb the $50-100 higher prices due to NV chips, or NV would have gladly provided a chip 5-10% faster for $50-100 more, directly raising PS4's and XB'1 prices by $50-100 to the consumers with little to no real world benefits. :sneaky:
You honestly think that professional engineers choosing AMD's APUs are that stupid that they would forego the superior price/performance of any other chip, including NV's, if that option was on the table? The whole point of consoles is to get as much performance as possible within a certain budget. Obviously AMD's APUs were the best possible option which is why they were chosen. Already 25 million PS4/XB1 gamers have benefited from MS's $329-349 XB1 console and Sony's $399 PS4-game bundle this holiday season. I am pretty sure MS and Sony would not want to absorb $50-100 losses per each console sold for the sake of Nvidia's profit margins just to have a console 5-10% faster. Given that PS4+XB1 have outsold PS3+360 by a ratio of 2:1 up to November 2014, it's obvious that MS's and Sony's decisions to use AMD's APUs and price the consoles aggressively was the winning decision, even if you'll never admit to this.
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http://www.vgchartz.com/article/252...ligned-sales-comparison-november-2014-update/
Sony, MS, AMD, and owners of those consoles have won. IBM (PowerPC)/NV and IBM's/NV's shareholders are the losers.
Just because a firm diversifies to other sectors, it doesn't mean it has abandoned the PC segment as you keep implying. Much to your dissatisfaction, AMD's focus on other sectors outside the traditional PC market won't stop AMD's 390X from blowing your 980 out of the water in 2015.
1) Additional cash flow and Revenue > Missing out on a cash flow stream: AMD gets $100 from Sony for PS4's APU and $110 from MS for the Xbox One APU. So far MS sold 9+ million XB1s and Sony sold 16+ million PS4s, just 1 year after their launches. This might not be great for NV that has 50-60% profit margins on their chips, but even making 30-35% profit margins is better than making $0.
http://wccftech.com/xbox-teard/
2) Continued experience with shrinking console APUs is advantageous for other products AMD will make. Whether it's manufacturing the original launch 28nm PS4/XB1 APUs, or shrinking them down to 20nm, 14/16nm, that experience is very important for AMD's future because they are still focused on selling APUs in the PC market, despite what you say. Any lessons learned with shrinking on PS4/XB1 will help AMD avoid mistakes on the PC.
3) Consumers greatly benefit from AMD's APUs price/performance as a direct result of more affordable PS4/XB1. Neither you nor any NV loyalist could ever come up with a more cost effective or a better hypothetical price/performance console with Intel+NV or ARM+NV components for PS4/XB1. Considering NV's laughable prices for most of their low-end and mid-range GPUs under $300, either MS or Sony would have needed to absorb the $50-100 higher prices due to NV chips, or NV would have gladly provided a chip 5-10% faster for $50-100 more, directly raising PS4's and XB'1 prices by $50-100 to the consumers with little to no real world benefits. :sneaky:
You honestly think that professional engineers choosing AMD's APUs are that stupid that they would forego the superior price/performance of any other chip, including NV's, if that option was on the table? The whole point of consoles is to get as much performance as possible within a certain budget. Obviously AMD's APUs were the best possible option which is why they were chosen. Already 25 million PS4/XB1 gamers have benefited from MS's $329-349 XB1 console and Sony's $399 PS4-game bundle this holiday season. I am pretty sure MS and Sony would not want to absorb $50-100 losses per each console sold for the sake of Nvidia's profit margins just to have a console 5-10% faster. Given that PS4+XB1 have outsold PS3+360 by a ratio of 2:1 up to November 2014, it's obvious that MS's and Sony's decisions to use AMD's APUs and price the consoles aggressively was the winning decision, even if you'll never admit to this.
![]()
http://www.vgchartz.com/article/252...ligned-sales-comparison-november-2014-update/
Sony, MS, AMD, and owners of those consoles have won. IBM (PowerPC)/NV and IBM's/NV's shareholders are the losers.
Just because a firm diversifies to other sectors, it doesn't mean it has abandoned the PC segment as you keep implying. Much to your dissatisfaction, AMD's focus on other sectors outside the traditional PC market won't stop AMD's 390X from blowing your 980 out of the water in 2015.
Unlike you, I will have enjoyed my GTX980 and its gaming levels for a little year before any 390X may emerge. And unlike you, I dont complain and whine in every post about why the nextgen isnt 117 timews faster and doesnt cost a fraction of the precious because you somehow feel entitled to it. I am sure when the 390X is out, you will go around in the circle with the exact same things. The 390X isnt fast enough, the 390X cost too much and blabla.
From day 1 you keep talking trash about PS4 and XB1 without offering any better alternatives of how to make superior gaming consoles than those. Pretty much at every opportunity you trash those console's APUs, even in cases like Unity where clearly it is the worst optimized game of 2014! We get it, you hate AMD and you hate consoles, but you never had any real rebuttal at all for how to make a superior console at those prices as of November 2013. Additionally, you have not provided a rebuttal of how PS4+XB1 are failures (by constantly trashing their APU's) when they have been outselling PS3+360 by 2:1, instead attacking VGChartz number which could be off by 200-400K at most, but in the grand scheme of things the trend is there that PS4+XB1 sales have destroyed PS3+XB360's sales so far by at least 90%.
I know plenty of adults who play games on the Wii. Casual sports, party games, along the the classic Mario Cart, Zelda, etc. Unfortunately, the WiiU did not bring much new to the table, so it has not sold well.
Somehow, though, it strikes me that those who accuse others of being childish or immature because they are interested in something other than what they like, maybe should look at themselves and try to find a little tolerance and acceptance of other's viewpoints.
They do thats news to me??Thats the same kind of crap gamestop tries to push on people.I guess you work for game stop huh??Wii u is garbage plain and simple.
I own all three consoles right now and wii u is almost nonexistent.You cant even give these pieces of crap away. Just because Nintendo releases Mario Kart and smash bro's doesnt make it the console with the best selection of games.I would rather play an xbox360 then that junk.
Clearly, you don't know what you're talking about. Here's a list of current Wii U games that get high praise. Please note that this is not an all inclusive list, just the ones off the top of my head. If you look closely you may even spot a 3rd party game or two.
But -- I do find it completely sad when adults are bragging about playing games that were developed for 8 year olds.
It's one thing to talk about someone playing a game, it's another to talk about someone using a computer meant for little kids. You cannot compare those two items.
The Wii U is already considered a commercial failure -- Third party support is already gone and retailers are shrinking their inventories. Wii U console sales are up 10% this month, but considering how low they originally were -- that's not saying much.
It's actually depressing for people who grew up as Nintendo fans.... They've gotten so juvenile with their software development (Pokemon), that nobody over the age of 12 is really buying their stuff anymore in any kind of volume.
The Xbox One probably has a better library of games right now..... It helps when third parties actually make games for a game console. I wouldn't be surprised if Nintendo pulls the plug on the Wii U quickly and sends it to the same grave as the Virtual Boy.
For Steam Box, I have to wonder what will be the incentive to use SteamOS over Windows?
Cost? Yes, SteamOS it will be cheaper for the OEM to use.....but will it be enough to offset the lack of games?
Performance? For AMD GPUs I expect the performance to be worse than Windows. And for how much cost savings? (Not to mention the relative lack of game selection))
I was referring to the AMD Linux graphics drivers, see post #9 ---> http://forums.anandtech.com/showpost.php?p=36990950&postcount=9
P.S. If targeting a specific build/distro of linux can increase performance then I am looking forward to see that from both AMD and Nvidia.
Wow, the Virtual Boy? I do think Nintendo does need to update the Wii U more aggressively than they did the Wii, but in the end I think the Wii U is going to wind up being about as successful as the Gamecube, if not moreso.
And you seem to be forgetting that Nintendo somehow managed to land Bayonetta 2 as a Wii U exclusive (???!?!). That surprised the hell out of me. That is not an E for Everyone game right there.
Do keep in mind that AMD produces their Linux version of Catalyst as an afterthought. Just getting it to install can be an adventure in itself as I have recently learned. The performance of Catalyst under Linux tends to be inferior to that of the same driver in Windows 8.1, though the performance delta seems to vary based on the supported hardware and title being run, which is . . . interesting.
A greater financial incentive to improve fglrx for, say, SteamOS or something similar should yield positive results.
I don't know that targeting a specific distro would help. I do imagine that targeting a specific piece of hardware would help.
AMD's Catalyst drivers are improving, though AMD card performance under teh Lun1x still lags behind Nvidia performance:
http://www.phoronix.com/scan.php?page=article&item=linux_gpus_dec1412&num=3
I could see AMD having an ARM + GPU solution for handheld devices in the works. Could be where most of their R&D is going.Yup same thing. I read those specs and was like "Ya, that's way too complicated for a Nintendo system."
I think you just illustrated my point.
While most people engage in other "extracurricular activities" with their respective girlfriends, you play Donkey Kong.
Totally flawed logic. Video Games are simply commercial products like anything else. Developers design them to be sold to a targeted demographics. My Little Pony, Pokemon, Leapfrog, Mario Kart -- all are targeting the same age demographic.
Playing Pokemon video games are like playing with My Little Pony or a Leapfrog. It's one thing to do it at home -- it's another thing for adults to advertise they do it on a public forum. It just continues the Nintendo baggage for which its users are generally known to be juvenile or pathetic.
Doesn't bother me one way or the other -- as I'd never consider myself a Nintendo person. I'd always qualify myself as a PC Gamer or Classic Gamer (8 / 16 bit era) because that's where I spend about 75% of the time....
IMO Nintendo really needs more Zeldas and Metroids -- and less Nintendoland / Pokemon-type shovelware.... Otherwise, they are on a path of being a distant third in console sales.
Do keep in mind that AMD produces their Linux version of Catalyst as an afterthought. Just getting it to install can be an adventure in itself as I have recently learned.
He's something you might not like to hear: If there is guaranteed profit to be made, an actual shareholder demands it from the company. It seems like many of you have bought into the companies responses to losing out on contracts; "It just doesn't fit in our profit margin."
That's a whole load of BS. Especially on products that would enhance or bring brand recognition to millions of consumers.
