It sounds like you just look at "1.8Ghz, must be bad!!" and just assume. What you don't realize is that the XBOX 360 and PS3 too were already outperformed by high end PC hardware at launch. The same could be said about the Original XBOX, GameCube and PS2. The hardware and throughput is much better than the average PC gamers use. Looking at the average PC to game with on Steam in their hardware survey, it's a 2.3 Ghz to 2.69 Ghz i3 with integrated Intel 4000 graphics, which is about the same cost as the PS4/XB1. In terms of value for the masses, the video game consoles is leaps and bounds better for gaming than spending the same amount of money on a gaming PC. I don't own a next-gen system as my PC is perfect for my uses, but if I just cared about gaming, those consoles are very good options.
You don't own one of the consoles but you're going to argue that they are more than suitable? Of course they viable alternatives, that doesn't change that they are rather meager in overall performance (the Xbone more so).
I'm not saying the consoles are outright terrible, but are definitely a huge let down.
For sony the current ps4 is a massive success compared to the ps3. The reason is cheap amd tech.
Had they chosen twice as fast cpu and gpu with 2x powersupply 2x fans and bigger cabinet.....they would have ended with a device with bom perhaps even more than 3 times as expensive. Remember the cpu big cores is 6x bigger per pcx and then add lower yield. Add 2x gpu and yet lower yield. You will probably end with a separated solution cpu-gpu. What a mess compared to the lean product that is now.
Well Sony themselves they wanted an internal PSU thus their selection of the parts. With that in mind the console itself was doomed to be under powered.
MSFT's Xbone on the other hand is a complete mystery. They have enough space in the chassis to fid dual APUs (I'm saying this in jest) while the PS4 is backed to the gills.
Had Sony ignored the power envelope they could have aimed for something a little beefier. Unfortunately, they weren't in the position to really go balls out considering how much the PS3 cost them and of course their other markets hemorrhaging (hey, sounds like AMD

).
Not even close, man. Your memory is failing you.
An Intel Core 2 Quad of that same era would mop the floor with an Xbox 360 or PS4. Consoles have always a bit behind of PC Gaming and its always been that way. The N64 was pretty impressive for its day, but it was still no match for a pair of 3DFX Voodoo2's.
You get what you pay for -- and to make game consoles affordable, compromise is always necessary.
There is a come thing between this post and the one above. Of course a Thousand+ dollar computer will destroy consoles, that wasn't my argument. When the X360 launched it had the first unified shader architecture and was cable of rendering at a decent resolution 720p. It was a marvel for it's release. A PC at the time to rival it would cost well over $1,000. The PS3 didn't launch to such limelight do to being a year later but it had a BD-Drive, actually it was the cheapest BDP for over a year.
PS4/Xbone came out and were already being trumped by $600-700 computers. Shoot, anyone who had a semi-decent PC just had to stick a $220 Radeon 7850 into their RIG and they'd be fine. I'd argue even an HD 7770 would have sufficed.
When your render target is <1080p, <60 FPS (majority <30FPS), and medium/High settings - that is very feasible.
TLOU Remastered Edition has an option:
30FPS locked or 60FPS.
Do you think it's a cinematic/visual design to remove high detail shadows when you switch to 60 FPS or a trade-off due to insufficient processing power? Because I don't think Naughty Dog would intentionally hinder IQ for that "artistic look."
Source:
http://www.craveonline.com/gaming/a...-of-us-remastered-shadows-comparison#/slide/1
As someone that has spent probably unhealthy amounts of hours gaming, I'm disappointed by these consoles. I wasn't impressed by anything they've put out. There was no "wow" factor like there was the first time I saw Gears on 360 or Bioshock.
Also, something new which is driving me crazy is there is tearing and microstutter in these consoles (more so Xbone) which is just down right unacceptable.
The bullet for XBone is basically MSFT letting their "exclusives" get PC ports. At this point I've decided not to buy Xbone exclusives because chances are high a PC version will be out in a few months which will look and run better (exceptions of course for Halo, and the such.)
And shoot, just mentioning Halo:
None of the Halo titles can sustain locked 60 FPS.
In fact remastered CE has terrible frame drops, tearing, and micro stutter.
Halo 2 isn't even rendered at 1080p, nor does it maintain solid 60 FPS (though it handles better than Halo CE probably due to lower resolution).
Halo 3 and 4 suffer from tearing and micro stutter, though Halo 4 is probably the best performing of the collection.
This is just a down right disappointment.