railven
Diamond Member
- Mar 25, 2010
- 6,604
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As someone who owns all the above consoles, you are getting some of the facts incorrect. Jaguar was incredibly cutting edge by 1993 standards.... It had a 64 bit data bus and was powered by 5 processors.... -- The hardware was a powerhouse, but it was crippled by a rush through development and had awful support from the parent company. For a 1993 era game console to be able to run a game like Skyhammer -- is actually pretty amazing (even if it wasn't technically 3D):
https://www.youtube.com/watch?v=y2Jh79AdVSo
The Jaguar at its release was the most powerful game console in existence. But the PS1 replaced it for most powerful console when it debuted.
You must have eaten up the hype. Game you linked released in 2000. What made it so advanced?
Virtua Racing for Sega Genesis - 1994
https://www.youtube.com/watch?v=q7Ow3w2DIRc
Star Fox for SNES - 1993
https://www.youtube.com/watch?v=A7TF5evojYA
Shoot, before Skyhammer came out Shadow Squadron 32X
https://www.youtube.com/watch?v=3xrlM9MJc8I
EDIT: Actually my favorite - Colony Wars on PSX - 1997, 3 whole years before Skyhammer
https://www.youtube.com/watch?v=KLlwfYwKBm0#t=157
Again, the Atari Jaguar wasn't the "fastest console." You got taken in by the hype. That's like arguing a highly clocked Bulldozer is the fastest CPU because it has more cores and clocked higher. Just look at the technical designs for the Atari Jaguar. It slogan of "Do The Math" was a joke on itself because it used 2x32bit processors, not a 64bit one (it was advertised as a 64bit system). That's like Sega responding with "The Sega CD+32X combo is a 64bit system because it uses a 16bit processor on the Sega, a 16bit processor on the Sega CD and a 32bit processor on the 32X"
Slapping together a bunch of separate cores doesn't not designate "cutting edge." Or "fastest."
The Dreamcast hardware was mostly killed by software piracy. It was incredibly easy to pirate CD-Rom software during that era and the Dreamcast hardware didn't even need to be modded to read it. The DVD advantage of the PS2 was mostly for playing movies, as most games (Dead Or Alive, for example) looks and play identically on both consoles.
DC died due to piracy, and if you tinfoil hat - MSFT's involvement, however, the issue was using "cutting edge hardware" whether it played a role in providing a development advantage is not the issue.
DVD was "cutting edge" to consumers when the PS2 launched. It was the cheapest DVD player. Blu-Ray played a similar function for PS3. It can be argued Blu-Ray provided no benefit to development as most 3rd party titles eventually reached acceptable parity and Xbox360 used DL-DVD.
The 3DO was just an ill-conceived device -- they really couldn't decide whether it was a movie player or game console throughout most of its like... The same problem that doomed CD-i and Amiga CDTV.
That issue with these devices (not too sure on Amiga, I was too young for that one) was that PSX hadn't yet invented the loss leader. So you had these devices that were basically costing $600+ and not providing anything visually appealing to what was already on the market. Considering a console from 1989 was doing faux 3D was blowing these consoles out of the lime light. Sega did a good job upgrading the Genesis creating a name for itself. Nintendo didn't even have to do anything it rode brand name even to this day.
And this is just a testament to how consoles back in the day TRIED to push limits. They didn't just release limped. I know why Sony/MSFT went this route (profits) I never once denied it. But people are jumping through hoops acting like "this is the norm for consoles." Note: At no point did I say a console was better than a PC.
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