MiddleOfTheRoad
Golden Member
- Aug 6, 2014
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The blitter and object processor in the Jaguar were both 64 bit. I don't know if I would call it a 64 bit system but it's not as simple as saying there were two 32 bit processors. In fact the system had 3 processors, a 68000, a DSP, and the Jaguar which was both a 32 and 64 bit processor on a single piece of silicon. It was actually a very complex piece of hardware for its day and such most games didn't even begin to harness the available power. Rayman was one of the few that used at least some of the capability.
Exactly..... The Jaguar is an enigma. I know a lot of people refer to the Neo Geo AES as a "24 bit" console because of the color palette, but I'm not sure I'd go there either. Architecturally, the Neo Geo is a lot like a Sega Genesis on steroids. The TurboGrafx 16 is another example of this game console enigma.... Because technically it was powered by a lowly 8 bit CPU, yet marketed with its 16 bit graphics (which could be argued was technically accurate). So the Atari Jaguar was not the first system to muddy the waters of its actual "bits."
To reiterate for 1993, no game console could touch the processing power of the Atari Jaguar.... And even though the 32X and 3DO were technically 32 bit systems -- neither was capable of keeping up with a PS1 in processing power. The PS1 really did shift the market and was the beginning of the end for Sega as a hardware manufacturer.
